for recommendation, support zealot curios build :
blessing (x3)
21% max health
perk
10% ally revive speed (x2)
12% stamina regen (x3)
12% block efficiency (x2)
30% toughness regen speed (x2)
for recommendation, support zealot curios build :
blessing (x3)
21% max health
perk
10% ally revive speed (x2)
12% stamina regen (x3)
12% block efficiency (x2)
30% toughness regen speed (x2)
I tend to always use:
+20%-21% health
+30% toughness regen
+15% corruption resist
Whatever you want to add (I like gunner resist)
I have never seen a +21% Health curio in my over 500 hours of gameplay.
Where do you get them?
dude the armoury exchange must hate u
I think there must be a “inventory level” based on what you have. Though I’m not sure if this is true or not.
I use 1x stamina and 2x hp curios with these same three perks on my zealot .
The reason being: i run the self heal feat and sometimes purposely proc my “undying” passive on a horde to heal myself (some horde minions cause corruption with their melee attacks).
As long as i do not get corrupted a lot, i can basically leave all med station charges to my teammates.
Without the selfheal feat, i think the corruption resist perk is not that great though.
You usually will not accumulate a huge amount of corruption if you use a med station once in a while.
Using 2 HP + 1 toughness curios with corresponding perks is a good baseline, from which you can further adjust to fit your playstyle.
I would not recommend going full HP on frontlines, as having at least 1 toughness curio will greatly improve your ability to trade hits. Currently I’ve settled on 300hp with combat axe on zealot, and 270 with +3 stamina when I’m using tac axe or knife, while my ogryn has 420HP, rest in toughness. Some of the tankiest ogryns I’ve met were using FULL toughness setup, as with a club, melee will pose little to no threat to you, and toughness works better vs ranged units.
I have 210 HP on both backlines, with the vet even having a +3 stamina on top. 200 toughness is plenty enough, altho I have perks for it for 230.
The rest of the perks are 3x toughness regen on everyone, with 3x revive on oggy, 3x ulti CD on zealot (double ulti, double the benefit), 3x block cost on psyker (deflector) and 3x stamina regen on vet to improve on the attrocious base values.
The only change I’d make is with the knife zealot, if I’d use it regularly, instead for fun only, which is the case right now. I’d go full HP + 3 stamina, as you don’t really trade hits with a knife, and would replace ulti CD with corruption resist, since I don’t run double ulti with.
Serious question: When does adding +Stamina make sense?
My personal feeling is that many players don’t know how to block and use pushes and push/attacks well during melee battles, or they don’t have enough stamina and run out of it during a fight and then start taking damage. So they end up trading a ton of hits (and this is where +toughness and +health can help you survive).
But stacking more stamina comes with a ton of benefits, namely that you can actually block more, push more, revive in the midst of a horde better, and of course sprint further (although the benefits there are somewhat less if you just sprint slide everywhere).
+Stamina on a psyker with Deflector and Kinetic Deflection is INSANELY tanky, and the psykers force sword push attack knocks over nearly every enemy - amazing if you have the stamina for it. But +stamine feels good to me on other characters too.
I guess it’s one of those cases where avoiding damage in the first place is the best approach. +Stamina can help you avoid melee damage entirely with a good use of blocking and pushing to control the space. And you can mostly avoid ranged damage if you just play with good positioning in the first place. +Stamina can help you break out of getting corned by having a lot of pushes.
Anyway - I usually run at least one +3 stamina curio, but on some classes like Psyker I’ll run 2x +3 stamina curios.
Only thing I can think of that having high stamina would matter is the Veteran’s Deadshot ability.
But the harshness of the stamina drain being percentage based means having high stamina does very little to prolong the effect.

But I have seen Psyker’s do ridiculous things by baiting a demon host so a Zealot can bonk them with a Thunder Hammer.
Conceptually, making a build that maximizes how quickly and flexibly you can max your toughness is good, because at max toughness you take zero health damage. So only engaging when at max toughness (again in theory) is the way to go, and if you have ways of quickly keeping your toughness maxed then you’ll be quite strong. + Stamina can give you tools and buffer, especially in melee, to avoid damage and let toughness regen.
Stamina I tried…
But let’s be honest… i dodge more than I block and when I need to block I have yet stamina
No cause it is a % of your stamina. You can have plenty of stamina, it won’t help you to make it last longer.
+21% HP can be found on curios with 78-80 base rating. It is the most restrictive ceiling curio currently, since +17% toughness can be found on 77 rating curios and +3 stamina can be found on 76. You literally have to hawk for months for these. I just unceremoniously found a +21% HP with 30% Toughness Regen the other day as I booted my computer and swiped it with 3 minutes to go til the refresh. Ogryn (the character I play the most besides Zealot) has bricked the most 21% curios of all, which sucks from the min max perspective he’s gaining like 3 HP per %. I’m still using one that’s 19% because it has 3 T4s that are relevant to me…