So... the new post by Combat Guy

Lots of interesting stuff, but why am I just a little bit suspicious that coinciding with the XBOX launch this line appears:

“…re-tuned healthpools for enemies, tuned spawning limits, …”

Hopefully I’m wrong, and this isn’t a reduction in on screen NPCs. Maybe it’s them removing the ability for enemy to spawn behind us. Let’s see?

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I really hope they tune up enemy health so everything won’t fall over from a light breeze. This can also mean more room for specialized anti-elite weaponry like TH and Plasma to do their job… And no more need to drown the screen in every enemy all the time to make it challenging.

Yes. That’s one perspective, and you’re not wrong.

But I bet there’s a load of “level 3” views that quite like just mowing through a load of poxwalkers on a Friday night. I’m being brought round to believe that those players are the ‘core’ playerbase. Shame if that gameplay disappears just to suit the xbox hardware capabilities.

Anyway. I’m spitballing. I don’t know, and it’s just something that I spotted and thought… “hmmm”

I don’t think T3 density is something that would strain the hardware. Auric STG and Maelstrom on the other hand…

I’m just curious how far they will go. Based on what we know (changes to weakspot/crit hits being more impactful in the damage calculation) they could really pump the numbers on elites and specials while still keeping the spongyness out of the game by allowing headshots from precision weapons/attacks like Lasguns or axe heavies drop the enemies properly.

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From what I hear DT was designed with console in mind.

Maybe series S could put a spanner in the works because it is a piece of sh*t console, but luckily for Fatshark it seems that better and better frame generation technology is coming out which makes their job easier

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Whatever they do I just hope they don’t turn enemies into sponges. Most stuff already feels pretty spongy in T5 and above, especially if you like to play off-meta builds. Right now it sucks that I as a Vet have to run Sniper and Deadshot (or stick to melee and bleed nades) on almost everything that isn’t a bolter, plasma or a Kant12 to stay competitive.

My worst fear is that everything for players is nerfed across the board while enemies are scaled up while numbers are brought down, that would feel like ass, especially for Maelstrom play. Honestly, this looks to me like the direction things are headed in, especially seeing some of the blessing changes. I will never forgive them for leaving my AG1 without viable blessings if the punishing salvo and sustained fire change sticks.

Can you do that on a console?! That’s not entirely serious. I’ve tried aiming on a joypad and I’m terrible at it. But I can’t imagine “accuracy is king” going down well on a console
:dizzy_face:

If their previous history, comments, post history and logical reasoning are things to go by, I predict the following
Trash mobs → Health Pool down
Non-Trash mobs → Health Pool up

Malice → Spawn Limit and enemy attributes nerf
Heresy → Spawn Limit nerf
Damnation → No changes or Spawn Limit buff
Modifiers → Spawn Limit buff and enemy attributes buff

Based on what we know the new talent trees will be a sizeable power boost to the player’s strength and the crit/weakspot rework probably will be pretty impactful (increasing damage on all weapons capable).

Autoguns (especially braced), Kantreal shotgun, Autopistol… Hell even the recon melts most enemies pretty quickly. I wouldn’t say that current damnation enemies are spongy at all, quite the opposite.

At least console players won’t have the current “baseline” ingrained in them. They will just stick to lower difficulty if they aren’t good enough and that’s fine.

Thinking about the xbox release and the server issues we already have on the highest-density maps, I wouldn’t just throw out the probability of FS lowering spawn numbers on the higher end. Although, I’m also not sure if it will happen or not.

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Console aimbotting, i mean aim assist, should handle that just fine.

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Do you think so, really? I’m surprised at that genuinely. You think XBOXers will happily just suck up playing at a level that is described as being “T3” from T5 and above?

I think the opposite. I think the 2000 active PC players will be the minority, and the potentially huge XBOX platform numbers will dwarf any “previous” we PC players have generated. And I think the game if successful there will define the future of the game.

Let’s me honest. FS have blown their load on the PC community. It’s not going to recover. The XBOX community is green field.

Not really. If the Tide-series history is anything to go by, this is what’s going to go down:
→ Xbox sales will initially boost company budget
→ Lots of returning players
→ Fatshark picks up dev speed
→ This leads to higher PC gamer retention
→ Xbox gamers chase the next new release trend 3 weeks post-re-launch and drop off the face of the earth permanently
→ PC and Gamepass players remain
→ Game is rebalanced to suit their needs

It was like that in VT2, too. The Xbox release isn’t even a thing anyone acknowledges. It’s like Fatshark did it to cross it off their “been there, done that” bucket list. Hilarious almost.

I mean, just putting that out here, but we won anyway. We humble PC gamers and the Sonybros defeated the Bill Gates and Phil Spencer tagteam bros.

We did it boys. WE FINALLY DID IT!

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Come on this is just getting defeatist now. You said it yourself that you think that there are a lot of T3 players who like the game. I don’t think it’ll be any different on xbox that probably has way more casual players.

On the other hand shooting with a controller is not an impossible feat or anything. Plenty of competitive shooters are played on it. Probably meta will be different, and the game a bit harder, but that’s all.


On the other hand difficulty is absolutely relative to player skill. I remember playing the game for the first time and how much each step of mastery filled me with accomplishment. Even things like the first heresy game going down was a big thing, first damnation, when I felt like I mastered the difficulty…

Now I just play STG and normal damnation is a walk in the park with too few enemies to kill, but back then I felt like being flooded with death. With new console players having no perspective it will be the same.

That and Xbox players have been able to use kb/m in most shooters for close to a decade at this point. Unless Fatshark explicitly disallows it, mouse and keyboard should be an option for Xbox players at launch.

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i salute your optimism :wink:

I’m actually with mayson on this. This is one of those “give me microsoft bucks” moves. The console market is very fickle. The pc market is here to stick around. If the game is good enough after patch 13 people will return. Simple as.

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It’s hard to read. If the new system makes players stronger, they might be tuning enemy health up to compensate and keep things roughly as tanky as they are. It could also go the other way. And yes, they could also be reducing the number of mobs on screen at any one time to accomodate weaker console hardware, and tuning up enemy health to try and maintain the current difficulty levels.

There’s also the high likelihood that different builds are going to have vastly different lethality levels and that enemies need to be tuned to accomodate a wider range here. Like, if you tune everything to be tankier and you land a team full of low-lethality players (eg, perhaps all people who build for support roles), that run probably isn’t going to go well.

I’ll be really interested to see if this new system even works, to be honest. My inner cynic says that adding a ton of build variety to a game where the matchmaker doesn’t consider people’s builds is only going to lead to a dramatic drop in the quality of the average run. I’ll be happily surprised if we don’t end up in a situation where everyone just runs a generalist build and the game is eventually tuned around that.

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possibility of these change effecting just Xbox players and only kicks in when a Xbox Player join a PC Lobby.if there crossplay while i suspect that if this does happen then the AI direct will have to be adjusted to compensate for the Xbox’s poor lack of controls VS PC.

Increasing enemy health would be terrible for the plasma gun.

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