So how are we building the Force Greatsword?

I got a few ideas but I’m curious how more experienced Psyker’s would recommend to spec your tree for a mainly melee build around the force greatsword. Favourite blessings and perks that help hit meaningful breakpoints would also be appreciated.

I’m currently going for a Scrier’s build with warp siphon and 5% CDR on elite kill for max Scrier’s uptime, with the cleave, attack speed, and quell on headshot kill nodes.

What have people found the most effective for when you just wanna be swinging that greatsword most of the time?

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@MarxistDictator I recall you being keen on doing a melee centric build with force greatsword. Would love your input here.

I personally use Wrath and Deflector.

Warp Resistance is objectively the best dump stat. Everything else is pretty subjective, but +10% Melee Attack Speed is always a lot of fun.

The cleave isn’t enough to hit more than 2 scab bruiser so I’d definitely lock wrath in. Precog would be your best source of damage otherwise, because that blessing exists and its a weapon with a decent 2.0 finesse and large numbers behind that stab. Deimos syndrome exists here 100% and the odd number 8 sword already could badly use a buff or rework imo…the heavy sweeps only hit 3 scab bruisers. Its literally an executioner sword for as exciting a weapon as that is, featuring a stab instead. These weird cleaving heavies should be avoided, damage curve and cleave is not worf.

I think they were trying to keep the Illisi relevant but now that it has more dodge and some way to up its cleave to actually hit 8 enemies it was already doing fine. But they are bridging everything. My initial interest was in a semi-spammable warp attack to avoid assails on builds that are light on upper-tree talents. My hopes are a little dashed with it taking so long to charge. Big giant swords that can only hit 2 scab bruisers unassisted and that have a cleave damage closer to a shovel were a tiny letdown for your boy here. I’ve actually been using Obscurus the most since the update. I like that new move and damage profile on L2, and I was always irritated by them throwing that giant stagger on Deimos (I need precogs).

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Yeah, I’m mostly with MD when it comes to my feelings on this sword. The fact it has to be charged with kills WITH THE WEAPON and can’t just be charged with it stowed really limits it’s effective used cases, and basically makes it a ‘all or nothing’ weapon. Which isn’t bad, but kinda pigeon holes you in what you are able to use with it.

I know for me, I got two variants of a build set up that I think I’ll be using whenever I want to use this. I don’t think it will replace any of the force swords on my other builds thanks to how it functions, but these builds feel rather nice to me and how I wanted this sword to function (verses how it actually does).

Basically, the wave will apply soulblaze when criting (I have learned that it in fact only does this on a normal crit, not a warpslice crit…for some reason. Bottom build still works, top on e I’ll keep there for posterity/if FS ever fix that interaction). This allows you even with a lil wave to ‘start the fire’, which you can then keep active with further specials kills or by getting incidental crits by swinging inside the wave. The Kinetic Flayer plays into that by letting you just kill a special here and there for free, and you can use the revolver to help as well when needed (and against stuff like crushers and maulers).

I like this the most since I wanted the wave to be something ‘spammable’, or at least able to start an engagement with it verses only ever using it as a closer. So this lets you do so while still gaining an effect from it, and lets you fire off into the wave every 20 seconds (or fire off 3 to get to max peril then scream it down for fire on the scream variant) and still feel like you’re getting a potent effect from it.

(talents can obviously be screwed around with for taste and preference, I just like my 225 toughness now that Psykers base toughness got upgraded for some reason).

Main thing though is obviously to keep warp splitting up/keep your peril generally high through wave spams as the wave fills up. It’s the main reason neither of these builds have wrath on them is just relying on that and using the wave whenever the light attacks aren’t cleaving enough. The fire ticking is what helps that too, but yeah, keep that warp splitting doing it’s work!

(also from my experience I’m pretty sure the soul blaze kills where counting toward charging the sword…I’d just tend to notice I had the thing fully charged at various points and be happy about it, so felt like it to me).

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Most success with this. Scryer will give high damage and extra cleave, alongside the extra cleave from crits. More consistent peril gen than relying on the special or a blitz. Beat a monstrous duo with it and it’s a lot of fun but the low mobility really hurts.

I prefer the 6 with the stab as its a more interesting moveset.

Edit: Forgot to mention I didn’t fully empower my Sword on purpose. I believe its max in every stat but at 30-40% Warp Resistance. This is on purpose so when I do use the special, I build as much peril as possible for all the bonuses that go with it.

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It has kinda mediocre Cleave and damage distribution for such a cumbersome weapon, so in an attempt to fix this I’ve been using Unstable Power (instead of Wrath) + Warp Splitting.

With this, if you’re above 30% Peril (basically, one special attack), the sword doesn’t seem to struggle with hitmass anymore. Also, BIG damage at high Peril.

I also prefer the Mark 6 (cause of the heavy stab !)

I use this as a ‘generalist’ build for pub Auric games. (I do not like using Scrier’s gaze, as you probably noticed). It’s Crit-centric and works in most situations, as long as you have a weapon or staff that can deal with Carapace.

Also, Assail is definitely not as mid as it used to be, because it can benefit from Warp Splitting ! With Ethereal Shards, that means 5-6 targets at high Peril, which saves a talent point because you really don’t need Quick Shards anymore. With Malefic Momentum + Perfect Timing + Disrupt Destiny, Crit damage gets pretty crazy.

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because why not, its fun

I really don’t understand how people complain about the cleave, VIII’s lights have more cleave than the zelly 2h Power Sword even with no buffs. Sure the dmg falls off but even with no buffs it’s still more than enough with its stagger to handle mixed hordes on T5+.

Anyway, I’ve mostly run something like this:

Mostly just been changing the 2 red outlined talents around with any of the yellows, or the 2 combinations of oranges. Also still not set on whether I like Warp Flurry or Nexus.

