In retrospect Skitarii is very well balanced. Mathematically in tree, average baseline class stats, very solid weapons but just in a weird spot of blitzes.
Servo Skull being super powerful and constant over other’s traditional charge based blitz
Suggested Changes
Suggestions for quality of life and toned up the competing/weaker blitzes. All suggestions would not be compatible at once
1a. Default Servo Skull
Servo Skull is always available despite blitz choice. Fast press will trigger Servo Skull Blitz, hold press will trigger blitz grenades.
Reasoning: the overlooked activated bonuses, self saving and interrogation effects of the servo skull are all too useful to abandon for the alternatives.
- Yes
- No
2a. Integrated Refractal Remitter - Operative Modifier
Default with added Operative Modifier 10% Damage Reduction
Reasoning: Similar to Aura toughness boost, added a boost to blitz will make the talent investment more desirable to outright skipping. Operative Modifer may differ DR as placeholder since in melee section.
- Yes
- No
2b. Integrated Refractal Remitter - Cooldown
Absorb enemy ranged damage for 5s, 60s CD
Reasoning: Drop the electrical flare and grenade cost make it a pure utility anti-range defense cooldown. Can still add talents to further enhance.
- Yes
- No
2c. Integrated Refractal Remitter - Rework
Absorb enemy ranged damage for 10s, 4 charges, every shot aborbed transfers into 1% capacitance. If Skitarii restores a charge remitter releases an electrical wave disabling all nearby gunners, once per usage.
Reasoning: Alt. idea for Remitter synergizing with capacitance and team effect.
- Yes
- No
3a. Arc Grenade - Operative Modifier
Default with added Operative Modifier 10% Electric & Arc Strength, hold blitz key to use Arc Grenades
Reasoning: Similar to Aura toughness boost, added a boost to blitz will make the talent investment more desirable to outright skipping. Operative Modifer may differ Electric/Arc as placeholder since in electric section inspired by Hive Scum toxin strength.
- Yes
- No
4a. Purgator Servo Skull
Now with 3 unique charges, hold blitz key to use
Reasoning: Replacing power creep idea with pure quality of life separate charges from Medicae Skull.
- Yes
- No
4b. Medicae Servo-Skull
Now with 3 unique charges, quick blitz press to use, saves closest downed/trapped ally. If unsuccessful refunds charge.
Reasoning: Replacing power creep idea with pure quality of life separate charges from Purgator Skull and no aim functionality.
- Yes
- No
4c. Noospheric Command
Now with 3 unique charges, double tag to use. Ordering your servo skull to attack an enemy will greatly increase its firing rate for 12s consuming a charge. Re-ordering will not consume additional charge during 12s.
Reasoning: The Noospheric Command is too powerful able to complete maps only using this ability should be grenade charge as well for increased duration and tapping into capacitance functionality.
- Yes
- No
5a. Blitz Replenishments (Arc Grenade / Integrated Refractal Remitter)
Internal Servos: You are no longer accompanied by your Servo Skull. Attacks gain damage & effects equivalent to Servo Skull’s attack
Data Interrogation require less time and cannot be interrupted unless downed
Blitz no longer has charges but costs 50% capacitance, 90s cooldown
Reasoning: this will expand unlimited grenade usage at trade-off of servo skull or with prior adjustments at least keep default skull with grenade charges. Similar/weaker compared to Arbites dog loss.
This would attach to Arc Grenade & Integrated Refractal Remitter Blitzes or be a stand alone talent similar to “Lone Wolf”
- Yes
- No
5b. Blitz Capacitance
Internal Manufacturing: All Blitz now run on Capacitance consuming 25-50% capacitance with 30s-60s cool downs
Reasoning: this removes the grenade consuming issues altogether and will stress the Skitarii capacitance management to prioritize energy usage per circumstance. It also provides other blitz with limitless usage similar to Servo Skull
- Yes
- No
6a. Talent Tree Pathing
Adjust 4 corners to have at least 2 choices as per all other core abilities, break excessive links around middle core abilities to balance out tree change.
Reasoning: This would add choice and maintain underlying distances of 2 passives between core abilities and distance from center start is not changed.
- Yes
- No




