Seeing as there was a previous thread about a Sister that directly devolved due to the use of Generative AI, I wanted to remake one I had done before but more complete:
With keeping in mind that I’m no Game dev, so things that I say might be more difficult to implement than I’d think and that some choices are made in ignorance.
New mechanics
- (Acts of) Faith: Introduce the mechanic from the Table Top and Dark Heresy
- ‘Burn’ (Fate Point): trading Faith with corruption
- Combi weaponry: Introduce multiple weapons that combine 2 ammo pools
Gameplay focus
- DnD Paladin >< DnD Barbarian.
- Divine magic.
- Active use of resource or keeping them as stat buffs
- More defensive, slower gameplay.
- Heavy deliberate melee and ranged.
- Support.
Branches
- Close ranged tank
- Support
- Ranged tank
Introduction
Introducing the Mobian Domain Ordo Pronatus (Non-Militant order), “Daughters of Messelina”, like most Imperials from the Mobian worlds the local Sister Conclaves keep the Imperial Saint Messalina as one of their major figure, but like other people from the domain, they also aren’t knowledgeable on what Saint Messalina fought for, nor what they truly was (A Psyker)
As a minor ‘non-Militant’ Order the Daughter of Messalina do not have Repentia Squads or Mortifier and Anchorite Engine, instead they’re becoming Sisters Oblatia, considered dead to their Order, but in the manner of a Dwarf Slayer, seeking it, in service of the Emperor and the Imperium.
From this point they would then be treated as disposable agents, but their past training make them suitable to further training under the guiding hand of Hestia.
Forced into seclusion and near mindless worship of the Emperor let them manifest lesser miracles, miracles that the Emperor bestows to the ones that are to face his enemies.
Why not …
- Repentia: No ranged weapons allowed; very restricted in weapons; quite close to what Zealots can do
- Celestian: Higher ranked, too valued
- Seraphim: Map issues and higher ranked
- Hospitalier: Too much emphasis on healing
(Art by Erin Rea)
Personalities
Giving the class a ‘vague’ name would enable Fatshark and Matt Ward to spin different personalities toward different aspects of the Sister of Battle:
- Hospitalier: Most caring and protective of the Sisters, even toward Psykers and Ogryn. Make it german accented to common trope of German sounding doctors (Maybe Moira Quirk[1])
- Nuncia: Erudite Sisters, speaking closer to how Nobles do, do not seem to favour the peasants classes (All of them but the Arbites)
- Mortifier: Ever pained, with voice barely louder than a rasp
- Ex-Retributor: Missing her heavy armour and heavy weaponry
Base stats
| Stats | Differences |
|---|---|
| Health | Same as Veteran |
| Toughness | Slightly more than Psyker |
| Restore on kill | 3% (slightly more than half the usual)[2] |
| Regeneration delay | Same as Zealot |
| Damage while sprinting | Same as Zealot (0.5) |
| Damage while sliding | 0.75 |
| Damage while dodging | Same as Zealot (0.5) |
| Sprint Speed | Same as Psyker (5) |
| Critical chance | Same as Ogryn (2.5) |
| Stamina | Same as Veteran (2) |
| Regeneration | Same as Zealot (1.5/s) |
| Regeneration delay | Same as Ogryn (1s) |
| Depleted sprint speed | Same as Veteran (x0.5) |
Tree
Going back to the ‘traditional’ tree style with the only unique point being the order of the exlusive nodes:
- Aura → Blitz → Abilities and finishing with Keystones with Aura possibly having side nodes.
Faith
Resource similar to Peril on the Psyker, used to power Blitz, talents, weapons but also the Aura.
Aura
Base: 2 tiered Aura, with weakened continuous effects and effect tied to specific state of Faith level
- Repent
Constant: Increase melee attack stagger
Low Faith: Increase melee attack cleave and damage - Light of the Emperor
Constant: Grant stagger resit
High Faith: Grant health damage resist - Pure Faith[3]
Constant:
High Faith:
Blitz
Like the Psyker, cost Faith, unlike the Psyker, instead of venting Peril, the Sister generate Faith.
With 2 different things that are new:
→ Burn: Sister are able to use their talents without Faith, but will generate Corruption[4]
→ Martyrdom: Generate more Faith per missing Wounds or health percentage (could be better tied to a talent ?)
- Blessed Strike
Switch to your melee weapon, imbuing it with Faith making it glow, one next attack, increase the attack’s impact and damage - Spirit of Martyr
Work like the Warrior Priest’s ability, creating a shield around the player, or around one of its allies. - Purge the Unclean
Highlight an area on the ground, holding it increase the size, but make it cost more Faith, on release cause fire damage that deal increase stagger on Infested and Unyielding enemies.
Abilities[5]
Like usual, tied to Cooldown, could also have the option to use them faster at the cost of a wound
- Leap of Faith: Movement ability highlight an area before leaping upon it and causing damage and stagger in an AoE
- Banner: Plant a banner that buff allies and debuff enemies around it until it’s destroyed.
- Catechism of Fire: Release a whirling firestorm that tagger and burn enemies while moving away from the player
Weapons
Shared:
- Ranged:
- Autoguns
- Bolters
- Boltpistol
- Shotguns
- (Flamer)[6]
- Melee:
New/exclusive
- Ranged[9]
- Condemnor Bolter: Bolter with special stance enabling the shooting of the crossbow
- Combi-Plasma: Bolter with special stance enabling the shooting and reloading of the Plasma part
- Combi-Flamer: Bolter with special stance enabling the shooting and reloading of the Flamer part
- Stormbolter: Dual Bolter, special being a shield bash
- Melee:
- Anointed Halberd: Lore wise a power weapon, turned into a faith weapon instead
- Anointed Halberd & Shield
- Hallowed Mace: Lore wise a power weapon, turned into a faith weapon instead
- Hallowed Mace & Shield
- Blessed sword & Shield: 1h Sword, lore wise a power weapon, turned into a faith weapon instead
- Blessed Broadsword: Larger than Relic Swords, lore wise a power weapon, turned into a faith weapon instead
X-Com\Dr. Vahlen ↩︎
Supplemented by Faith ↩︎
Have to change that one, will back fill it ↩︎
Dark Heresy mechanic, where the Sister player can chose to burn a fate point for different effects, usually buffing the spell or giving a new effect ↩︎
Weakpoint here, I don’t really have much idea for those ↩︎
While iconic on both Zealot and Sister, I could understand them remaining unique to the Zealot due to it being their sole ranged exclusive ↩︎
While currently exclusive on Zealot atm, feel like it would be alright if it is linked to both as the Zealot would still have the THammer ↩︎
While currently exclusive on Zealot atm, feel like it would be alright if it is linked to both as the Zealot would still have the THammer ↩︎
I went against Heavy weapons (Retributor Squads) due to them requiring special Power Armour, and also being difficult to balance, as well as some (not all, some would be good for the Ogryn, like the Heavy Bolters) ↩︎






