Said it before, just here to say it again

Playable Battle Sister <3

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Just no.
A Gun-Nun in Power-Armour that fire Boltguns one-handed is way to OP to fit in with a group of what looks like 2 IG units, an Ogryn and a unaugmented Missionary.
Tech-Adept would be more fitting.

The EQ of the Battle Sister alone would put her in a far superior position than any of the shown characters.
If anything it could be a career for the missionary, but even this I personally would not welcome.

And while my Lore knowledge is far from perfect, I seem to remember, that the Sisterhood is the militant arm of the ecclesiarchy (Adeptus Ministorum) and not the Inquisition.

Just remembered something, the Sisters also serve as Chamber Militant of the Ordo Hereticus of the Inquisition. So one could argue it depends on which Ordo (Malleus, Hereticus or Xenos) our Inquisitor (whom we serve) belongs to.
But I would argue it is Malleus because we fight the Forces of Chaos.

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The Ordo Hereticus usually use some SoB conclave but still i don’t really want a SoB, maybe as a career but it is not really needed

The question is, when do we get to buy the Adepta Sororitas DLC? :stuck_out_tongue:

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I signed up with the guard so I could meet a Sororitas and all I got was this uniform

I actually thought the one gal with short bowl-cut hair was a SoB who just got sent to a punishment battalion for some mistake. Or no mistake, it’s 40k after all, and everything must be over-the-top grimdark all the time.

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I mean we got a battle wizard in V2, thats a hero class compared to infantry units. The game being cool and fun > lore adherence, they already screwed the pooch on any lore viability in v2 by letting you play a Shade.

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Its actually likely hereticus, considering the intro speaks of cult dealing beneath the hive, Malleus would only really be called in if there was verified demonic presences, Hereticus is for cults, rogue psychers, ect.

Regardless, if we are playing as inquisitorial henchmen, there are a large list of possibilities, death cult, various other assassins, inquisitorial stormtroopers, ect. You can babble about lore every day but having a battle sister as an arm for an inquisitor is more likely than having an ogryn unless the inquisitor is just conscripting local guard regiments, but realistically how lore adherent would it be for 4-5 random guardsmen / ogryn / priest w/e to go it alone in the belly of a hive city and dumpster 10000s of cultists.

I think adding any sore of Astartes would be over the top, but sisters are probably in the realm of viable, just dont over tune the class, it would probably fall in like with a tankier career, and give her pistol / melee options and you’re gucci.

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If they add them, I hope and wish to they does not wear an ā€œarmourā€ that breast cups on

its basicly confirmed that the team we play are convicts so basicly were cannon fodder that can be tossed in the meatgrinder without moral dillema. and not inq. agents
the inquisitor is probably just using these convicts to gain intel or delay the enemy

what we can expect are any character that falls under the imperial law and can be judged to service in a penal legion
so Sisters of battle are unlikely due to them having their very own way of punishing wrongdoers in their ranks so they wouldn’t be sent to a penal legion
on the otherhand i doubt that a psyker would have a chance to "ā€œjustā€ be sentenced to service in a *PL so what do i know ĀÆ_(惄)_/ĀÆ

Its actually likely hereticus, considering the intro speaks of cult dealing beneath the hive, Malleus would only really be called in if there was verified demonic presences, Hereticus is for cults, rogue psychers, ect.

There are different types of Cults, Genestealer-Cult → Ordo Xenos, Chaos-Cult → Ordo Malleus, and yes ofc Hereticus for rogue Psykers and stuff.
An argument can be made though, that even Eisenhorn who is/was a member of Ordo Xenos, often dealt with stuff that was not strictly part of Ordo Xenos area of expertise.

I did not hear anything about a Cult in the reveal trailer, I heard something about ā€œunrestā€, but if the Scout-Squad managed to send anything back to the Inquisitor before being torn to shreds, it should be pretty clear, that demonic activity is taking place in the Underhive.

