Sienna’s Burnout (Lvl.25 Battle Wizard talent), Exhaust (Lvl.25 Pyromancer talent), and Living Bomb (Unchained active ability) are all meant to completely remove any overcharge when using Sienna’s ability. However, when using any of these right before exploding, despite all three removing all of Sienna’s overcharge, she still explodes. It doesn’t make much sense, especially with Living Bomb since it’s an explosion itself.
My question is, is this intentional? If so, then I think it should at the very least be removed for Living Bomb. Unchained already converts way too much damage to overheat (please fix this as well, 50% is insane, especially on higher difficulties, and God forbid you get caught by a special), so not having a proper backup plan is a massive crutch on a character class that’s pretty much made to be on the edge of death.