Is collateral important on it?
Dump stat? The whole weapon belongs in a dumpster
It isn’t very good, true. That said, I’d suggest getting at least 10 under max mobility - you’ll still have good dodge speed and full dodge count.
Mobility in general is a dump stat most of the time; It matters, but it mostly matters until you reach 51%, and every weapon can do that now.
As much as the new system is an improvement, it brought to light how pointless some of those stat differences really are.
Honestly, the weapon could probably do with more max ammo.
Dang it, I wanted to make that joke!
same
sadly the weapon is gutted / awful
takes an entire mag to even kill a scab gunner
pinning fire nerf was too much for auto pistol
This has been a recurring theme with the vast majority of weapons Fatshark designed with “crowd control” in mind. All of these had to be redesigned or at very least buffed.
Probably because they increased elite enemy count and player power to the point that everything that could be controlled can and should be killed more quickly, and then you’re left with the stuff that the weapon can’t properly kill.
I’d love for suppression to have a role in the game, but unless if granted long duration debuffs on the target, the autopistol would be better served getting inherent backstab bonuses so it’s good at something.
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