Sienna - fire walk stoppage

Is it possible to have fire walk :fire: stop just before the target she lands on, as opposed to phasing through the end target, where she lands just passed the target??
I was testing a weaves build, trying to put as much emphasis on her attack or grenade that she does as soon as she fire walks, doing things like revving the flail, or readying a grenade ordinance prior to using the ult to close the distance. might be a small change, but could make a big difference. general thoughts?

*might even relate to her final talent tree. kaboom does increased explosion dmg & burn dmg. maybe volan’s & burnout would do increased burn dmg, but kaboom does increased explosion dmg?
perhaps burnout could phase through at landing, but kaboom lands just before? volan’s could land just before, but only kaboom does a knockback for infantry and stagger for heavy infantry elites. either that or burnout-volan’s could do a knockback but only kaboom does the knockback in addition to a stagger for elites. not sure if any of them do a stagger to bosses, but maybe they shouldn’t. having the option to ready a grenade though w kaboom or volan’s would be a cool way to stagger the boss w ult, and then go from there. sorry if tldr

not sure if this raises the right questions or is excessive. helped me to say ‘what if?’ though

volans

stoppage: before

burn dmg: +

knockback infantry: yes

stagger infantry: no

stagger elites: yes

stagger boss: no

kaboom

stoppage: before

burn dmg: default

knockback infantry: yes

stagger infantry: no

stagger elites: yes

stagger boss: yes

burnout

stoppage: after

burn dmg: +

knockback infantry: no

stagger infantry: yes

stagger elites: no

stagger boss: no

Fire Walk lands wherever you’re aiming, or at its maximum range if you’re looking far enough. This means that you can, in fact, stop short of something if you aim it right.

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