i dunno man looks pretty good to me
For whatever it is worth I also think smite is very poor game design and needs a complete rework.
Fundamentally Iâd love if fatshark went an entirely different direction with the psyker tree, making the base of the tree a telepathy/divination core (the ability to sense enemy presence through obstacles and terrain similar to veteran ability), and then having the three major psychic combat disciplines (Pyromancy, Biomancy, and Telekinesis) as talent branches you can pursue down the tree.
Biomancy would be the melee/tanking tree which give buffs to health and toughness, melee damage, and mobility. It should also have the possibility of buffing temporarilyâpossibly even healingâa select party member (a 30 sec cooldown perhaps, values can be fine tuned of course). Canonical Biomancy psychic powers with cooldowns, that function like temporary buffs. Like:
- Iron Limb, (increase melee dmg and stagger dealt, increase toughness)
- Cleanse, (remove a woundâs worth of corruption, purge debuffs like BON slime)
- Metabolic Overdrive (increased movement speed, increase distance and number of dodges),
- or Ferrocrete Flesh (reduce dmg taken, increase stagger and supression resistance)
are all interesting options. Buff yourself or a party member.
Telekinesis would be a stagger heavy and crowd control focused tree with a few limited damage options. Shockwaves, increased impact dmg on melee or ranged attacks, gravity points that suck enemies in and knock them over, telekine dome that reduces ranged dmg or even deflect ranged damage back at attackers for a short time.
Pyromancy would be the pure dmg tree with not much in the way of buffs to survivability or crowd control. A molten beam like ability similar to a plasma shot that lights enemies on fire it hits, creates high amounts of peril. Manifest flame would be the ability to create a path of fire on the ground that lights enemies on fire if they cross through it (not unlike the zealot flame grenade). Enemies would try to avoid it like they do with exploded flame barrels, can be used to control their path of movement besides just doing dmg. It could also be reversed, so you can remove/suppress enemy fires where you walk, making you able to cross through territory engulfed in bomber fires.
There would be just one psychic staff (an alternative to using guns) that simultaneously functioned as a strong but slow, mostly defensive melee weapon (high stamina, good block cost reduction) while giving slight buffs to your psychic powers. For better melee dmg there would be force swords and axes that saw their best potential in the hands of a biomancer.
@EggFever Sure glad the war ended, all the cheaty mods were removed and disabled.
I stopped playing maelstrom because fatshark basically ruined the difficulty when they made it a requirement for havoc. Now maelstrom is filled with horrible noobs who suck at the game. They go hop on a perma smite psyker, get hard carried through a mission, then go play end game content with whatever character they desire but even thats hilarious cuz theyre noobs with zero experience playing hi shock missions or monster special missions in the first place. I also think alot of them group up with friends and thats why you join a game with a duo of malice players in maelstrom. Hilarious that theirs like 7 difficulties before havoc and noobs want to skip the experience you can earn from like 4 of them and jump right into havoc even though most of them have probably never even beat a heresy hi shock mission. Its gotten so bad that it doesnt even matter when you join a maelstrom you almost always have a smite psyker in the lobby and people just leave before the mission starts. Sometimes I wont catch it and as soon as we start fighting enemies they begin smiting and I swiftly leave the game.
Its also Pretty funny when you see some dog water player smiting a boss because they think the boss is going to take 200% more damage. It really bothers me psyker is as powerful as the class is and inferno is as comfy and strong of a build as it is but the mere existence of smite has created tons of horrible habits in horrible players and yet smite still hasnt been reworked. I personally dont think it should exist at all whatsoever in the game and it should be totally gutted or removed but what do I know. I dont really think a player should be able to totally hijack a lobby and turn off any and all AI for 30 minutes straight and noone else has a say at all whatsoever. The ability should have never been put into the game to begin with yet here we are.
If there was a personal scoreboard in this game lots of perma psykers would realize they arent playing support by not killing anything and basically contribute nothing to games but you cant tell them that cuz they think holding enemies in place is them supporting the team. The ego of perma smite psykers is also hilarious. Theyre just like well how dare you tell me holding down one button for 30 minutes straight is a waste of time and that I shouldnt be hard carried to the highest difficulties in the game because of one ability while contributing basically nothing in terms of dps and many of them dont even play with venting shriek so they also have abysmal horde clear which is even worse.
