Smite still needs changes

Packs of maniacs, crushers and bulwarks

Or a good pox burster push

At the end of smite is also very dangerous

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BB works Best with voidblast/Inferno because they already cover the “lots of enemies being on your screen” issue, you should ony use it against specials and gunners/reapers

The “Having issues with locking targets” is a matter of getting used to it and properly aim at the enemy

Otherwise you could get a mod that allows you to filter targets (FS should add this by default, but something tells me that even if they did you wouldn’t be satisfied)

Like this is not even a BB issue, it’s either you locking into stuff they already had intentions of killing themselves, or them being rude dum teammates that don’t understand how to not shoot the glowy target

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This is exactly what I wish Smite was, but the bolt should have a very linear trajectory like Voidstrike, so it could reach distant groups of Gunners and give allies an opportunity to deal with them quickly before they become a problem.

Great, but make it 20% and on First Target hit per attack to make it a single target focused buff, unless the electrocute doesn’t stun then maybe it would be fine for high horizantal cleave weapons.

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Strongly agree with OP.

I remember last time I posted this I got flamed by a lot of people who descended into just calling me bad at the game, lol. Glad everyone is waking up to how bad and annoying this ability is.

Psyker in general has a major problem, I think, in that the class that should probably be the most technical is instead the most brain-dead easy. Not that there aren’t more interesting ways to play Psyker, but a lot of the staves lack any nuance.

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Brain dead easy? Psyker is by far still the least forgiving class to slip up on. With a maximum of 77% TDR (Base, One With The Warp, and Scrier’s Gaze) and the smallest amount of base toughness, Psyker is still punished quite heavily for mistakes.

All admit the Staves need tuning but if we’re going to bring up brain dead easy I can point to Zealot - Crit build, Invocation of Death, plethora of TDR, Invincibility on fatal damage every two minutes; Veteran - VoC spam, Shredder Nades buffed by Uncanny; Ogryn - trivializing Elites with stagger, plethora of TDR/DR, biggest health pool…

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Assail is garbage and I stand by that. Also who cares if assail can clear trash, so can like everything else in the game. Also many of the problems you mention regarding bb like terrain issues are also a problem for assail but the difference is bb has lockon so assail is infinitely worse in that regard. Also it does matter that bb ignores armor because atleast its useful against armor assail is garbage against armor. Sure most people arent bbing crushers but there are times where ill do it just to stop it from over heading my teammate and often times they hear it react and move. Also the problem with you saying that you can clear rooms with assail is you are giving up the long range capabilities of bb and psykinetics aura and seers presence in order to do that and its not worth that. Youre also giving up warp charges to play with ep to even remotely make assail half decent. There isnt anything you will ever do with assail in a game that you cant do with something else and its not at the cost of one of the best nodes in the game and psykinetics aura or long range capabilities. Also why would it matter that sometimes you go to bb a target and someone kills it? Is that not also an issue with assail or literally anyone playing the game using a weapon? What about all the krak grenade vets wasting grenades on dead crushers getting zero grenade value all game? Thats way worse imo. Aint no way you think bb is garbage while simultaneously telling me i dont know what im talking about regarding assail. You give up nothing to play with bb and it has plenty upsides. In order to “clear rooms” with assail and to make it even remotely usable you have to give up seers presence, the best aura in the game, the long range capabilities and utility of bb, and warp charges just to maybe kill some ragers or kill a trash horde but who cares about hordes when we have inferno staffs and power swords and karsolas pickaxes everywhere. Assail is useful for gun psykers who want to conserve ammo and weave it into their melee gameplay but bb is infinitely more useful on any staff build and the utility is through the roof. Thats not even me mentioning the 3 point tax assail is which makes it so much worse than bb cuz even bb with just kinetic resonance is only a two point tax. I also only play with the free bb on my trauma staff build and my surge build but i rarely play surge. I dont use it on my inferno build cuz im not about to blow up bursters in teammates faces.