But it is all speculation anyway until FS confirms more stuff/fluff, so I will leave it at that.

babble about lore

Yeah no need to be condescending, I gave very clear opinions about the lore with which you don“t have to agree.

inquisitor is just conscripting local guard regiments

Totally normal to do that, Eisenhorn got his most elite members from the Adeptus Arbites and other sources…I think one of the Woman was from a Circus or something like that. For me a Sister of Battle mainly falls flat because she would be way over the top for the other 4 characters whom we have seen up to date.
While somewhere else you made the argument, that Sienna is a hero class because she is a mage/Psyker I would argue, that being a mage/psyker in Warhammer (40k) has enormus drawback, Curse of Tzzentch, being exposed to the Warp etc.
Yes Sienna or mages/psykers are Powerful, but also volatile and highly dangerous.

A normal Sister of Battle in Power-Armour, equipped with Boltgun and Powersword would be far more powerful since she is only depended on her EQ functioning.
Compared to the IG units with their carapace armour and ā€œnormalā€ weaponary.

If they would have put the Ogryn in a good armour and given him more than his oversized dagger and a single-shot-grenadelauncher I would agree with you, that a Sister of Battle would be alright.
But the argument about available EQ will have to be answered later, for now I also think that the Ogryn and Priest are not armoured enough to make it even 10 steps into a fire-fight.

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its basicly confirmed that the team we play are convicts so basicly were cannon fodder that can be tossed in the meatgrinder without moral dillema. and not inq. agents
the inquisitor is probably just using these convicts to gain intel or delay the enemy

Can you give me a source for that?
I thought the initial argument for the penal-legion stuff was made in the reveal trailer, but with the Artwork and the gameplay trailer I thougth more persons would argue for the Inq.-Agents angle.

I mean we got a battle wizard in V2, thats a hero class compared to infantry units. The game being cool and fun > lore adherence, they already screwed the pooch on any lore viability in v2 by letting you play a Shade.

I would argue that playing Shade and Handmaiden has more to do with which God our dear Elf follows. She is not a Shade in the Loresense Shade as in she lived with them. But her focus when going down the shade route is to embody the aspect of Khaine more than other gods. Just like as Handmaiden it is Isha and as Waystalker it is Kournos (or however you spell his name).

Grail Knight was more of a leap for me, but since one has to distinguish on how the Lady of the Lake chooses her Knights and how Bretonnians ā€œthinkā€ she does it. One can overlook that, even so I would have argued strongly to name Kruber a Questing Knight and not a Grail Knight.

Unchained is also kinda iffy with the Lore…at least I did not know something like that was possible without turning into a Chaos-Spawn or some other crazy uncontrollable stuff.

But FatShark as well as Creative Assembly (Total War) always have to clear stuff like that directly with GW, I some parts it can be seen as lore-friendly.

If you enter the official discord managed by Fatshark, you will labeled as a convict.
i doubt that fatshark would do that on a whim.

You can also look at the Steam page:

Step into the dystopian and violent world of the Warhammer 40,000 universe where you play the part of a convict turned agent who serves the zealous Inquisition in its mission to exterminate Chaos cultist corruption.

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Thank you, then there is no new information.
What you gave me I already knew, but I interpreted it differently.

With

a convict turned agent who serves the zealous Inquisition

I basically thought alright, you were a convict, but your talents are useful to the Inquisitor so you got offered a deal. You took it and now you are an Inquisitorial Agent instead of cannonfodder in a penal IG-Legion. Because an Inquisitor can give you further training and better equipment etc.etc.

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Yeah, I also think we are not part/from a Penal Legion as we don’t have the Bomb-collar and we seem to have specialized equipment

Yeah I actually didnt see that convict bit myself

Yeah its just weird because, shades and handmaidens have very specific backgrounds, but shade stands out as more unusual to me, because lets say you are right and she isnt a shade in a literal sense, you are still worshiping the god of murder, and would likely stab all the Uber 5 in the back just to nom on their hearts for sh1ts and giggles. I mean im a Dark Elf / Sister of Battle player tabletop so frankly im fine with Shade being in the game from a fun perspective, it just makes literally 0 sense.

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Follower of Khaine don’t fall to Blood rampage like they are follower of Khorne, the fact that the DE have the Cytharai as main religion while the HE have to other (Don’t remember the name) don’t make them all c*** of the highest order, a lot of them became DE just because they are following the True Phoenix King

Following the teaching of a Elf God (Or a Dwarf/Human/Orc/Ogre God) don’t change your personality to become a traitor, there are even some Chaos Follower that still remained honourable and/or had still good personallity trait

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