Hey ! It’s me again.
Now that we kinda know we won’t have a new character, except if Fatshark does some kind of crowdfund because it will be too costly to them. Here’s an idea for Sienna’s 4th Career.
But first, some backgrounds about Winds of Magic.
Humans usually can’t master 2 winds of magic at the same time.
From the rpg books : "“Teclis realised that the minds of men were inadequate to master more than a single lore…”
But Sienna fortunately have an elf ancestor in her bloodline, therefore… No I’m joking there =p
The real question you have to ask is “Why can’t they ? Is that an impossibility ?”.
And the longer answer seems to be that it’s not impossible, but it create hazards.
Humans practitioner of several winds will inevitably “fumble” their cast, and produce Dark Magic (Dhar) instead or become kinda mad, or both.
As Sienna is already a bit mad, and she already fled colleges of magic (because she hate academics even thoses Chamon disciples, she wants to experiment), we can be sure that this “could” be a path that she “could” use if she found some others affinity with another wind, even if her bound with Aqshy seems very strong.
In terms of Gameplay, it could be great but dangerous to channel Chamon energies, as she would be able to petrify ennemies for mere seconds (that’s what a gold apprentice mostly does, and the mastering allow the transmutation to last longer). And also probably to rust armor(ed ennemies). Or to buff allies weapons (with some sort of glow).
We could have some sort of support/control Sienna but with a drawback.
As it’s dangerous to use thoses type of magic. Each time she channels too much, she will mostly create some sort of damage for her in the form of a tornado of black magic, but also around her. Think “heat system” but with friendly fire if she’s not positionned well.
In terms of cosmetics, Chamon disciples tends to use gold masks, therefore it’s pretty easy to create interestings and differents “hats”/“masks” for her.
She could use a bit of equivalent weapons she already have but without “dotting” the enemy with fire, but rather slowling them or petrify them if they take too much effect from its weapons. The fireball alternative though, would mostly cast a charged metal ball instead, which will likely go less far but damage more in a small zone.