The only time you need bb when enemies fill your screen is for priority targets like disablers or snipers or bombers and the likes. Also why would that matter i have an inferno staff for everything else. Also if you cant pick out priority targets behind hordes or around hordes thats a you problem because im very good at doing just that with bb. Im the psyker killing the dogs, the trappers, the bombers, and the snipers amidst pure chaos because im good with brain burst. I regularly hit max peril, dump it on the horde, jump grab a bombers head who just entered the screen kill it while dodging backwards, then pull put my deimos side step a mutant and kill the mutant, and then dump peril again on whatever is infront of me. Its like you dont realize how much you can do as psyker just standing still not moving. I just told you im the psyker killing 7 disablers and elites amidst chaos standing in one place and youre telling me thats bad because sometimes you grab the wrong enemy except what you can do with bb in those instances is far more consistent that assail because of the lockon. If you want to do some of those things with assail its just worse because of the way assail is used and the way it works because its more than likely going to take more than one throw. Brain burst is just alot cleaner. Yes there are times where i grab the wrong thing but often times i correct that mistake other times i dont. Either way the things that you can pull off picking off elites and special and disablers with bb amidst chaos is far cleaner and easier with bb than assail. Throwing assail shards is just like baby brain burst like why would you throw assail shards at enemies often times taking more than one when you can just bb them never worrying about line of sight. Its like youre trying to tell me that you dont play psyker the way that everyone plays psyker and utilizes brain burst. Think about the end of consignment yard when the boss spawns in and there are snipers and gunners and tons of specialists and elites walking in. Me brain bursting priority targets while dumping peril on everything infront of us is exactly how you play psyker and far more useful than assail that has limited range. Aint no way you can tell me standing behind the pillar brain bursting all the threats and burning out everything infront of me is somehow not useful when its how you play the class. Psyker is a support character at the end of the day and prioritizing disablers and the most dangerous enemies with bb is part of how you do that. Also i still dont understand why youre certain that bb is only useful at range when its useful anytime enemies are not within range of your staff or your melee weapon which is all the time throughout a match. Why wouldnt I brain burst ragers attacking my teammate because im nowhere near him but still want to provide help? If youre only ever using bb to kill snipers you arent using it correctly because i get dozens of kills with bb. I literally had a game the other day where it felt like i got 80 kills with bb and you actually told me you only use it to kill snipers as if dangerous enemies arent ever beyond the reach of your staff.

No, it’s clear that taking 3 seconds to charge in DT is an eternity.

You don’t say, using it against specials and elites, who would have thunk it, for the years playing the game, I never knew… Get the massive dose of sarcasm.

And properly aiming at the enemy? Yeah, didn;t know that either… been aiming at it all the wall all the time… Get the massive dose of sarcasm.

So you are admiting it is broken, because you need the mod to get aiming functing, becaue without, it’s god damn awful. I don;t want to use mods, the game is unstable as it is, and it’s down to the player to address glaring issues the devs don’t care about. More intersted in sell general rubbish over priced cosmetics in the abhorrent fomo shop.

Sorry, for getting sarcy, but I am pretty tired of people assuming that people who have a problem with garbage mechanics that clearly need addressing, don’t know what they are doing.

When the biggest problem for the game is it completely unbalanced, and it obvisious when 95% people you group with run dueling swords.

And buth the time you have charged singled BB charge over the seconds, that 7 strong mobs of crushers is now only 4, due to one pibble little sword. Be knives, swords, guns, everything melts enemies quicker and more effiently than a BB.

Yeah, sorry, but this just wrong on every level. Any half decent team would have guns dealing with range as the are just quicker and more accurate than bb.

I have friends who use assail and they are devasting with it, what you are saying is that you don;t like it, never got it to work for you so it must be rubbish.

And wasting krak grenades? you sure? So a crusher dies when it glued to it, but it still goes BOOM melting everything else around it, which is usually other crushers and other nasties in the hard levels as they usually come in groups…

A BB that fails to take charge in time, just builds peril and that is it. So how is krak going off still melting enemies in its aoe, especial in damnation and higher, more wasteful than a BB, that does nothing other than build peril if it target does before it goes off?

I am begining to question if you have even played the game, or whether you are deliberately trying mislead. As you are ignoring a lot stuff that needs to be added in context to what you are saying.

