Smokes are awful

Calls people bad at the game.
Completely wrong about their reason for doing so.
Doubles down when challenged on it.

What an absolute Chad.

On topic of the thread, yes, smoke nade is a literal troll ability.

7 Likes

Hard to think otherwise right now.

I feel like I’m taking crazy pills!
Either some people here are off their meds, and I mean that in earnest, or they just hit trolling level 100.

2 Likes

Nothing that anyone says will ever convince me that smoke grenades, in their current form, are anything other than the brainchild of a game designer who secretly hates videogamers.

4 Likes

You are overreacting. Smokes not good, but fine.
If you can’t comprehend value that is there, it’s your problem.

Is that value worth to give in other nades?
I personally don’t care, so i wouldn’t argue on this, if you say no.

And who is trolling you? I almost never see people use smokes. And when i do, i never had any issues with it,
I played helbore without ex stance with smokes, to se if it actually that bad and it wasn’t.
So why is that?

1 Like

They also like giving zealot sniper hoods :frowning:

3 Likes

I like the throwing knifes of the zealot!
Veteran should have that too!

On a real note, the smokes are 100% fine. It’s meant to cover you. Per the description of the smoke grenade itself…

"Throw a smoke grenade that creates a lingering smoke cloud for 15s. The cloud blocks most enemies and reduces the sight rang of enemies inside it.

Which implies that if you smoke a sniper before they can sight in, which I try to do normally and is quite effective, it will stagger their vision for a few seconds. In that time, if you announce that there is a sniper on smoke, your team can take them out. The same can be done for other ranged enemies as well such as flamers and gunners. It is indeed, all down to skill and the know-how of the ability and its support talents. If you have problems, well then its a skill issue.

If someone else doesn’t know what they are doing, then that is just the way it is. To blame an entire skillset because of peoples inability to understand and use it properly is just asinine and silly.

Stim grenades would be pretty cool!

It needs to be useful for most players, not some guy who writes a post DESCRIBING uses.

1 Like

I couldn’t careless if anyone love their smoke nade, willing to marry and spend the rest of their life with it but I still hate to see it being use in my match because I can’t see crap through the smoke.

if they’re not gonna change it then either make the smoke only visible to the user or just make the effect really low on the ground so it doesn’t prevent other’s ability to see.

Well, there’s also other thing like mini Voidstrike spam that could give people seizure which still never get fix but that’s another story.

1 Like

Or i can just take out my gun and blast that sniper in less time than it will take for the smoke to even land, let alone explode and provide the effect.
So, no, smoke is an interesting idea, but the execution is bad. Main problem comes from the fact that everything a smoke does i can do without it. By using dodge slides in 99% of the cases, because those 99% of the cases are gunners/snipers shooting at you. The remaining 1% where you use the smoke to “stagger the vision” of a special, it’s much faster to just use a gun and kill said special, removing the problem entierly, not postponing it.
So, if i can do everything a smoke allows me without the negative of cutting off our own vision, why in the world would i ever trade frag/krak for it?

1 Like

in some games, you can see thru smoke screens using thermal goggles or other special sci fi optics. but, your own team suddenly having that equipment, and only turning it on when your smoke grenade is active, just because you brought smoke grenades, is a little funny.

maybe the smoke grenade is meant to work in conjunction with the vet power that outlines enemies? but a grenades usefulness shouldnt be too deeply tied with another ability, it should remain useful on its own

i dont know what to think about smokes.
its good against ranged enemies because they start shooting in it either at last spot they’ve seen you or your teammate, or randomly picking a point to shoot. trappers and poxhounds often cant find a target for certain time once they enter the smoke and just running around the team until they come to one who’s out of smoke or just was too close to not notice you in cloud. poxwalkers prefer to attack the ones who’s not in smoke, so when you have a mission where you need to fix interrogator or scan location it can help
but i agree, sometimes its annoying even for the smoke user to see enemies through. personally, i would make something that makes enemy change their attack focus with ability to see them, so it at least wont repeat the zealot’s grenade that completely stuns enemies, or make debuff grenade to enemies.
or buff it so no flamers and snipers wont see throught it, because whats the reason of closing vision then if you cant even distruct the most dangerous enemies?

