Yeah pros: Very strong (able to one-tap all heads of non-ogyn, ogryn on-crit), fast draw and aim time, accurate even when suppressed or when hip-firing at medium range, some cleave for hitting specials through hordes.
Cons: 5 shots, reload each shot individually, close animation after reloading is very slow so reloading one shot and immediately shooting is also punishing(unlike shotguns which have the same individual loading con), not a great blessing selection (Salvo on a 5-shot? No thank you)
Surgical on the revolver is a terrifyingly good combo (yet to get my hands on Hand Cannon). I’m yet to try it with a melee Guard build (Columnus is too hilarious to not use) but I expect good results with it; its already proven to be my new go to for my ‘squad lead’ central tree build.
Yup fun fact: surgical builds faster when using deadshot (I think because it actually just adds 10% per stack until you hit 100% and still tries to reach the 10 stack cap by the time you hit 100% so the 25% boost from deadshot effectively skips 3 stacks when you count your base 5% so it builds to 10 stacks faster).
Have to aim for all of like 1 second with a surgical 4 + deadshot weapon to reach 100% crit, it is nutty. You don’t even need deadshot if you run weapon specialist with the quickdraw due to those +33% crit stacks. It is a really exhilarating playstyle that makes you feel like a gunslinger. The Sly Marbo build has never been in a better place, now if only they would give us that bolt pistol.
What do you do when a pack or rages come at you? Parry the first one then headshot the rest.
No I didn’t miss “to a lesser extent.” I asked for, and am thankful you provided, your reasoning for asserting that a revolver nerf would make Focus Target look weaker.
Makes sense, I was just confused taken out-of-context you know? And yeah, basically no investment is needed to reliably one-shot things as long as you have surgical and a well-rolled snub (you need 75+ on pen and critical modifiers and 65 minimum damage, preferably at least 70) to one-shot everything up-to crushers with a critical headshot. Building for it just makes it more reliable and less ADS time required.
The biggest downside of the snub will always be it is hard-capped by that 5 round limit. So no nerf is needed IMO. No matter what you do the best you will ever manage is killing 5 crushers or 5 maulers since and the game likes to toss 3-5 of each at you at a time while also swarming you with specials and a horde.
Taken in isolation “X can one-shot crushers” will always sound OP. But in the thick of things… so what? It is the answer to 5 enemies before a very long reload even reloading as fast as possible. The snub is, IMO, perfect as it is right now and they should not touch it one bit (save to change out sustained fire for opening salvo not that it really needs it but sustained fire effecting 2/5 shots is laughably bad and effectively a dead blessing for RNG to land on).
Inferno pistol, if they even come (Much rarer than any current weapon), should also be able to kill crusher, but have a different drawback, like the Plasma pistol it would have a heat system but be more on the short range:
Revolver: Renamed from “Quickdraw Stub Revolver” to “Judgeslayer Stub Revolver” (Hand Cannon pattern renowned for breaching Carapace, Hand Cannon are Stub Revolver)
→ Weapon that remain as heavy puncher that is really precise, but it lack a high ammo count and a have the reload that stop them
Plasma Pistol:
Ammo: 50-100 and 50-100 (2/3rd of Plasma Gun)
Somewhat similar to Plasma gun, but charged attack is less (Charge time, damage, heat generation)
→ Weapon that has good RoF, can deal with armoured enemies without much issue, but generate heat as stopping system
Bolt Pistol:
Ammo: Same as Revolver
Burst and Semi Automatic
→ Weapon that work like the Bolter, with the focus of being a faster Boltgun instead of being a Revolver
That way you have:
Plasma Gun: Precise and fast rate of fire
Judgeslayer: Precise and heavy damage
Boltpistol: Fast rate of fire and heavy damage
Well, when or IF those weapons ever get introduced into the game i will agree, but for the time being they are just theoretical weapons and i do not think they should be used in any balance discussions.