Either way, it plays like a hybrid. It took a bit getting used to, to kinda force myself to use the sword more often than I normally would. But that’s necessary both for charging it and keeping Malefic Momentum stacked.

Typically you only use the staff while sliding around & closing distance to melee, or when you want to keep it safe. Otherwise full melee, while keeping track of True Aim so every time it caps → switch to staff → put the Surge double crit somewhere it counts & gets you that warp kill for MF → back to melee.

The sword special is incredible. Even just 1 charge level is often enough with your buffs to wipe almost everything, especially if there’s a lot stuff in there (bc Perilous Combustion). You kinda want to strike a balance where you don’t wait too long to use it but also don’t sit on it for no reason, while ofc making sure to only use it on big groups where it matters. It synergizes wonderfully with Vent, and between the two you can either do 2 massive horde wipes, or use both on the same group as an oggy nuke. The nuke bit is really important tho, a big part of this build is always making sure the sword is charged asap, so you can do the big plays when there’s a ton of enemies and things are starting to look bad.

Light spam for hordes, heavy spam or push-attack → heavy (unique stab with extreme finesse dmg) for single targets. Always aim for heads. With Shred that light spam is enough with Empathic Evasion to make you range-immune, you can also do that by spamming the staff primary ofc.

The combos are simple, but the playstyle is quite aggressive and hectic. The slow-ish sword and low dodge count does mean you need to really handle your melee. So there’s a lot of sliding, pushing & push-attacks, weapon swapping etc. to alternate between the dodges.

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Do bad/meme builds count? I’ve built one for crits and soulblaze stack spreading :no_mouth:

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Just looking for builds that primarily use the sword, not a staff or gun build with the sword as backup. I ain’t judging here! Just polling ideas.

This is what I’ve been running so far:

Haven’t stress tested it but I am addicted to warp unbound and high SG uptime. I pop SG, crack of bone lets me prolong stack building without active quelling, then when peril hits 100% I get to just go ham (ideally with a fully charged blade beam) then repeat the process shortly after. Currently thinking of pairing with like a ghost laspistol or similar to help with shooters.

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I was told that this doesn’t actually (reliably) happen.
Has that been changed, or were the very early impressions of people premature?

This is the one I’ve been messing around with most recently. I tried different ones before but they all felt lacking. So far I am loving this one though, but I must say that I have not taken it beyond Heresy so far; I’m not a great psyker to start with and I am building my confidence with this build before moving up to Damnation and maybe on to Auric.

The idea is to ride the peril train to make the sword better and quicker, with BB to add some peril quickly, whilst using SG for when nasty groups of enemies turn up. I haven’t gone for a keystone, but it is currently working for me without one so shrug.

I’m using the Covenant Mk VIII sword and a laspistol; I don’t need to add peril with a staff and the cosmetic I use has a pistol holster, so why not? Also, that little push special with the laspistol is handy.

I’d like to know that too. It seemed to me unreliable, even with the force crit blessing.

I’m getting very good performance with the build I’m using. I noticed a lack of movement speed bonuses in this thread, it’s definitely worth grabbing and it’s a lot of fun too. Disrupt Destiny is a must-have if you’re playing melee centric greatsword, with it you can oneshot a crusher under the right circumstances.

Anyways, here's the talent tree

Weapon selection

Curios

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Wow that’s a lot of Gunner damage resistance lol
It was so bad in previous patches I didn’t even realize it might be ok now that they strafe everywhere
Also resistances stack multiplicatively, so you might wanna stick to max 2 of the same resistances. Beyond that, you lose a lot of %

I use a pretty similar loadout except I use precognition SG and warp speed ability modifier instead, and have the crit aura because the +0.1s dodge time and dodge help out like crazy for melee only psyker. especially with gunners. You can lop off a lot of heads fighting horde which counts as near-max time in the gaze almost instantly while you can still vent it off reliably.

this is why, being able to patch up the cleave is something and lets you hit 6 targets, otherwise you’ll stop at pox/groaner 5 and not-hit more than 2 scab bruisers. but the damage is kinda low like a shovel and the better 2 horde moves are late-combo like the bad heavy swords. that probably should have been the baseline swing instead.

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Huh…well heck, I guess I’ve been spreading misinformation on the internet…I could have sworn it was working, but I guess I was just getting super lucky in my initial few tests and getting ‘natural crits’ when I was sending the wave into the crowd…as I tried to test it out/get a video to showcase it and I couldn’t get the fire to start a single time.

I got it to work once/the walkers started on fire with the wave one time after a good few attempts, but otherwise it’s been failing me…I guess the first time I tested it I just ‘hit that 10%’, saw everything on fire, went ‘that’s cool!’ and left without seeing if it was consistent/just assumed it was…

Well dang. I guess the deflector version of my build above is probably better of the two then. As the ‘spamming light attacks into the crowd’ does still work and will apply soulblaze that will spread around. But yeah…seems I was smoking the good stuff here, darn.

(Well now I guess I should put this in the bug section, as I really think it SHOULD work like this/if you get a normal crit it does work, but the guaranteed one does not atm…)

I’m doing wrath and unstable power, but I may switch out Unstable Power with Murderous Tranquility for more scriers uptime and more toughness generation.
Talentswise I’m using the Smite on Heavy Hit with more damage against electrocute enemies to mess up anything tanky fast. Scriers Gaze with dirsupt destiny.

Heavy laspistol with infernus and reassuringly accurate.

1x Gunner Resistance = 20%
2x = 36%
3x = 48.8%

It was already meta before Grim Protocols with how many gunner spawns there were as far as I’m concerned and now even more so. Their effective range before damage falloff was also doubled so it’s not just their ability to strafe that buffed gunners.