Silent snipers

Been noticing quite a few sniper shots that give no audio queue. Really annoying

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Add that to the list of silent hounds, silent bombers, silent trappers, and I’ve even noticed some silent mutants.

Definitely seems to be some audio bugs with sound cues.

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I suspect you can also add to this issue the scenario where a sniper shots at someone else and you happen to get hit, but because you were not the actual target you never get the audio que at all. I bet that wasn’t even considered during design. Same as you dodging into nets fired at someone else etc.

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Not to downplay the problem, because there definitely is a problem, but personally I’ve never really relied on the sniper sound cues to dodge them. I mean other than if I can’t see the beam because they’re behind me or something. Their aim-time is very predictable and you get a sense for it rather quickly, and also now that I think about it I’m not sure if they ever played that cue at all when you’re looking at them? Not sure tbh, I could very well be wrong. Either way I find myself never relying on any sounds against them.

But the audio cue problems in general… yeah. There’s nothing I hate more about Darktide. But today I got several games where my Void blasts just didn’t travel, like, I was shooting air! And also my first dog in ages if ever that pounced right through a full charge Void blast ignoring it, and catching me. So that’s new at least.

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