im just saying i like playing a self sufficient Psyker.
its all about the fantasy, some like to play as the frail but powerful mind melter.
me i like to play as the navigator with a gun, power fantasy as if a navigator rogue trader.
i shouldnt be forced into Staffs to be viable, and if i want to use guns i shouldnt be shunned for it.
their are many types of Psykers and not all are weak and frail but with giant brain powers.
team help is one thing, but depending on your team all the time when dealing with an enemy.
thats doesnt fit with my play style which is melee and close range combat,
im using the Revolver for Crusher control and for punch threw.
in melee a single crusher can take me out without too much trouble.
i can unload a cylinder into him and take him out and get back to slashing.
its balanced due to the time it takes to reload, just as the bolter is.
i dont think its broken or OP,
yes it does but then why do we have any cross over weapons then
should the Zealot lose all weapons besides flamer and shotgun?
should the Psyker lose all weapons besides the force staffs?
they created the Talent tree and cross class weapons because they want us to play how we want.
these arnt well if you pick mage its Staffs and Robes for you kinda game nore should it be.
in lore Psykers could use Bolters, so they should here.
saying “class identity exists" means little when in the setting makes provisions for it.
as well as the fact it wouldnt change balance much to give the Psyker Bolters or Shotguns.
just like when people say well its not realistic to have X work the way X works.
well sadly if in WH40K X works like that then well X works like that.
Use the Mk IV Duelling sword. The special staggers crushers and can be weaved into h1 attacks for a small dps loss, or you can just dodge. Its a very mobile sword.
The damage it has vs everything is amazing. You dont need an anti armor option on your ranged slot when you can murder the warp out of them with your melee.
Veteran getting more ammo, hitting more oneshot breakpoints, and having no supression does make him a better shooter with the revolver, but I love the fact that the weapon rewards skill with every class (both of the other zealots were also using revolver, couldn’t hit much with it though). MMMMMM.
Just imagine, just for a second, if the Infantry Las wasn’t a piece of garbage and hit breakpoints like the Revolver does. UUNNHHH. I would honestly trade 100% of its bodyshot damage if the headshots consistently killed all the crap it’s obviously meant to kill.
It’s not even OP. You get good type coverage in exchange for less overall DPS because of the slow fire rate and lack of ammo. Plus it really does need the headshots to consistently hit a lot of breakpoints, even though yes, they are easier to land than most other weapons.
There is stuff way more broken in the game right now, and more importantly, a lot of the worst offenders are also trivially easy to use at full potential, which is the real crime as far as I’m concerned. Top tier weapons should require more skill, generally.
Kickback, plasma gun, and although it has been toned down, Psyker assail spam. I haven’t really absorbed the full extent of the surge staff nerfs because I never use the thing, but it was disgusting before the last couple patches.
Kickback is strong, plasma gun is strong but has some big drawbacks like ammo efficiency, assail spam is decent. Surge staff wasn’t disgusting last patch, imo. It was a single target thing that could one shot things but it had to charge up and crit… Sounds like the revolver without the cleave and added charge time to me man. Disgusting? No, i still put out better numbers with a voidstrike then i did with the “bugged” surge and the real loss was that I had to spec biolightning and empowered psionics which tanked basically everything about my build except the surge itself. And in fact, i would argue revolver right now is stronger than surge was when it was bugged.
Kickback got minimum pellets nerfed, plasma has issues with ammo due to a design flaw in ammo return calculations, assail got double whammied with both damage and regen speed.
Kickback is fine. It’s good, but requires at least some skill with how the grenade bounces.
Plasma has terrible ammo economy, and survivalist dosent help it as much as it helps a revolver.
Assail is still strong, but imo, it’s kinda ok now.
Surge wasnt that good even with the EP bug tbh. It basically dealt really big damage to one target at which point voidstike became literally better. Now surge is in the same “usable” tier.
Edit: sry, mistook kickback for rumbler. I mean, the thing deletes everything (exept crushers) in close range, and at max just staggers target at the longer. Kinda what it should do, no?
Surge never put out the highest numbers, but it put out high numbers while being 100% braindead and also making the game trivial for everyone else. That thing should stun a lot enemies or do OK damage, not both.
Assail got what it deserved. It’s still pretty good and every bit as easy to use as it ever was.
Kickback is the shotgun. I don’t think the Rumbler is quite as broken as it.
The Kickback is fun to use a couple of times, but it kills way too much crap stacked on top of each other considering it requires next to no aiming skill whatsoever. I’m fine with it cleaving through hordes, but it should stop once it hits a special.
Ogryn is my least played class by far, and I literally only have a few matches played with the Kickback ever and I can do this:
Note that it’s not just the total damage, it’s the gap between me and everyone else and the total destruction of every type of enemy.
The surge only hit 3 (4?) targets because of the biolightning node bug, its one less now.
It has less range than the revolver.
It has to charge.
Who cares if it stunned the enemy when it was bugged? It killed the enemy. Better than a stun. I would love to see all cc removed from the surge staff and just give it great single damage, 100%. You do realize though that by killing an enemy you are providing a permanent CC effect to it, right? So when you revolver single tap 8 shotgunners, thats a lot better than stunning 3?
Is staggering 3-4 enemies is “a lot” for you? Considering things like voidstrike or trauma exist? They kinda also don’t require that much aiming. And they both do solid damage.
Revolver has to be aimed. I can literally use the shock staff with my eyes closed.
This is going to be a theme with me. I strongly believe the tier list should more or less reflect the skill required to use the weapon. Therefore, shock should be not great. It has no skill gap.
Only if you’re surging into a horde, and then you’re literally killing (if you crit) 2-3 trash mobs? You absolutely have to aim the surge staff to hit the target you want.
Revolver’s benefit to good aim is its cleave, imo. That which surge painfully lacks.
Ok. Why don’t we see headhunters and lasguns straight up removing crushers as the revolver does? Those also have to be aimed, and at least headhunters have a not really great ammo pool even after the buff.
Point is, thing should make sence. How the hell does a bullet from a handgun onetaps an ogryn in carapace armor when a high-caliber rifle/overcharged las can’t do the same?
Also don’t get me started on insane cleave the revolver has. Which none of those to sharpshooter weapons have.