I’ve seen that the Psionic skill will be buffed, but I believe that buffing smite, which is very underwhelming, itself should be considered, taking into account the fact there are new players and new characters, and improving an underwhelming skill through another skill means it’s still underwhelming until players get to that skill.
*I do recognise Smite is meant to be for crowd control, but it’s honestly outdone by the Shards for the simple fact they actually kill things, which is better since skills allow you to quell peril through kills, not to mention their peril rate is better and regenerate pretty fast.
-Suggestion 1:
Instead of just doing a fixed damage accross all targets, Smite should have a max amount of damage it spreads. To explain it better, let’s say it spreads to 12 enemies and causes 1 damage. This means that if you were to target a single enemy it’d cause 12 damage.
So the idea is that you spread out the damage, however, the fewer the targets, the less spread out it is, and so the higher.
This gives Psykers the option to pick their priorities and still try to take on elites with Smite, while maintaning a crowd control that isn’t too strong. And even better, it means they get to help with Bosses with their blitz and gives that 10% damage increase more use, since you won’t be dealing almost no damage while applying it.
-Suggestion 2:
Increasing the damage from letting go/pushing enemies by a fair amount. I’d imagine Smite isn’t meant to do a lot of spread out damage because of it’s role as crowd control, and so just giving it a flat damage increase might not be what you intend (which is why the first suggestion would be the best one, given it’s dynamic)
But increasing the pushing attack on Smite would add more damage to the base skill without being too constant.
*The bug with Smite
In theory, knocking/pushing a Poxbuster over, causing it to explode, would count as a kill (I think just dealing damage to it before it explodes does) however this isn’t the case with Smite. It will fall over and explode but it will not count as a kill for some reason.
I do understand I am not working at Fat Shark and this is just suggestions from a random player. But I believe that Smite is kinda overshadowed in it’s main role and I didn’t want to just say “Fix it.”
If it’s not possible to add these changes, or maybe you don’t find them to be right, that’s fine
The fact it’s been read over is enough for me! Thanks.