Kraks are not wasted, if a crusher or whatever enemy it is attached dies, as it still goes of melting enemies, stumbling others and still does a really good job. Whilst doing massive amounts of damage a BB only can dream of.

Well I’ll leave this idea here too since so much brain burst conversation going on in a smite thread… =/

Brain Rupture: Now has 6 charges, Per charge on cooldown Brain Bursts Channels 10% faster, generates 10% less peril and deals 10% more damage. (50% on last BB)

Kinetic Resonance: Brain Rupture gains double the effect per charges on CD. (100% on last brain burst)

Kinetic Flayer: Attacks against tagable enemies will consume a Brain Rupture charge at no peril, 10s CD.

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Most of the staves don’t even require aiming, dude. Yes, Psyker is squishy, but his specific class tools are brain-dead easy and there’s no arguing this.

Shouldn’t the class that relies on mental powers have the most complexity? They made overcharge so absurdly forgiving in this game, with a huge cushion and multiple tools to avoid exploding. Most of the staves are “hold right click and win”, which is even simpler than Zealot (who is pretty simple, though still more complex than Psyker)!

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I said the staves need tuning.

No argument there.

How is Zealot more “complex” than Psyker? Zealot is literally pick Crit build, high Finesse weapon, throw on Invocation and win. Until Death gives invulnerability every two minutes for doing absolutely nothing, and there’s so much TDR available to Zealot if Until Death actually does procc the player really did something dumb. It’s like training wheels for Darktide.

Psyker maxes out at 77% TDR, has the lowest base toughness in the game. Sure staves are busted but it’s very likely the Psyker will have to engage in melee during the mission at some point and if Psyker slips up in that moment it’s pretty easy for it to be GGs, no Until Death to hold Psyker’s hand.

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You need to at least worry about positioning a little as Zealot, since you’re at the front, dodging incoming heavy attacks and trappers. Psyker just stands in the back and holds uses two mouse buttons. I exaggerate a little, ofc, and I’m not saying Zealot is complex, but compared to staff Psyker? Absolutely.

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That’s the problem, the should require better targeting.

Using a electrostaff with Destiny, is a nightmare, as 99% of the time aito aim, targets the wrong thing.

Moat psyka stuff, requires your target to be in the open to ensure you hit the right thing.

And the fact that staves blessing are complete dog.

Anything outside of crit and charge time, a waste of time. There really isn’t much choice for secondary fire.

The only other useful blessing is the one that gives 10% power for continually fire upto 50% for inferno staffs, and that’s it.

I dont use mods when i play darktide nor do you need them to make bb work and you are the one who told me bb is only useful at range, you said that not me. So i gave you a myriad of instances where thats not true and i also explained to you how picking out priority targets and killing them is easier with bb and more consistent. Your the one who said its difficult for you to use bb amidst chaos and to kill things as they walk on screen or show up behind hordes and i told you thats a you problem and is rarely ever a problem for me. You also arent doing that better with assail because bb is better because of the lockon which was my entire point. You arent going to tell me that amidst chaos with disablers and specialists and snipers spawning in and dogs running everywhere with a mixed horde infront of you that assail is better at singling out the most dangerous enemies and killing them because its not. Why do you keep mentioning the targeting issue that bb has? Im on console and i play with bb just fine so no you dont need a mod to get value out of bb or to help you target enemies properly. Get better with bb and you wont have those problems anymore. Also once again for the thousandth time it does not matter how slow bb is if I just killed a bomber, two dogs, a flamer, a trapper, and two snipers with bb and put soulblaze on the hordes pouring in. Nobody cares how fast assail is when you cannot do with assail what you can do with bb. Do you really think my teammates care how slow bb is when I just killed 7 of the most dangerous threats on the map? Nobody cares as long as theyre dead lol