Theirs no way you think brain burst is a joke lol. Its the most useful blits psyker has and empowered brain burst is loads of fun in monster special missions. How do players like you not understand that it doesnt matter how slow bb is when it has infinite range and ignores armor. The utility of brain burst is unmatched and assail is genuinely horrible outside of using at as a gun psyker to weave into your melee combat and conserve ammo. There isnt much assail or smite do for you that you cant achieve with something else but anytime i play without bb I feel handicapped. Im also never going to rely on my teammates to kill snipers or dangerous enemies on the map that I can kill myself. Kinetic resonance is also very good in terms of eliminating many enemies quickly and when you combine that with venting shriek sometimes you can kill like 7 elites or specialists in a row before even needing to quell. Its also hilarious to me that when people use assail they basically use it almost like a brain burst that you throw except it has limited range and is worse in every way possible. Why would you throw an assail shard at a gunner that can move around a corner blocking your LOS from it when you can grab its head and always kill it with brain burst. Assail is like the dumb methed out little brother of brain burst.
Nobody who even remotely has any considerable amount of time playing psyker things brain burst is bad. Sure brain burst could use a little more dps but its utility has always been through the roof. Nobody in my games cares how slow brain burst is when im killing all of the threats at range all game and if youre good with brain burst youre prioritizing enemies that noone else can kill because theyre focusing on other things. There are too many instances in too many games where ill kill a bomber, two flamers, a trapper, two snipers, and a dog just standing in one place without even quelling and no other psyker blits can even come close to that kind of utility. Brain burst can also be cast around walls and you dont ever have to worry about needing a second cast in most cases like you may need a second throw of assail meanwhile the gunner you just hit moved because you engaged with it. Its seriously mind boggling to me that we still have people who think brain burst is bad after all this time the game has been out when it has always been the best blitz psyker has and its not even close.
Just no.
As someone whoâs been running around on his Psyker more recently just to refine builds a bit and âremind myself of the joy of using the classâ, I will actually say âthis is entirely because of Venting Shriek, not the Electro staffâ.
Electro is in an unfortunate position where it kinda struggles at doing anything besides generating a HECK of a lot of peril. This is rather nice in the specific build you show off here/I have a build similar that I run around with thatâs rather fun. But all the power comes from spamming Venting Shriek and setting the world on fire, allowing the Electro staff to hit better breakpoints and keep the fire going. I have a similar build with Trauma staff that arguably functions just strictly better, because Rending Shockwave is super nice while youâre still full CCâing the enemy and watching them burn to death even faster.
Meanwhile you equip a Scriers Gaze build with a similar set up (one I threw together for fun at one point to try and 'maximize the Electroâs damage), and you suddenly realize the amount of breakpoints that 6 stack of Soulblaze was allowing you to hit/the amount that DoT was getting the kills for you while you left the target at a smidge of HP. Suddenly having to rely on those crits for the kills and now youâre 4 tapping a crusher and 3 tapping a rager where as before you often reduced those hits by 1 each, and suddenly youâre struggling to have the bolt feel like itâs doing anything while youâre team is running around cleaning up all your kills while youâre getting cornered without them almost as bad as when using smite itself.
Granted, one can still work around it and âmake it workâ, but when compared to every other staff (including Voidstrike, thanks to Surge doubling up itâs hits), you find yourself lacking. I feel it could use a base damage increase STRICTLY ON THE BOLT and that would help immensely, or letting âSurgeâ work with it too/letting it double hit on crits would naturally âfixâ it like Voidstrike is fixed with Surge. But atm âit sits at the cusp of usabilityâ and otherwise falls short if youâre not strictly using itâs insane Peril generation to scream fire onto the wave constantly.
That, or make it cost drastically less Peril to use, as that gameplay footage is absolutely using Empyric Resolve (or a secret tech Iâd absolutely want to know), which is finnnne, but like, every other staff does what the Electro does strictly better (with the Trauma staff eclipsing it in every possible way), WHILE not needing to gimp your Toughness regen using Empyric. Electroâs the only one that near forces it to feel usable, but in turn makes you as a Psyker feel drastically weaker in every other way, and making it feel âoptionalâ like the rest of them would feel rather nice. (Though Iâd prefer a damage increase to match itâs current Peril generation as that feels more like what itâs ânicheâ should be to me, but either would technically work).
