Skulls Event Copium

Well, ‘heard’ (read) that the entire company was only a couple hundred (I think) people, including all marketing, HR and other non creative depts.

If true then that is indeed very small for the scope of games they make IMO.

Do you happen to know the numbers? I’d be interested to hear them confirmed.

Can’t remember who said it on the forums. Maybe @Hank_jw or similar? (Apologies if not, Hank!)

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Over 180, which is more than Areowhead and over twice as many as Gunfire Games and many other studios. They’ve been releasing maps and content and careers for VT2 for years. Absolutely no reason to believe they couldn’t/wouldn’t do the same for DT. There’s money to be made. I’m willing to bet the 5th class has been in dev since launch.

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More staff than ah
Significantly less content in more time.

Honestly impressive

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Not less content than Remnant 2, for my money. R2 came out after DT and is already dead. Much sadness.

180, including non creatives, for 3 games, 2 of which require constant maintenance and regular updates - is not many at all really.

Very ambitious but I feel they should probably expand their team if they can.

My guess is

Gretchin.

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So we will have a 40k Bardin?

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Please no more kicking

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Just looking at the total amount of employee isn’t really that good of a barometers, credits are much more pertinent to look at:

https://www.mobygames.com/game/217251/helldivers-ii/credits/playstation-5/

https://www.mobygames.com/game/195786/warhammer-40000-darktide/credits/windows/

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Ouch…

Ok I see.

Here’s the VT2 one, though I feel like it’s suspiciously low, to the point that I think that one isn’t an accurate metric.

https://www.mobygames.com/game/104949/warhammer-vermintide-ii/credits/windows/

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Credits will include members from technology partners, partner studios, data centers, shareholder partners etc whom had no direct involvement but their products were used. It will also include all the outsourced workers or people who only worked a short time on the team.

So for overall figures on how many people it took to get the game to release - it’s much more accurate, but still very far from accurate imo.

But for figures on current creative staff, it’s totally inaccurate.

Depends what figure people are trying to find I guess!

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That is suspiciously low!

It still can point better to how many people have worked on said game. Like AH and FS both have contracts (usually through their shareholders) with various sub contractors, which aren’t counted in the employee count

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Definitely - but not to how many employers are currently working on the title now.

I would love to know how many staff are on each title. @FatsharkKitefin are you able to shine a light on this please? Can’t see why it would be a secret so I guess we can just ask :blush:

Btw If you are still waiting for Ratlings:

Hotfix #67 (1.7.5) - Patch Notes

General Fixes & Changes

(…)

  • Level 30 rejects will no longer talk about ratlings.

(…)

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You have a good point, I am also thinking of the work divided up amongst the developers as well

Im curious to know what the P2 means for the Power Sword?

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If veteran was to have an extra talent or talent tree branch that works like bounty hunter or enforcer then I can imagine a cyber mastiff being an ability or blitz

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2nd pattern, as in another type likely using the relic blade’s heat mechanic.

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