Smoke grenades do more harm than good

Psykers were NEVER the strongest class pre-Patch #13. They were good when used correctly, but the Ogryns shredded the Psykers in every way possible before the Overhaul. Veterans were once broken and are now utterly useless.

1 Like

Veterans are incredibly good and absolutely not useless (since #14).
You should try powersword and plasma gun for example.
A lot of other weapons are great, too.

Veterans now have great damage and support capabilities.

2 Likes

I use the Power Sword and vary between the Helbore Lasgun (Mk II) and the Plasma Gun. The Power Sword’s standard side-to-side swinging charged attacks have been nerfed so much that the power sword is only useful during its special attack, which is broken but they decided to nerf the normal attacks which were perfectly fine. However, the weapons are not the issue. The issue is that Veterans are ONE-HIT by Crushers below Heresy difficulty (which I found out while me and my other PC friend were helping my XBOX friend who is still levelling up) and that’s a MAJOR problem. Zealots with Loner never die if they play the game properly, whilst Veterans are insta-killed by 90% of the enemies on Damnation. Veteran is, right now, worse than every other class in every way and Fatshark themselves have acknowledged this. Veteran used to be BROKEN, now it’s like slapping the enemies with a pool noodle with what was the best melee weapon in the game and now it’s only good when you’re charging it, so good luck if you find yourself in any situation where you can’t find the time to charge the sword or vent your Plasma heat. The Vet’s ranged weapon arsenal are the only thing that’s been the recipient of a buff, whilst everything else has been nerfed into oblivion. I don’t ask for Veteran to be broken again, just give us a reasonable amount of toughness and health. Oh, and for Emperor’s sake why are the stagger buff’s so far down the tree? I’m sacrificing so many points on toughness so I don’t get one-shot by a Dreg Rager.

So the damage aspect of the veteran is fine then.

Getting hit by an overhead, is always a big no no.

Dying to an overhead, is not a veteran exclusive “problem”.
Psykers are less tanky than veterans.

It kinda feels bad to say this stereotypical thing, but this really sounds like a skill issue.

Veteran has great toughness dmg resistance and toughness regen options.
You also have an ult that can restore your entire toughness as well as giving you an extra 100 on top. Some people even claim that this is so strong that it trivializes the game.

Almost all weapons were buffed in #14.

1 Like

In xenonauts they have a debuff on any shot that goes through a tile with smoke on it. it gets more debuffed for every tile it goes through

I shouldn’t have to put half my points into the toughness Regen just so I don’t get one-shot by a Rager. Getting overhead smacked by a Crusher and dying is fair, but a Rager? I understand a Rager depleting your toughness but an instant death? It’s not on, man. Especially when my Zealot can just tank so much.

My Zealot is superior to my Veteran in every way with no effort. My Veteran is useless because they’ve nerfed the class to high heaven. I’m still completing missions easily, but Zealot is both fun and very useful to teammates with the right abilities, whilst Vets are just… Support snipers now and the game punishes those kinds of players by sending disablers to their position in DROVES.

Smokes need to not be a grenade, because you will always be at the bottom of the list whenever people need grenades. Honestly their current performance is so marginal they should regenerate like rocks.

Gas grenade gang c’mon

Ragers do not insta kill you.
It is literally impossible.
Unless there is a lag or some bug that causes multiple hits to smack you at the same time.

If your issue is that you take too much damage, you should definitely allocate more skillpoints towards mitigating that.
And then get better at the game, so that you do not need to do so, anymore.

Skill issue. Maybe you are lacking the awareness to kill specials and elites, before they get into melee range.
Rework your veteran’s talent setup. Maybe pick other weapons, if the ones that you are currently using are not fitting your playstyle.
Or maybe change your playstyle.
Maybe the veteran class just is not the right fit for you.

The veteran class is very strong and can do a few quite valuable things that no other class can do.

