Sienna's Beam Staff is a Concern

Cheese for the whine?

Like I already said, but you just don’t mind. Bardin can stagger waves solo with his 2h Hammer and kill waves solo ridiculously easy as IB with Drakefire gun. The only strong thing about the Beam Staff is the versatility.
Would you still cry if she can kill only Specials? Bolt Staff.
Would you still cry if she can kill only waves? Flamestorm Staff/ Conflagration Staff.
Would you still cry if she can kill anything, but a bit slower than with Beam Staff? Fireball Staff.

While it is true that she can go against waves easily with the shotgun of the Beam Staff, she still has to manage Overcharge. And if you’re going with Pyromancer level 25 talent for removing Overcharge, then you still have to manage it somehow as you won’t clear a wave of Chaos minions. Skaven on the other side have a natural weakness against fire.

But before hitting the Beam Staff with the nerfbat we need buffs to Fireball staff and Conflagration staff as they cannot crit with the RMB attack. But I guess you don’t know that, because you only come to the forums to complain.

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Yes, but you said that they are “bad”. Your own words. Useless does not equate bad. You can be useless (literally without use, because you are not needed), while not bad (you are skilled while doing nothing). So I have to say I cannot follow your logic. Maybe you want to amend something you said, or?

This is only true if you don’t think Bardin killing hordes solo as strong. I think Bardin solo killing hordes as “strong”. If Beamstaff can do the same thing it is also strong, no? Killing hordes is not the only facet of function where it is “strong”. Currently Beamstaff has strong stagger, strong single target damage, strong horde clear and strong heat management with the correct build. Ergo it’s only strength cannot be “versatility”. Its awesome versatility comes from being strong at so many functions.

On top of all its mentioned “strengths” it offers utility not found in other weapons. For example you can stagger gutter runners mid air by just waving the beam at them at an incredible distance. Same can be done for infantry approaching unaware teammates: You risk small amount of friendly fire for instantly staggering multiple enemies at a great distance. The only thing I think it struggles with is chaos armor, but even that is in comparison to how awesome it is against everything else.

What are you on about? Nerfing beamstaff does not mean it becomes unplayable. Other staves have nothing with bringing beamstaff inline with other ranged weapons. There is also no need for clumsy ad hominems. It seems like you are trying to justify your position by sprinkling obscure trivia about other things while implying the other person is not aware of that. Why? How does that enhance the discussion?

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Bardin’s Drakefires ARE a problem… because quite literally he can run an entire map doing nothing but spamming Drakefires and clear it.

BUT… Sienna’s Beamstaff is the SAME problem. I can’t run through an entire field clearing the whole thing easily with My Falchion regardless of target… I can’t run through an entire field with nothing but my Volley Crossbow clearing the entire field regardless of mob or mob type. SIenna’s Beam staff… you CAN.

Ie… it needs to be nerfed. But I am in agreement that the other staves which are specialized need to be improved in their specialized areas. So weapon selection actually means something.

That’s the point… if something has gotten that far out of hand… it needs to be nerfed. And that includes Sienna’s Beam Staff. Whether that’s damage OR overcharge… its gotten out of hand.

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U want to nerf it? Remove the beam stave ranged explosion then. Leave the rest the same.

its not just the ranged explosion. beamstaff shotgun can stagger a chaos patrol on legend forever… the whole patrol…, with the heat reduction on crits it wont even overheat.
it is a BEAMstaff after all, would do the opposite; keep the range beamexplosion but increase the heat production of the shotgun to 40% of max heat, so you only can do it twice before cooling down/ using ult.
at the moment the shotgun of beamstaff is the strongest “melee” clear AND stagger option by far. forcing a sienna to switch to melee in close combat will give someone else priority for hordes, unless they are further away for the beam.

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“Manage overcharge”
sorry bud, with with overcharge on removal on crit managing overcharge is COMPLETELY redundant

what “glitch passive” on Victor?
Sorry but I really don’t know that.

[quote=“DrClassy”]
The only strong thing about the Beam Staff is the versatility.
Would you still cry if she can kill only Specials? Bolt Staff.
Would you still cry if she can kill only waves? Flamestorm Staff/ Conflagration Staff.
Would you still cry if she can kill anything, but a bit slower than with Beam Staff? Fireball Staff.

While it is true that she can go against waves easily with the shotgun of the Beam Staff, she still has to manage Overcharge. And if you’re going with Pyromancer level 25 talent for removing Overcharge, then you still have to manage it somehow as you won’t clear a wave of Chaos minions. Skaven on the other side have a natural weakness against fire.[/quote]

Have … Have you even played Beam Pyro?

The beam combo deals more damage than the lvl3 Bolt charge, is easier to Headshot with and is hitscan rather than a projectile, meaning it’s better anti special than the bolt staff.
The shotgun make an absolute mockery of hordes while lowering her heat via Heatsink.
The beam itself is fantastic CC to stagger stuff if your melee guys are getting overwhelmed or about to be ambushed.
The beam is also awesome boss DPS, in fact, it might even be the best there as well with stacking the DoT.
The beam will also stagger shielded SV and allow a max damage beam combo once their guard is broken to easily drop them.

The ONLY thing beam can’t do is long range AoE, but who cares when the shotgun AoE will obliterate anything that gets even remotely close?

I don’t know where you’re getting the idea that she has to manage overcharge from either. If you’ve spec’ed Exhaust, by the time you’ve built up to deep red, your ult is off cooldown and ready to go again and given how much of a killing machine she is, even if you’ve somehow had a really bad streak of RNG, you should have a full bar of health/temp health to vent with anyway.

I’m also not sure where you got the idea that skaven have a weakness to fire from either. They’ve got less HP than their Chaos counterparts, but there’s no special weakness to fire that I’m aware of.

I’m also not sure how you figure she can’t easily clear a wave of chaos chumps either. The more of them stacked together just means it’s nigh impossible to overheat due to heat sink + shotgun mode.

The only thing Beam staff isn’t great at is against Chaos Warriors and Burning Head will delete one every ~40 seconds (or less if you’ve got CDR on talents/gear/traits). If you’ve got a Bounty Hunter with you, it’s pretty much clear sailing from start to finish.

Beam trivialises the game and makes all other staves redundant. Being a jack-of-all-trades is fine. Being a master-of-all-trades is not.

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it is fixed now :stuck_out_tongue:

If only. It’s just anti-fun anymore.

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