Your note about Assail is spoken like an individual thatâs never tried to experiment with it. Theyâve buffed the blitz to chaos and back so much itâs insane. Warp Splitting + Empowered Assail or Disrupt Destiny (since itâs base damage was increased to 125 for some reason), along with True Aim, and youâre tripping over entire waves by itself. Couple that with a Voidstrike Staff (the way to replace BB rather easily, as you mention how âassail is so easily replacedâ) or any gun of course, and you got your cross map killer along with a fall back option when youâre done clearing out the wave with Assail. Itâs INSANELY strong and about the only place I see it falling off is strictly havoc due to the game mode messing with itâs breakpoints, but given how Empowered Assail gives you free throws I could see an individual making it work regardless given how much Elite spam is in that game mode anyway.
Though, I will say BB âhas itâs usesâ. Itâs exclusively a Kinetic Flayer passive that I occasionally kill snipers with in 99% of my gameplay, but it does that job well. And I have a few empowerment builds that make it feel âalmost goodâ a lot of the time. But itâs main âstruggleâ comes in the fact it fails to âpopâ a vast amount of targets youâd care to use it on without said empowerment (Ragers, Dogs, Mutants, and anything empowered with durability), so one can rarely ârelyâ on it unless they jump through all the hoops it demands. Sure, after Iâm done clearing out the wave and have a gunner or two off in the distance I can pop it if I want, but spamming light attack shots from any non-Inferno staff will get the same job done, leaving itâs main used case pretty much strictly being to kill far off snipers where doing the light attack spam is âannoyingâ, or catching a trapper after it misses itâs net as it runs away so you can kill it around the corner.
Itâs got a niche playstyle and is on most builds because Psykinetic Aura is broken AF and canât often be missed (and as this thread points out, Smite is Smite and once you get good at Psyker you barely ever take it outside of using it as a nice force push option with no upgrade points), but beyond that itâs not exactly âtaken because itâs goodâ. Itâs taken because most are used to it and a random free kill every 15 seconds on an important enemy is really nice, on top of âwave clearâ being the Psykers main bread and butter so oneâs able to make up for it with Shrieks and other staff effects. But oneâs rarely âswaping to itâ in the hectic throws of combat because itâs targeting will only hit the target you want if youâre b-hoping and youâre still just dropping the damage you could be providing on the wave for 3 whole seconds and thatâs just never often a worth while exchange. I never personally like Kinetic Resonance either, for those that get it to work more power to you, but Iâm spamming my CA off cooldown and rarely have it up âwhen I need to pop somethingâ, so I basically never get itâs effect outside of my interesting Empowered BB builds and would vastly rather have itâs point spent somewhere else (if it just dropped itâs cast time by 75% at all times and gave you the peril reduction bonus after using your CA though, then youâd have my attentionâŚ).
Clearly you dont know anything about brain burst if you think its never within your best interest to switch to bb in the heat of battle. Bb is fr anything that is beyond the range of your staff and enemies are regularly that far away from you. Also theirs no way you think burning out a basic horde is more important than killing the two snipers 100 meters away not pinged that noone else on my team can deal with. Also the people I play with greatly appreciate me killing 7 disablers and a sniper off in the distance in like 15 seconds that noone else can deal with because theyre currently fighting a boss off to the right of me. I also play with psykers that would rather left click a sniper and its nowhere near as effective as just brain bursting it because often times they cant kill it and will just wait for me to or someone else for that matter. Often times as a psyker the best thing you can do is swap to bb and manage threats because everything is currently being handled by everyone else and the best thing you can do is kill all of the most dangerous enemies spawning in while your teammates do something else. Im not always only ever using bb at range either i mean thats a horrible way to look at bb. Why wouldnt I kill a flamer, a trapper, two bombers, a sniper, and a dog all within seconds at various ranges because theyre spread out? Bb is also great for killing dogs running in that are extra slippery that noone can deal with but bb doesnt car. Also assail is garbage and outside of gun psyker it will never ever be better than the utility bb provides and its not even close. There isnt anything you can do with assail that you cant do with something else but better and that goes for every character in the game. Its not better rhan bb at picking enemies off at range cuz often enemies move and you lose line of sight, its not better horde clear than a karsolas or anything else in the game and assail has limited range. You also lock yourself into playing empowered psionics and ep isnt better than warp charges and i dont even think its better than ep bb. Outside of clearing hordes and killing the occasional rager pack and picking off a few gunners alot less clean than you could with bb assail is garbage and it cant even remotely compare to the utility that bb provides. Bb doesnt care about armor, or what range the enemy is, and you dont even need line of sight on said enemy. Assail is an infinitely worse blitz than bb and its not even close. Sure it has its uses to conserve ammo on gun psyker but you dont ever see anyone with assail dont anything you cant do with like 50 other things in the game and better at that and you also arent forced into playing ep to do that.
