Is it possible to have fire walk stop just before the target she lands on, as opposed to phasing through the end target, where she lands just passed the target??
I was testing a weaves build, trying to put as much emphasis on her attack or grenade that she does as soon as she fire walks, doing things like revving the flail, or readying a grenade ordinance prior to using the ult to close the distance. might be a small change, but could make a big difference. general thoughts?
*might even relate to her final talent tree. kaboom does increased explosion dmg & burn dmg. maybe volan’s & burnout would do increased burn dmg, but kaboom does increased explosion dmg?
perhaps burnout could phase through at landing, but kaboom lands just before? volan’s could land just before, but only kaboom does a knockback for infantry and stagger for heavy infantry elites. either that or burnout-volan’s could do a knockback but only kaboom does the knockback in addition to a stagger for elites. not sure if any of them do a stagger to bosses, but maybe they shouldn’t. having the option to ready a grenade though w kaboom or volan’s would be a cool way to stagger the boss w ult, and then go from there. sorry if tldr
not sure if this raises the right questions or is excessive. helped me to say ‘what if?’ though
volans
stoppage: before
burn dmg: +
knockback infantry: yes
stagger infantry: no
stagger elites: yes
stagger boss: no
kaboom
stoppage: before
burn dmg: default
knockback infantry: yes
stagger infantry: no
stagger elites: yes
stagger boss: yes
burnout
stoppage: after
burn dmg: +
knockback infantry: no
stagger infantry: yes
stagger elites: no
stagger boss: no
Fire Walk lands wherever you’re aiming, or at its maximum range if you’re looking far enough. This means that you can, in fact, stop short of something if you aim it right.