What difficulty do you even play this game on if you dont understand what I mean when I say half the time people throw kraks they dont get value because what theyre throwing it at is already dead. Also thats not even bringing up the fact that shredders are infinitely better than kraks or the fact that kraks have terrible pathing. Yes if you play maelstrom or hi shock mission you regularly play with krak grenade vets who get little to no value out of krak grenades because the enemies theyre throwing the grenades at are dead before the grenade goes off which gives you zero grenade value and you only have two of them. Even when talking about grenade tinkerer its better with shredders and anyone who knows anything about veteran knows that. The only time you wont get value from a shredder grenade as if it just doesnt hit anything which is far more rare than a crusher dying before a krak goes off killing nothing. If im at 30 peril with my psyker and i try to grab a trapper that just walked on screen but i miss the trapper and accidentally grab something next to it you just dont kill the trapper and once you arent doing anything your peril starts to go down. If you only have one krak grenade and you throw it at a crusher and the crusher gets killed before the grenade blows up that is a wasted grenade. The difference is you have to wait for your grenades to replenish or find more, but with bb I can just reposition my cross hairs and grab the trapper and kill it because bb is an infinite resource. If you go to grab a gunner to bb it and someone else kills it youre either going to stop charging it and look for another target while youre peril goes down or youre going to switch back to your staff and keep using that. Like dude what are you even talking about lol. Theirs no way youre actually trying to compare not using bb to wasting a krak grenade. If a krak grenade is wasted its not killing anything and that happens all the time in games because krak grenades have horrible pathing and bulwarks and crushers and reapers die all the time before kraks go off which makes them bad. you can throw a krak at 3 bulwarks standing infront of you and the grenade just does nothing and disappears that actually garbage value. As opposed to you throwing a shredder at those same bulwarks and bleeding them all and staggering them. How often do you see someone throw a krak at a boss and the krak grenades just disappears into the map and does nothing it happens constantly in this game.

So you are misrepsenting my quote.

Now, would you also like to add those conditions that I also posted earlier to make this statement true. Like being in the open with no other targets around, as in many cases it will pick the wrong target, especially if there are enemies closer that looks on too.

And that I also stated, it is far easier for those with guns to deal it with distant enemies, as they are far quicker at doing so. Stubbers are great for this.

So why are you misrepreenting what I am saying?

Damnation, minimum.

Oh I fully understand what you are saying about krak grenades, it’s just that you are are ignoring important context like - despite the original target dying before it explodes, it still has the capacity to kill other, including high value, targets around it and staggering them. BB can not do this. The target dies before it’s charged and activates, it does nothing, but you have generated a bucket load of peril.

So what part of “they don’t get value” is true, if it still has a chance to take out multiple other targets, like Crushers, isn’t value? I mean, tell me if I wrong in saying that still killing stuff still has valve.

What I dont understand is you trying to tell me that bb isnt useful at doing anything when it does exactly what its supposed to do and is quite effecting at doing just that. Yes your teammates with guns can kill things at range but you are not for any reason always in a position as a psyker whre you cant contribute because everything at range is always dying to guns and you cant be of assistance like what are you even saying? Youre trying to tell me that bb isnt good at killing things at range when it most definitely is. Are you never in games brain bursting things that noone else can pay attention to because theyre focusing on other enemies? Its like we dont play the same game. Theirs no way youre actually trying to tell me that you arent ever in a position as a psyker to bb things that noone else can shoot like obviously thats not true. Are you constantly getting value from assail and are people never killing things that you try to kill with long throws before your assail shard kills it? The lockon of bb makes it so that when youre trying to kill single targets bb is consistent, far more consistent than assail is so idk what youre trying to prove by telling me that sometimes things die that youre trying to bb and so that means bb is bad, as if assail doesnt have that same problem if not worse. Im not arguing with you anymore because you dont know what youre talking about.

If you throw a krak grenade at a crusher and the crusher dies before the grenade goes off that krak grenade is just gone. When are you ever throwing a krak grenade at 3 crushers and it sticks to one of them but that crusher dies and then the grenade explodes and kills a crusher beside the original target? Rhat interaction is extremely rare if it ever even happens. Youre also trying to make the most convoluted argument right now that makes no sense. If you throw a krak grenade at something and it dies before the explosion your out a grenade. If i try to bb something and it dies i can just bb something else because bb doesnt have charges and peril is infinite. Also who cares about peril? Its incredibly easy to manage lol