knife better tbh.
I think you will find that plenty of people know enough about BB to make their comments.
Yeah, BB is great a long range⌠if it targets the the thing you are aiming at first time, no one with a gun is tagetting it, and you are not surrounded by enemies⌠But a lot of the time, you donât target the thing you are aiming at, it usually dies before you finish chargingâŚ
The number of time I have gone from 0 peril to 100, and not BB a target, because that first target then the next, and the next dies long I get the chance to finish charging.
Then you have the issue of not targetting through certain scenary, that you can shot through, not killing a target first time and failing to kill many of the specials or elites, after charging for three seconds, itâs a waste of time.
The only redeeming part of BB is the free hit every 15 secends, because it actually targets specials and elites, but I wouldn;t be surprise if they nerfed this as well.
Electro staff is a joke, itâs just to random, it doesnât prioritise targets, especially for Disrupt Destiny, where it targets everything else, except for the enemies that is next highlighted target. Itâs stupid auto aim and random body part hit, just creates more frustration than funâŚ
Oh and the permastun⌠yeah, great for single target, absolutely useless with multiple targets.
And killing snipers? Can kill them in a fraction of the time with a vet with a stub pistol at any distance, even easier with scoped lasgun..
BB is great for killing dogs, as long as the dogs are not amongst enemies so you can guarentee you target the dog and not something else.
And the fact you say Assail is garbage, when I have seen clear rooms of everything, melting hordes, says to me, you really donât understand it all.
And so what if BB doesnât care about armour if you need 3 or more charges to take down a crusher⌠9-12 secs of charging without buffs⌠When someone with any other weapon can take down in a fraction of the timeâŚ
BB and Electrostaff are utter garbage.
And itâs my favourite staff, as I love the purple exploding bodiesâŚ
Fact or not doesnât deny the fact that on the hardest mode, BB is most of the times the better option
Smite canât zap Specialists in one hit on Damnation using True Aim or Scrierâs Gaze for those spicy Surge crits.
It is only used because of the passive proc lol
It is most definitely not.
What do yâall think about getting a second Electrokinetic Force Staff Mark that brings its original functionality back? Iâd personally prefer a Beam Force Staff but still.
More Marks on everything variety good
Hereâs another new suggested rework, this one is a quick use as throwing knives are used. Reduced sub talents to 2.
Smite:
Now has 3 charges, On Blitz key press Psyker hurls a bolt of lightning (skill shot) enemies stunning targets for 3s after 0.5s each bolt jumps to 3 additional targets for same effect. Bolts continue to jump until out of targets. Enemies can only be stunned once per smite.
Lightning Storm:
Enemies can be stunned twice per smite.
Enfeeble:
Heavy and Secondary attacks electrocute enemies with extra damage and increasing damage taken by 10% for 3s
No more endless smite channeling similar short effect.
No it is not, that is simply not true⌠Because of previously said reasons.
It is situational, utterly useless in when enemies fill the screen as normal have to try retargetting to get the correct lock.
In the new wave mode, getting the skill that gives 10x BB within a certain range of each other, actally makes it half useful, but you still get the massive problem of enemies dying before you finish charging your attack, even with buffs on charging time.
BB and electrostaff are utter jokes.
Despite being really interesting on paper.
I think it looked much cooler, so: Do it.
Electro staff is still my least favorite, but Iâm beginning to appreciate it.
Iâm still not getting Smite, though. This might result in some useful information:
People whoâd generally rather not have a Smyker on the team: Have there been any situations where you were glad to see Smite used? What were they?