We have smoke grenades for more than half a year that - correct me if im wrong - weren’t updated since they where added.
(update: according to Elodie - they were, but still not enough to be playable for many people)
At that time I saw ALOT of people complaining about smokes both in game and on forums because of how weak it was (and still is today, in my opinion) against enemies. And now… I can’t find anyone who can say that veteran got one unfinished/free slot for class tool ideas. I wasn’t a hater of it at that time, but one guy on forum pointed out it’s problems and I couldn’t help myself but admit that it has lots of flaws, and comparing to other classes felt more of a joke rather than actual class tool, that drove me to make a new thread where I proposed the idea of changing smoke grenades, providing some ideas to either tweak it or change to something more interesting and versatile. And while it didn’t get much attention, I still think that this topic is relevant, because of how bad this grenade slot still feels even today comparing to other classes.
So, what happened? We got used to it? Is it good now? People changed their opinion? Or we just forgot about it’s useless existence because we have bigger problems to deal with in our beloved game?
Before I start yapping down there about how this item looks dumb for me, I just want to ask you to leave your opinion about smoke grenade, be it detailed or not, because I am really curious how people react to it in-game nowadays.
I understand that its only purpouse is to provide you and your team a cover from long-range enemies vision on you, but the way smoke grenade does it is at least, not last, slow as kark. While you take it, drop it underneath you or into enemy, and wait for it to pop, you can get killed by 1 or 2 gunners who just locked their gun barrels at you in a matter of seconds.
I really like the idea that enemies lose you in smoke cloud, but when you trust it too much it betrays you. How? Well, while trappers, hounds and poxwalkers, which are huge pain in ass to deal with, can’t see you in smoke screen and it takes a while for them to find you there and attack, it doesnt save you from biggest damage dealers in game - snipers, flamethrowers and grenadiers. They always know where you are, but you never know where are they, because smoke you created closes your vision. So… what’s the point? Not only you dont get much of a breathing window you trying to build with tool given you by game, but also you can make a situation that gives your enemy an advantage against you by YOUR OWN TOOL (while no other class has anything that can make you suffer from using it except psyker, which has powerful abilities to stagger/kill hordes or do concentrated damage to certain enemy they pick themselves, giving your team actually something useful against enemy that doesnt depend on resources from map such as grenade piles).
And boy, dont you make me remember how my poor graphics card handles that smoke screen and how much annoyed people I encountered back then by just using it (I feel you now)
I just don’t understand - are players happy about it? Are FatShark satisfied with final result that is today’s smoke grenades? Were they satisfied even? Or they just don’t have a clue on how to improve its usefulness without changing its core idea?
Will we get something for smoke grenade, or it will leave an empty slot-promise to improve our class experience since Patch 13?
Honestly it doesnt need a full rework. It just needs extra buffs that shouldn’t hurt to code. I just feel like FS didn’t gave a crap making veteran skill tree when I remind myself that Zealot got same but better skills and other classes got a WAY better and more original tool that does greater job.
Why can’t we just get something to compensate it for 8 goddamn months? At least an answer about why not?