He really good use a bit of toughness dmg buffs especially against shooters, I really would like to see him, being a tank like he used to be. Now he seems like slow moving zealot, without the combat power or the staying ability.
The shield… and pool noodle… for the love of god, we need a bull-butcher cleaver variant with it. I hate the shield. Now with the added nerfs to his toughness, the shield is even less useful. Him being so slow and especially with the shield. I think he could use a bit more mobility with them or at least more toughness.
Thrust with Pickaxe; it should start earlier, as now with heavy attacks its seems to fire, after a really long time, especially with Branx.
Where are all the 2-handed weapons for Ogryn, could we get a bit more love to the big man especially when it comes to his melee weapon variety. Its just clubs, where are the bladed weapons, the bread and butter of the game (IMO) that provide the visceral and fun experience through out the game, on all classes at least for me.
He is supposed to be powerhouse, but seems to me he is downgraded to being barely a playable class. Really I would like to see some buffs, to the ranged dmg from shooters he takes as he is supposed to be a 3-ton powerhouse. Mobility I can lose, but at least make him tanky, now he is more fragile than a zealot with martyrdom not cool…
Perhaps we could get a new class for him; that would introduce an armor system where, each block lost, would mean more toughness dmg, but you could find different pieces from enemies. Like the ranger in vt2, with the ale buffs.
Really just would like to see him being more impressive in terms of toughness, he seems very fragile, considering the added mobility of zealot and his power in melee. The Big Man could really use a roll back regarding the nerfs to his toughness.