Make energized heavy attacks charge faster (I mean boost faster when you hold the special button)
Add a 2nd mark with a moveset similar to Illisi (no strikedowns)
Transonic blades
Do not interrupt sprint when switching modes
Galvanic Rifle
Remove the hidden stability debuff when aiming down sights (you know better what it is exactly)
Add Infantry Lasgun as a ranged option
Just to clarify: when I say remove tax nodes, I mean add the effect to the base node.
Yes, you really wanted to reach 100 nodes. But it’s a bad idea. Please reconsider.
Without stacking conditional buffs, martian power sword deals about 700 dps to crusher. That’s if you use optimal combo and utilize charges optimally.
Power falchion does 1900 dps with the same talent tree. And it’s not exactly the strongest weapon in the game.
50% damage increase will put martian power sword somewhere around 1050 dps, which I think is a reasonable buff. With proper blessings it will still be weaker than high end weapons, but usable.
Literally everything you’ve said other than this one specific line is wish fulfillment nonsense that would probably ruin the class. At minimum, it would destroy finally having a DLC class at a reasonable balance level on release.
Literally 90% of what I said is about removing tax nodes in a class that’s starved for points and has blitzes that nobody takes because they are borderline useless
I had to provide an explanation because for some reason people feel the need to argue when they don’t understand basic terms.
One fully charged energized stab deals about 1500 damage. It takes about 2.5 seconds to charge. It’s phisically impossible to achieve 1500 dps with this.
And I want it to stay that way while also being viable and fun. That’s why I propose meaningful changes.
We both know what will happen instead: they will slap +25 toughness on it, overbuff a talent that disables enemies when they attack you, and slap another +30% damage or +20% strength on it. Maybe they will make servoskull revive you when downed and slap +2 wounds too.
And everyone will ignore blitzes and make left click mash builds because that’s what the most effective strategy will be.
And it will happen because of feedback like yours.
Skitarii already has a pretty efficient talent tree pathing. I wouldn’t call additional talents taxing nodes, but rather preferences.
Having said that, there are things I agree on. For example, Voltaic Emitter’s unreliability is literally killing me. Or the Refraction Emitter competing for grenade ammunition as a selfish survival skill is just nonsense.
heavily disagree on this, that is survivalist aura at maximum efficiency for a single talent. Sure its just for you, but thats still waaay too much ammo regen for a single talent
“Usually” is the important word here. Because survivalist isnt a normal aura, that thing has had to get nerfed many times and is still SO GOOD that people want veterans in their games PURELY for that node.