Ended up ‘following suit’ with most in here after a lot of experimentation today, and landed on this as my variant when it comes to the Force Greatsword (besides the scream one above, which I still like/think is nice).
(this was getting clicked on so much I felt it worth updating with the actual version I use now, also though I’d add the other one that uses Assail below it)
If one cares not for toughness they can easily drop two points for Warp Splitting + Perfect Timing or Psykinetic’s Aura, but as said in my previous post I like the ‘beefyness’ and didn’t really feel the damage lose when the only thing getting buffed is the wave (which already wipes basically everything with this set up, depending on charge). And Wrath alone feels quite enough even in Auric, but as always to each their own.
But yeah, this felt fantastic. Getting Malefic charged and then just sending a charged wave into the crowd is amazing, and keeping scriers up permanently in the wave feels good to. Basically an augmented version of what I tend to do for a melee Dueling Sword set up, but I took smite to get access to Malefic (since Assail serves basically no purpose, and having the small stun on the ‘push poke’ among the many other ways to weave heavies into your combos felt rather nice/felt like I at least still had a blitz) instead of Kinetic Flayer.
I very much like the speed (as Harridas pointed out) and think it feels super enjoyable. And I personally enjoy taking battle meditation as it keeps scriers up that much longer. But yeah, definetly ‘see the hype’ with this kind of set up! Feels very fluid and VERY effective.
Basically, I took every talent that could enhance this weapon.
I have no feat… I use a staff and the build relies on soulblaze.
I took momentum and blazing spirit for this weapon. I love that the sword applies soulblaze. Critical orientated, as a consequence…
The spirit was to have AND a good range weapon (I have chosen voidstrike staff) AND that the sword can be used every time I can.
With this build, the sword decimate hordes (soulblaze and also the special of the sword help this).
So, a build only made for fun but totally viable on damnation.
Just a fun build… and clearly not orientated damages optimization. I did not test it in auric however (remember that I am a realy bad psyker).
Alright … so I ran some damnation games last night and wanted to try out an idea I had, and ended up with this:
Basically the concept is combining Murderous Tranquility Blessing, Scrier’s Gaze, Disrupt Destiny with Purloin Providence, and various peril based and crit based talents.
I was a bit flabbergasted by the damage output and it was really quite fun overall. The special attack full charged and near high peril is a tidal wave that will simply delete an entire horde in front of you. The heavy 2 & 3 attacks can be chained to dispatch crushers pretty easily, with or without SG active. Kinetic flayer is in there for the fun of it mostly, although it’s much improved.
The two handed force sword has excellent finesse bonus to crit and headshot damage, so learning hard into crits across the board is a solid damage boost.
The laspistol is insane mobility for closing range. SG plus Mettle plus DD gives an enormous boost to mobility, and triggering crits applies burn (great for bosses) and grants range damage immunity.
BB is there mostly as a utility.
A few tweaks to consider:
Could swap Kinetic Flayer for Kinetic Resonance, and switch warp speed for warp unbound. This would give BB more utility to deal with crusher and elite packs at range, since you could use SG for a damage and crit boost to your BB, and trigger faster BBs for a long stretch after SG tops out.
I was also noticing that with Murderous Tranquility you almost have too much peril reduction scorer’s gaze! I want to experiment with swapping that for Wrath, and then removing warp splitting talent (you get plenty of cleave with just one of those). That would free up another talent point towards making the above with less tradeoffs.
Mk VIII, I will leave perks to you, I tried different combinations so far, the usual flak + maniac isn’t really necessary. I run Carapace + few different options, from Maniac, Unyielding, Crit Chance, to even extra stam / sprint efficiency. Blessings Riposte (better crit uptime than Shred) + whatever you prefer, just keep in mind Wrath is the easy option. You don’t really need extra damage, and the CC Wrath provides makes mixed horde situations far easier. Warp resistance is my dump stat as usual. I have one GS which gives me 44 or something like that peril on use. A nice walking toughness battery.
Ranged weapon is a matter of preference, I run handguns a lot, these days bolt pistol wutg Run & Gun and Bleed. Something like Trauma will make your life much easier if you get surprised by a wall of elites coming at you from behind a near by corner.
On the top of the talent distribution, 2 HP + 1 toughness curios should land you with respectable 250+ HP and 150-160 toughness.
Talent tree is basically a variant what I have been running since Patch 13 with Obscurus and Deimos. Thanks to the base toughness and DD changes we managed to get some build flexibility (for me it freed up 2 points). To maximise performance you want to weave warp and physical damage, to keep the peril up, which gives you toughness damage resistance (One With the Warp), toughness regen (Quietude, By Crack of Bone), extra melee and ranged cleave (Warp Splitting) and extra damage through Warp Rider and Malefic Momentum. Crits provide extra damage, toughness, a bit of mobility, and some protection from ranged damage. DD gives you nice bonuses, and allows greater mobility, if you are using something you can run and gun with.
End of Scriers grace period thanks to Warp Unbound is a good time to unload the special and follow up with Assail is anything is still alive.
I can dodge and use on-crit-dodge-against-ranged so I use precog/reposte. Or maybe shred/reposte if I just want to spam lots of crits for toughness+rangedodge. (fairly close to 100% crit chance when everything is on with scrier’s)
If I want cleave I’ll spam some waves and get to 100% peril, kill one enemy by headshot via CrackOfBone to vent slightly, spam another wave, rinse/repeat(so every other hit can be a heavy+wave which will be at 100% peril with plenty of cleave and stagger most things the wave hits).
Defense is objectively the best dumpstat considering it does so little going from 60-80%.
Less peril generated from waves means it can fit better while scrier’s is active.
Subjective at best.
Defense is objectively the best dumpstat considering it does so little going from 60-80%.
Less peril generated from waves means it can fit better while scrier’s is active.
It’s a weapon that you won’t be activating a lot, thus Warp Resistance isn’t an issue because the difference between 60% and 80% is almost non-existent. It’s objectively worse to have an inferior Defence and less Peril generation when it comes to 99% of Psyker builds.
Just hold R from time to time and/or don’t use its Special during Scrier’s Gaze if that’s such a critical issue. You’ll be just fine.
Ironic. That %toughness recovery from you not activating a lot sure is helpful then? /s
Any bit of % peril can be the difference between keeping scrier’s activated, or it ending.
Prove 99% of psyker build benefit from that minuscule difference of 20% defense.
Btw that’s ~0.04/s sprint cost, 0.4push cost, and 2% dodge distance.
Try actually killing things to quell.
The special is quite useful actually, especially for the variant that doesn’t have an easy/quick access to horizontal heavy.