Skitari nerf too much

I don’t mean to cause offense or cause discussion, but I think the nerfs to the claws and the servo-skull were quite excessive,combined with its capacitance consumption

I feel like the claw doesn’t kill elites the way it should, and the servo-skull is way too weak; I tested all of this while playing on Auric difficulty.

i disagree

I think the only effect it really has for claw is Havoc, which is already overtuned to high hell. In Auric Maelstrom it’s literally still holding the same power level as it did. Plus you have to build around claw to have it be at maximum effectiveness. Don’t ever forget the melee nodes. They themselves buff claw extremely and make the nerf essentially pointless.

I do agree on the servo-skull being overnerfed rn and I think it needs to either have its damage back, or cap lowered to be more reasonable.

Is this just a kneejerk reaction to seeing some numbers go down or what? The current state is reasonable compared to its previous version. It’s still super strong, especially on Auric.

“I don’t mean to cause discussion” is low key a banger line I will be stealing.

the class was sold already, so now they can make the pls nerf guys happy

I think its crazy too have such a drastic nerf for noos, while there are so many offenders that are not touched at all, or only with velvet gloves.

For axial slash i just wish they would reverse the impact decrease, because even if you don’t kill elites outright anymore, at least you stagger them to get some breathing room. As is, I don’t see much value for it anymore.

Please provide actual data showing what percentage of your total damage in a mission is from the servo skull.

The data I have seen suggests that it is fine, even a little high imo. Before the nerfs it was like having a fifth player in your group which is obviously too high.

… then why post in general discussion? :stuck_out_tongue: I understand the former but not the latter.

Unless you just wanted the devs to read it and have no one on the forums chip in I guess.

Regarding the question of nerfing Skitarii. Today, luck finally shined on me, and on my 14th attempt, the Rank 30 mission was cleared, but… I was knocked down three times and killed three times. Moreover, at one point, three players were dead, and an agonizingly long 7-minute clutch was pulled off by—drumroll, please—a Skitarii! By the way, during this entire game, he was never killed, never knocked down, never netted, and never left hanging from a ledge. He got jumped by a hound a couple of times, but that’s not a disaster when you have a servo-skull. Speaking of which, it was exactly with that servo-skull that he remotely rescued one of the captured players

him being good doesn’t mean he should be nerfed, nerfs in darktide are pointless anyway.

Skitari DLC was just a money grabber at it’s launch. Now it’s nerfed as intended if not further on future patches.

But I’m not saying it should be nerfed, keeping it as it is right now is perfectly fine

Noospheric is a really awful node and never should have been added to Skitarri. I can appreciate FS wanting to try something unique, but when it’s strong it’s incredibly boring and uninteractive and when its weak its a waste of ult charge. Additionally, any changes to the normal skull have to be taken into account with Noos.

It feels fine aside from the power sword moveset changes, the old moveset felt a lot better

"players who only get by using op crutches…

there fixed it for you :+1:

did taking pride in ones achievements by skill alone die by castration the past 10 years or so, or why are people still use these things and look at the mirror without puking ?

Old one is still possible, and still superior in many situations.

that’s like, your opinion man…

i love the idea of being able to forgo abilities/ blitz use that i don’t enjoy using to have a mobile turret with me