It’s only effective when certain conditions are met. This is what you need to understand, and the higher the level you play, the less likely these conditions are met.
There is no point saying it is effective, when on far to many occassions I have started to charge a BB, only for it to pick comepletly wrong target, then I have to start the process over again, sometimes doing this several times… resulting in 99% of the time when this happens someone else killing it or the target moved to a position I can’t get a lock.
It just becomes frustraiting and annoying.
Which is why I just use, the free BB pop every 15 secs, because that actually targets specials and elites. No has time for target hoping.
I find that zealot is just whirlwinds more fun than psyker simply due to the fact that you have to actually engage with enemies in melee range to have full effectiveness, meaning that you’re at a significantly greater risk of taking damage and have to actively take measures to prevent it. Even while Zealot has a bajillion damage debuffs, the puzzle of trying to dodge 20 consecutive crusher overheads or how to dive into gunners without being shot is infinitely more fun and engaging than Psyker; which is usually just dodge-slide backwards while you magic the bad-man to death.
If staves were significantly more complex and engaging, I would be fine with having to care about positioning less, which is obviously not the case. All of the staves are basically just toned-down reskins of Sienna’s own but with even less resource management and colored blue, The only original staff, surge or “electrokenisis” is particularly very emblematic of this issue since there’s hardly any attention required to actually wield it. It automatically locks onto enemies so there’s no aiming, it has a large range of 20m so there’s no risk of actually having to be close to engage along with absurd amount of stagger on it.
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Dude what are you talking about? You cant get value out of a grenade that doesnt kill anything. I am in games with people all the time who will throw a krak at 5 maulers and the grenade does nothing and nothing dies. How in the world is that you grtting value out of a grenade? How many times have you seen someone throw two krak grenades at a boss with armor enemies around it and nothing dies and both grenades are wasted? I see it happen all the time because krak grenades have particularly bad pathing. Like you actually dont know what youre talking about and youre trying to tell me reality isnt reality.
This is complete lies and it’s obvious that you have never used a Krak grenade in your life, the krak grenade, always goes off. even after the target dies.
It goes off where the target dies.
That is why I said it has a chance to… It doesn’t always happen, but the BB never has a chance.
If one crusher is standing infront of you and someone kills that crusher after you throw the grenade, nothing dies. I never said the grenade never goes off I said you then lose value from
Said grenade. If you throw a krak grenade at a single reaper and someone kills that reaper before the krak grenade blows up, nothing happens because the reaper is already dead. Do you not understand english? It doesnt matter if the krak grenade still goes off if the intended target it stuck to is already dead. How many different ways do i need to explain this to you?
Yeah, I agree. The melee combat in 'tide games is where the focus has always been, and it’s a lot more engaging that the ranged mechanics. Again, you’d think the psychic who uses mental powers would have more complexity to their kit. But I’m not about to make any suggestions.
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Only in rare situations when nothing else is around it.
Once again, “it has the chance” to take other enemies out and on the higher levels most of the time it does, as the enemies come in waves.
There is no chance with BB.
That’s your personal preference, I find ranged more engaging.
What youre saying doesnt make bb bad and especially not in comparison to kraks because you can also lose value from kraks so like whats your point lol. If you have one grenade and you throw it at a boss and nothing happens you got zero value out of that grenade. You now have zero grenades and have to wait 60 seconds for another grenade to regen. If you go to bb something and someone kills it the only thing stopping you from bb something else is if you need to quell or cant dump your peril. But if there is in fact two gunners there you can just brain burst the other gunner lol.
That doesnt make brain burst bad though and its a horrible argument for bb being “bad”. Also you not killing something because krak grenades have horrible pathing is caked into krak grenades and you cant stop it from happening. Krak grenades maybe occasionally sometimes killing an unintended target doesnt make them good or mean anything in you trying to prove a point that bb is bad cuz target dies before bb goes off. Krak grenades are worse than shredders because they almost always only kill one target at a time, theyre too niche, they have terrible pathing, b you only get two of them and cant take advantage of demo team with them. There are lots of reasons why kraks suck but they are particularly bad because they have horrible pathing. Kraks have nothing to do with bb though. Brain burst is an infinitely better blitz than krak grenades if you really wanna go there. With that being said Im done with this argument cuz its devolved into nonsense and you obviously dont know what youre talking about.
It does make it bad, as it is far too unreliable, and far to situational to make it worth while. The oply saving grace is the 15 sec free pop, the only real reason I use it.
I don’t use smite, as I can’t stand mechanics like that, and I prefer the enemy to concentrated, rather than spread out, making AoE more effective. I never take Assail, as I never leave Psykenetic’s Aura at home
They should make the 75% increase incharge time in Kinetics Resonance a Perma increase. Right click should be an over charge, that can build to more than enough to take a crusher out in one hit, if you put in x amount of peril.