2 Likes

Skill issue? I have spent countless hours tinkering with my 3 separate builds. The Veteran skill tree needs a rework and they need to give Veteran a little bit of their lost health from pre-Patch #13 to balance themselves with Zealots. My main Zealot build is Blades of Faith, Shroudfield and Loner. These three things together are better than anything I can make as a Veteran. The power dynamic between the two is just not amicable. I top frag the scoreboard in almost every match as Zealot and yet my Vet always lags behind and do you know which one I spent more time tinkering with? Either nerf the Zealot and make it more challenging or close the gap another way because I just can’t play Veteran anymore. It’s not about skill, I just can’t enjoy Veteran. I still do reasonably well with Veteran, hell I usually only go down one in every five rounds. My Zealot hasn’t gone down since Patch #13 went live. At all. Nada. Zip. Veteran is currently the worst class. They literally stole Volley Fire and gave it to the Ogryn and replaced it with “Executioner’s Stance” which has some improvements, but it’s an overall downgrade without the insta-reload (which is one of two reasons why most people used it, the other being the enemy highlight which is, thank the Emperor, still there)

Jesus man, do you have to be such an ass? I realise you’ve adopted an egomaniac as your online persona, but you could dial it down in discussion.

3 Likes

Yes.
You complain about certain aspects of the class being lacking.
At the same time, others play the class in a way that makes it very effective.
I and many others have none of the issues that you mentioned.

Unless you have a different version of the game, i am pretty sure that it has to be blamed on a difference in gameplay skill and build crafting skill.
So it has to be a skill issue.

1 Like

Ooo spill the tea sis :nail_care:

Calm down.
I have explained in detail, why i said “skill issue”.
It was in no way demeaning.
I also offered multiple possible solutions to the issue.

It really does not get much more constructive than that.

If you could see past your ego, you might notice that i am one of the more reasonable people on this forum.

Meanwhile you two just talked trash like no tomorrow.
Apparently, the goal was not to find a solution to an issue, but simply to complain about something.
If you guys are not interested in a reasonable discussion, you should not be posting here.

2 Likes

Oh that kinda dude huh :joy: his opinion gets more irrelevant the more he opens his mouth.

1 Like

Hehe

Peace be with you, Brother

2 Likes

i thought you were insta killed by 90% of enemies

2 Likes

Yeah…
There are multiple contradictions in that person’s statements.
I guess it was just an attempt at stirring up some drama.

1 Like

No, they were definitely the strongest. They just had the highest skill ceiling. For example great Trauma psykers basically could not die on T5 Aurics unless they made a mistake. Between their massive damage, CC and tools for every single situation, they could literally just take on any number of anything so long as they had the skill for it. It was by far the craziest carry / clutch class, that’s the reason I’ve mained and loved them since release after all. :heart: Ofc since patch #13 the bugged spawns like instant bursters on top of you or soundless trappers behind have changed that. That and the recent Force Sword infinite dodge nerf. And Maelstrom was always the exception, since its special modifiers like multiple bosses or CC-immune mobs basically demand team play beyond what any one build no matter how well played can usually handle. That’s a good thing btw.

But it’s good that you mentioned vets, because they used to be the opposite. Like you most people thought them super strong and OP when they really were not. It was hard to not do well as a vet between their ridiculously strong passives, talents, weapons, and Power Sword with Power Cycler IV, making them every bit as strong at melee as oggies or zellies built for it (while killing 8 horde & specials per swing, each kill netting 50% more toughness than other classes got, to a pool already ~3x larger than most thanks to 200 base + curios, for a grand total of 4.5x more toughness per each of those 8 kills, and ofc talents like -75% toughness dmg while using ult which ofc was basically on most of the time, giving crazy dmg and weakspot bonuses all while happily pointing out priority targets so you didn’t even have to look for them… and this is just one small example ofc). The whole issue of vets being strong and psykers weak was nothing but an illusion of optics. Average players sucked as psykers and at least struggled as zellies or oggies, but they’d do quite well as vets. So ofc it seemed like vets were better. But on T5+ their skill ceiling was no different from the other classes, and well below psykers.

That’s also ironically the biggest reason behind the vet complaints since that patch #13. Vets aren’t weak now, not even close. The difference is that this time they don’t get to be easy and good at everything for free. They need to actually choose their strengths and that leaves them with weaknesses, just like any other class. And when you have weaknesses, you need to actually know how to make up for them. :smile:

2 Likes

You guys don’t understand the massive value smoke grenades have.

When I see a PUB vet throw a smoke grenade at a Plague Ogryns face expecting it to do something it is incredibly humorous and provides massive moral support.

1 Like