Tbh, revolvers have always been a loved gun.
I don’t use it actually, but sure it is very strong now.
But tested a Bolter, and still the Bolter is great and can do better than a revolver in some circonstances. Off course, you have to know how to use a Bolter precisely and so, not in auto mode.
Revolver is good like it is. They will surely nerf it a little when we will get other variants, just to give a space for the heavier revolver.
While we are speaking of revolver…
I really would like more “pistol” weapons… And I really would love a stub gun (so stub automatic). As it exists in the lore, I really would live to be able to get such pistol.
I don’t have problems with the revolver balance wise - lore wise it is extremely stupid that a revolver does so much damage compared to iconic 40k weapons. That annoys me.
As others sugested: If this was a bolt or plasma pistol it would be more in line with lore.
I think it’d be nice to have it have more damage falloff.
So you’d have to build for it to oneshot most dangerous things at a significant distance.
Then, the weapon would be both.
I personally love it for it’s mobility, and yes, the power is also absolutely silly, but I do agree it needs a niche.
The Handcannon blessing I personally consider a tad strong.
It’s a non-issue.
Classic “cry for nerf to ruin someone elses fun” thread. I can’t believe people ask the revolver to be nerfed. It has a low uptime, long reload times and comes with little spare ammo.
Just like the Bolter, it’s strong because it operates in a singular niche.
I really dislike these “it can one-shot XYZ” threads. They’re almost on par with scoreboard-posting threads. Yes, yes the revolver can one-shot a Crusher (ON CRITICAL HEADSHOT). Lots of things in this game can one-shot a Crusher. That’s why the game never throws one singular-crusher at you, but 4-6. Mixed with a horde. And other elites. They’re not boss enemies, you know?
They’re regular enemies with some more armor and health. And weapons that are designed to pierce armor and dish out pain in a singular strike counter-act it.
You know what can also one-shot a crusher? A knife backstab crit from Zealots stealth.
Are you going to call the squishy knife builds overpowered, now that you know that? @Ryshek
The way I saw someone put it recently (in one of the Vet keystone threads) was that it is “overtuned.” Either it is too powerful (and you can 1-hit kill multiple specials with it sometimes) or it is fine and everything else needs a leg up. I think the former is more likely and it needs a slight, SLIGHT tweak to the damage output. It is definitely superior to the Bolter in so many ways at the moment, that my Bolter is now collecting dust. It is quick to switch to, great armour pen + damage, reload isn’t too bad (plus nifty animation for the correct number of casings coming out), and it can really act like a clutch in a bad situation as you’ve 5 rounds of “GOD-EMPEROR SAVE ME!” in its chambers.
I hope Fatshark don’t go absolutely mad and whip down its damage to something that makes it useless. Just a little tweak. And whilst they’re doing it they could up the Mk XII lasguns damage or do something to make it useful. Or replace it with the Long-las that we’ve been waiting an eternity for (not that I want it, I’m no marksman, but I know other people are keen to get their grubby Guardsman mitts on it).
This is all maybe very personal because I don’t see many people talking about this aspect of the weapon:
I don’t know if the revolver itself is the issue, or if it’s that every other gun needs more love. But as a revolver main since pre-launch (even when revolver was much weaker than it is now), it’s a tough sell to get me using another weapon. It just has SO much utility with its cleave, which allows it to pierce teammates.
I think if more other weapons could be made (with some kind of blessing/trait combo or something that requires major investment) to punch thru teammates, I’d be more inclined to use them.
But nerf-wise, I just don’t see a reasonable way to balance the revolver down in a way that doesn’t murder it outright.
I personally think the main factor in why revolver seems so strong currently is Hand Cannon. Give a downside to Hand Cannon? Something like massive recoil or something. Make it kick like an ambull. That way the revolver’s damage against most other things isn’t really affected, and you need to rein in firing in quick succession against hardened targets.
I don’t think neither are an issue.
The revolver can penetrate teammates and enemies as one of the few ranged options to do so. But it has also enough drawbacks to warrant it.
I think you’re focussing too much on the thing it does well and ignoring it’s weaknesses. So you ponder that it should be changed, but I see no reason for it to change.
Also my comment regarding this community was more in general, because there always seems to be a thread up arguing some decent option to be too efficient. And I often don’t see it. I get the feeling Tide players aren’t used to their tools actually bringing something to the table. That’s the impression I have.
So you’d rather have the power of the Revolver in something like the Bolter for lore reasons?
But Bolt Pistol and Plasma pistol could have different focus
Bolt and Plasma Pistol being faster Bolter, and Plasma Gun.
Each having their own focus, with the Revolver (Which isn’t the Autogun’s smaller version, it’s the Stubber, which atm we have only the Heavy Stubber) being Fast and punchy, but having less ammo overall, and having it’s reload as drawback, the Plasma Pistol as the more ammo but punchy but having heat as drawback, and the Bolt Pistol, which also is punchy, but is less precise
It has Bolter damage with a Crit template with 150% finesse. It also has some of the most powerful blessings to boost single fire and crit (surgical, crucian roulette, Hand Cannon). If I remember correctly it also has a better armor pen than Bolter.
It’s absolutely busted. On patches 13 and 14, I overtook every Helbore user with a melee-focused Vet build on ranged damage and special/elite kills, and by a lot.