Smite itself needs a buff (and has a bug) Here are two suggestions!

I’ve seen that the Psionic skill will be buffed, but I believe that buffing smite, which is very underwhelming, itself should be considered, taking into account the fact there are new players and new characters, and improving an underwhelming skill through another skill means it’s still underwhelming until players get to that skill.

*I do recognise Smite is meant to be for crowd control, but it’s honestly outdone by the Shards for the simple fact they actually kill things, which is better since skills allow you to quell peril through kills, not to mention their peril rate is better and regenerate pretty fast.

-Suggestion 1:
Instead of just doing a fixed damage accross all targets, Smite should have a max amount of damage it spreads. To explain it better, let’s say it spreads to 12 enemies and causes 1 damage. This means that if you were to target a single enemy it’d cause 12 damage.
So the idea is that you spread out the damage, however, the fewer the targets, the less spread out it is, and so the higher.

This gives Psykers the option to pick their priorities and still try to take on elites with Smite, while maintaning a crowd control that isn’t too strong. And even better, it means they get to help with Bosses with their blitz and gives that 10% damage increase more use, since you won’t be dealing almost no damage while applying it.

-Suggestion 2:
Increasing the damage from letting go/pushing enemies by a fair amount. I’d imagine Smite isn’t meant to do a lot of spread out damage because of it’s role as crowd control, and so just giving it a flat damage increase might not be what you intend (which is why the first suggestion would be the best one, given it’s dynamic)
But increasing the pushing attack on Smite would add more damage to the base skill without being too constant.

*The bug with Smite
In theory, knocking/pushing a Poxbuster over, causing it to explode, would count as a kill (I think just dealing damage to it before it explodes does) however this isn’t the case with Smite. It will fall over and explode but it will not count as a kill for some reason.

I do understand I am not working at Fat Shark and this is just suggestions from a random player. But I believe that Smite is kinda overshadowed in it’s main role and I didn’t want to just say “Fix it.”
If it’s not possible to add these changes, or maybe you don’t find them to be right, that’s fine
The fact it’s been read over is enough for me! Thanks.

Smite needs to be deleted or reworked to NOT stun. It’s a completely unfun ability to play with, it basically disables the game in your local area. Every time I play with a Smite psyker I want to leave.

This comment made me laugh, next time tell Psyker you like to be rushed by waves of elite and specials. Ability is bugged now, wait until it is fixed before judgment.

1 Like

You know that you can also run foward? (“W” on keyboard). Psyker using Smite can’t move very fast
.

1 Like

Yeah, that’s what I usually do, when I see someone using Smite, I press the W button extra hard and long, it becomes as if that unit does not exist to me, and I move on in the map, letting the poor sod fulfil his sad rp as Palpatine all to himself. At times, other people join me, and he is suddenly alone. Great game design. Truely.

Because of the infinite smite bug people are using it wrong. Smite works great with soulblaze, you set enemies on fire then use smite to let them burn. Spamming it all the time will not be possible after the next patch. Smite is great but it should be used when it is needed and not spamming it.

I hope that’s true, because it annoys me to no end at the moment. But in fairness, it probably is the infinite spam, and I’m just being extra salty at the moment because I’ve met a lot of these in recent games.

I think it’s bugged in other ways. Even after taking talents that should increase the damage, it never does for smite. I am ok with a wide crowd stun ability, it having infinite use is too much. It should be like a weaker stun grenade you can use without needing grenade pickups.

The strange thing is in the tool tip it mentions holding right to charge and do high damage to a single target… which it doesn’t seem to do? It just makes it chain faster as if you were holding left click.

Also, because you knock back/down most enemies after using smite it’s better to “feather” it and intermittently use it on and off to push enemies around and save on peril (if you aren’t using the empowered bug).

1 Like

Here we go, so smite is the next psyker ability to be destroyed?

honestly if they let all the stacks of the empowered psionics apply at once i feel like that would be strong enough, being able to a smite with +300% damage and super fast spread might actually kill things but also requires prep to make it happen

alternatively have it apply damage when enemies die while stunned, like imagine if they exploded or applied soulburn to other stunned enemies on death it would be super easy to set up a horde and have your teammates knock them down

currently even with 0 peril cost the dps is awful compared to assail and just standing around stunning everything for 0 damage is boring for everyone involved

2 Likes

I’m not a fan of auto-aim abilities in games being very good, generally speaking. If they’re going to exist, they need to be supplementary. They should never be a strong DPS or infinite permastun option to rely on.

Smite and Assail are broken boring garbage from a gameplay design perspective. It makes it feel like the game is playing itself. Peril management is easy and boring compared to actually engaging in either ranged or melee combat.

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.