I’m a casual player loving this game and doing legend runs today in order to accumulate enough red items and red dust for all my characters. I like to play a bit of everything and try out builds that I found interesting or that I create myself.
I learned about Heroic Intervention working on backstabbing ennemies . I found this great, since I read many disinformation about the trait only working on some disablers. With a friend in vocal on the modded realm (in order to spawn ennemies at will to calmly test it) we tried to work out the conditions to trigger the temp HP buff on regular ennemies.
For context, I was using a handmaiden with the spear and shield, on a full support build with the heal share talent at level 5 (hence my desire for some temporary HP gain with the heroic intervention trait).
We found out that only ATTACKS, and not PUSHES, trigger the Heroic Intervention . We just tested it so it is true, and this fact is very sad and makes no sense to us.
If it is a bug, then it should be fixed of course.
If it is the expected behaviour, it would be great to tweak it to add pushes for the trigger to happen.
- First, pushing a backstabbing ennemy with your melee weapon should be considered as “assisting an ally” as the trait states, since the attack is still interrupted.
- Second, the icon from the Heroic Intervention talent is showing something like a shield blocking a sword attack, shield being more of a defensive item like the push is a defensive move.
- Third, the push is generally easier to pull off and interrupt attacks, which will greatly help with the trait viability.
For the build I wanted to use the trait, (handmaiden with spear and shield) the only useful attack to save a teammate being surrounded is the first heavy attack, which takes time to charge, time I can’t afford to take when my intention is to heroicly save a teammate. So since the light attacks only target a single ennemy, my only viable option is to push them.
I WANT to use the trait. But as it states, I just cannot use it effciently, as many other people state. Everybody I know call it garbage and suggest not using it at all, and that is a waste of a trait. And this is sad.
If the trait was improved or enhanced, it would have more viability and would see more play, making your build a real choice instead of being kind of forced to run another trait because the one making sense for your build does not work as intended.