here’s 6*** ideas that appeared in my head:

  1. Acid grenade: on explode (probably on impact from enemy/ground, maybe add ground impact more range but less affect on enemies, once they explode they dont leave puddle unlike zealot’s grenades, only affecting enemies in range once), it stunts enemies a bit and damages them over time like a zealots firenade if they dont have armor, if they do - they dont get damage, but their armor is weakened and so they get more damage from shots/melee hits.
  2. Flaming-smoke (?) grenade: makes a slightly closing vision cloud, if bullets penetrate it - the speed and heat of them makes any round went through lit up, once it hits enemy - they start burning
  3. Remote-control explosive/mines: since veteran is a soldier, many demolition man or engineers are using some form of remote explosive devices. why not give veteran one? mines already exist in form of Karnak’s plasma-guy’s blight-grenades, why dont make a code for a veteran so he could have one
  4. EMP devices: honestly it sounds good but nothing balanced comes in my head, so i’ll just add what i have
    If veteran activates it, it stuns ranged specials like gunners, shotgunners, trappers or flamers by jamming their communication devices(?), since they mostly work in group and dont have a radioguys around, plus being more important than normal soldiers, they probably using the same communication devices as our team does, plus, they know how to jam it so we probably can aswell, as we saw it in last added mission when you get under the bar, making them suffer for a little while from terrible noises they hear
  5. Tanglefoot grenade: basically existing within warhammer lore (maybe) grenade that makes gravitation around enemies way stronger and makes them suffer from its consequences
    (Tanglefoot grenade - Warhammer 40k - Lexicanum)
  6. I’ve had some thoughts and I remembered that once new skilltree was added, I wanted to play as veteran-medic (so basically a veterinarian ha-ha) with reviving scream, so heres another idea:
    instead of grenade, veteran gets (some)booster that is worse than we have one already, but regenerates in around… once in 3-4 minutes?.. if you count the fact that grenades are essential part of gameplay in darktide, you can basically count them as backup plan instead of a gun or stunning melee against a group of specials, elites. Yet, it adds a variety of items to veteran skill tree, so if he using one it makes others rely on him more, giving more actual team play if he has it in his skilltree. Or instead of giving the living teammates ability boosts, he can instead revive teammate in an instant with more health than usual or just some buffs
1 Like

God I would love if Vet got throwable C4 equivalent Det Packs

1 Like

if its IED im making an Irish-like character to be in my treebuild

1 Like

It would be nice if the smoke grenade was less intense on my FPS

My friend loves the smoke grenades.

He uses them for one reason, and one reason only - to troll our team. He’s the kinda guy who pops barrels next to people, runs ahead to trigger spawns intentionally, shoots the Demonhost and alt+F4s out just to annoy us, but smoke grenades have been his favorite since their introduction.

Whenever we play together as a 4, he picks them and does his best to drop them in the most annoying place possible whenever it gets hectic, door ways, corridoors, middle of hordes - anywhere we need vision. He even has the Dale Gribble “Pocket Sand!” on his soundboard to play every time he drops one and runs off back through the map only to come back moments later with a trail of disablers following him, only to throw another smoke so we can’t see them either.

It’s hilarious that you think “I don’t know how it works” is the reason people hate it.

1 Like

Why double-down when you can triple-down, bolder strategy, Cotton.

1 Like

Smoke grenades do have slight stagger when thrown at an enemy. However if you’re using smokes this way, why aren’t you just using shredder grenades? They have a bigger aoe stagger, will knock enemies to the ground instead of slightly staggering them, and have more base damage and apply bleed.

The people who I play with who use smokes always throw it at themselves or the team when there are lots of shooters and gunners. While I still really don’t like them, there are usually 2-4 times a game where smoke grenades can be useful, save the team a lot of damage, and let them advance or kill groups of gunners and shooters.

I would like smoke to get some secondary effect that makes them more universally useful however.

2 Likes