Empowered Psionics should have more skill branches, to give addons to BB with uses linked to the number of charges, like a successful strike with BB, blows out x number of stacks of Soul Blaze, depending on amount of peril gained. So 60% peril = 6 stacks of soul blazw with x distance. So even if you don;t kill a target, you still get more bang for your buck
The upto x10 times aditional targets taken from Psykanium options is another one.
Or something else the devs come up with, making BB more effective when used as a “Keystone” skill.
And of course, limited to one addon, so locking out the others so you can’t choose them.
They could do a lot more to make it compete with smite, the skills in other classes.
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Once again, you are misleading.
There are several ways for players to get grenades, it depends on the builds
Smite’s fine. 2+ Smites are not.
Dueling Swords are fine. 3+ DS are not.
Lasguns are fine. 2+ Lasguns are not, depending on the 3rd and 4th teammates.
See the trend?
Soon people will stop looking at data to see whats efficient and l2p but until then its forumcrusade time I guess.
That’s actually one smite too many. The maximum amount of smite I would like to see is a big fat 0.
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I would love to see a lot more class specific weapons. Far too much crossover between classes.
For long range weapons Psykers should really be restricted to staff and pistols, relying more on their psykic abilities. No shotguns, lasguns, stub guns etc.
I would also take the same view of melee weapons to, just a much greater distinction between classes.
I am not misleading at all whatsoever you are the one whose not grasping what im saying. You throwing a krak grenade at something and not killing it IS you not getting value out of that grenade, period. Also im not just talking about someone stealing your kill, im talking about the fact that bad pathing and kraks not killing the intended target being built into kraks by design makes them bad and youre trying to tell me im wrong when i am not. Krak grenades should never for any reason not do damage if you are throwing them at the intended target unless of course someone kills that target first. The problem with krak grenades is you can throw them at a single target and nothing happens because the grenade blows up but no damage occurs. You can throw two krak grenades at a boss standing infront of you and the boss wont take damage due to terrain or whatever the case may be. That is not for any reason the same thing as someone stealing a brain burst kill from you and youre trying to tell me that it is. Please do explain to me how you throwing a krak grenade at one single crusher standing infront of you and the crusher not dying doesnt make krak grenades bad. That is a krak grenade specifically not doing what it is designed to do. You trying to grab a trappers head and accidentally grabbing the zombie next to is not even remotely the same thing as you throwing a krak grenade at a crusher and the krak grenade blowing up in the ground not doing damage to the enemy you just threw it at. That is specifically a pathing problem that krak grenades have which completely goes against the fact that it is a grenade designed to kill single targets but sometimes it does nothing. You throwing a krak grenade at 7 bulwarks infront of you and it not killing anything makes krak grenades horrible. Brain burst does nothave that problem built into its design but krak grenades do. How on earth are you trying to tell me otherwise? Krak grenades doing no damage or not sticking to the intended target or the intended target dying before the grenade goes off is a far more prevalent problem in this game then you accidentally grabbing the wrong enemy or someone else killing it before you brain burst it.
You telling me brain burst is bad because its far too unreliable and too situational couldnt be anymore wrong. Also that is exactly why krak grenades suck in this game. They are far too niche, far too situational, the pathing on them sucks, and given the current meta the enemies youre throwing those grenades at are often dead before the krak detonates even though that has always been a problem and that means youre getting infinitely worse value out of them than you would shredders in a standard hi shock mission. Brain burst is always useful on a staff psyker because without it you lack long range capabilities and often hoss dps unless of course youre playing gun psyker or using a voidstrike staff. Krak grenades have always been inferior to shredders and it doesnt matter if they significantly buff them they always be too niche and situational. How on earth you spent that much time arguing with me just to make my point for me is actually hilarious. You just explain why krak grenades are absolutely horrible in darktide. Theyre too situational and unreliable and niche and you only get two of them so you cant even take full advantage of demolition team.
“Only if it doesn’t kill anything else”, but “in most cases it does”, especially on harder levels, as the targets it’s sticks too (even if it dies) are usually surround by other targets, so if the main target dies, there is a very good it will still kill other things in the explosions, or at the every least, stumbles enemies.
Why is this so hard for you to understand? Why do you not understand this simple concept.
Is it really a waste it still wipes out half a dozen other targets? lol!
You are getting yourself in a tizwaz.
Listen to yourself, you are arguing the point, that if you throw a krak grenage, at a target and it doesn’t kill that target you aimed at (it dies from other sources), but still kills three other crushers next it, it’s a wasted grenade. The target you wanted kill may not have been killed y it, but in most cases you will more like kill lots of other things in it’s AoE.
Killing stuff, even if it is not your intended target, is not a waste 
This says you don’t know how to use nades and using the completely wrong.
I love Krak grenades, things go boom.
Mwahahahahahahahaha