Everything wrong with skitarii

What I believe needs to be changed to make Skitarii a good class.

Voltaic emitter

  • Make it’s effect ignore obstacles and target all enemies in a sphere around the player
  • Trigger Malfunction at 1 charge
  • At 2 charges, add a new heavy stun effect
  • Remove Voltaic Motivator node and apply the effect when activating with 3 charges instead

Arc grenades

  • Remove all tax nodes
  • Increase number to 4

Artificer Servo-Skull

  • Make Medicae and Purgator subnodes mutually exclusive
  • Make Purgator regenerate its own charges instead of using grenade pickups
  • Remove Noospheric Command tax node. Increase the duration of firerate buff to 6 seconds. Make it persist after the target dies.

Integrated Refraction Emitter

  • Remove Voltaic Resistance and Overcharged tax nodes
  • Make it regenerate its own charges instead of using grenade pickups

Flensing Protocols

  • Remove Enhanced Capacitance Protocols and Honed Dissector tax nodes
  • Add a subnode that reduces stamina regeneration delay by 0.03 per stack

Ammunition-Restoration Pod

  • Buff replenished ammo amount from 1% to 3%

All Skitarii exclusive melee weapons:

Mechanicus Power Sword

  • Buff damage and cleave by 50%
  • Make energized heavy attacks charge faster (I mean boost faster when you hold the special button)
  • Add a 2nd mark with a moveset similar to Illisi (no strikedowns)

Transonic blades

  • Do not interrupt sprint when switching modes

Galvanic Rifle

  • Remove the hidden stability debuff when aiming down sights (you know better what it is exactly)

Add Infantry Lasgun as a ranged option

Just to clarify: when I say remove tax nodes, I mean add the effect to the base node.
Yes, you really wanted to reach 100 nodes. But it’s a bad idea. Please reconsider.

They need shorter activation time, i already died because they didn’t pop off on time.

It’s damaging as is, but with this move set i am don’t want to play.

Also make switch mode attacks faster animation.

It will just become a generic weapon like everything else. It’s fine to have a slow weapon with obscure moveset, but there needs to be a payoff.

a 50% power increase?

Refraction emitter should use capacitance charge

Flamer skull should use capacitance charge (and have a cooldown to make sure you can’t send 5 at once lul)

Servoskull charges should be reduced to 3 (seriously 4 revives is A LOT)

Fix Chordclaw unlimited uses

Idk what to do with arc nade so I’ll take your word for it

Without stacking conditional buffs, martian power sword deals about 700 dps to crusher. That’s if you use optimal combo and utilize charges optimally.

Power falchion does 1900 dps with the same talent tree. And it’s not exactly the strongest weapon in the game.

50% damage increase will put martian power sword somewhere around 1050 dps, which I think is a reasonable buff. With proper blessings it will still be weaker than high end weapons, but usable.

Im getting 1100-1500 DPS on a random build, with a maniac/elite sword. You have to charge the empowered heavies.

Crusher damage doesn’t really matter, they spawn like 15 a mission now and the class has Chordclaw. The sword one shots mutants and its epic.

DPS stands for damage per second

Thank you Kayne, very cool!

Literally everything you’ve said other than this one specific line is wish fulfillment nonsense that would probably ruin the class. At minimum, it would destroy finally having a DLC class at a reasonable balance level on release.

Literally 90% of what I said is about removing tax nodes in a class that’s starved for points and has blitzes that nobody takes because they are borderline useless

I had to provide an explanation because for some reason people feel the need to argue when they don’t understand basic terms.

One fully charged energized stab deals about 1500 damage. It takes about 2.5 seconds to charge. It’s phisically impossible to achieve 1500 dps with this.

A not completely OP class is released
Forums are full of people yelling for buffs

Hive Scum, Arbites and Hank were a mistake.

And I want it to stay that way while also being viable and fun. That’s why I propose meaningful changes.

We both know what will happen instead: they will slap +25 toughness on it, overbuff a talent that disables enemies when they attack you, and slap another +30% damage or +20% strength on it. Maybe they will make servoskull revive you when downed and slap +2 wounds too.

And everyone will ignore blitzes and make left click mash builds because that’s what the most effective strategy will be.

And it will happen because of feedback like yours.

Your ‘meaningful changes’ are just unreasonable buffs, who are you kidding here.

And they are unreasonable because?

You just want to be edgy and didn’t even read my post.

Skitarii already has a pretty efficient talent tree pathing. I wouldn’t call additional talents taxing nodes, but rather preferences.

Having said that, there are things I agree on. For example, Voltaic Emitter’s unreliability is literally killing me. Or the Refraction Emitter competing for grenade ammunition as a selfish survival skill is just nonsense.

heavily disagree on this, that is survivalist aura at maximum efficiency for a single talent. Sure its just for you, but thats still waaay too much ammo regen for a single talent

Well that’s exactly the point, personal talents are usually more powerful than auras, current amount doesn’t make sense

“Usually” is the important word here. Because survivalist isnt a normal aura, that thing has had to get nerfed many times and is still SO GOOD that people want veterans in their games PURELY for that node.