Over 180, which is more than Areowhead and over twice as many as Gunfire Games and many other studios. They’ve been releasing maps and content and careers for VT2 for years. Absolutely no reason to believe they couldn’t/wouldn’t do the same for DT. There’s money to be made. I’m willing to bet the 5th class has been in dev since launch.
Credits will include members from technology partners, partner studios, data centers, shareholder partners etc whom had no direct involvement but their products were used. It will also include all the outsourced workers or people who only worked a short time on the team.
So for overall figures on how many people it took to get the game to release - it’s much more accurate, but still very far from accurate imo.
But for figures on current creative staff, it’s totally inaccurate.
Depends what figure people are trying to find I guess!
It still can point better to how many people have worked on said game. Like AH and FS both have contracts (usually through their shareholders) with various sub contractors, which aren’t counted in the employee count
Definitely - but not to how many employers are currently working on the title now.
I would love to know how many staff are on each title. @FatsharkKitefin are you able to shine a light on this please? Can’t see why it would be a secret so I guess we can just ask
If veteran was to have an extra talent or talent tree branch that works like bounty hunter or enforcer then I can imagine a cyber mastiff being an ability or blitz