First off, LMB is your attack button. It doesn’t matter what you do in the game, you will always “LMB spam”.
Secondly, “look how cool you are and what you can do with something I consider to be bad”. ![]()
Seriously, though, you need to be a little more careful with the nuance in language. I never said these things are outright bad. I said they are undertuned to various degrees, which means performing mediocre, not being especially good.
I can list of the top off my head a big con with every of these items, but if you are a veteran of course you can make them work with the right investment, a godroll and good Blessings. And no, the others that perform better than them aren’t broken.
You’re tired of the bandaids and buffs, I am on the other hand tired of elitists and their mindset of “if I don’t need 3 hits to kill the most basic, weakest enemy, then it’s too easy a game”.
Anyway, what is undertuned with each of these weapons in my book:
Chainaxe → Slow and cumbersome to use, gets stuck in enemies making it even slower. has no meaningful difference to the Chainsword other than being a straight downgrade to it
Clawsword → Too weak in damage, needs many hits to even down Poxwalkers, it has issues dealing with specials already
Eviscerator → Lacking in cleave. It’s a slow, heavy-handed two-hander. It should cleave more.
Helbore Lasgun → Should have some extra penetration against Poxwalklers / Infested. It is a laser sniper gun that charges it’s shots, the player should feel the impact
Infantry Autoguns → Runs out of ammo way too quickly and has too small magazines - For that fact it also comes with weakish damage and no armor piercing. FeelsBadMan.jpg
Recon Lasgun → Low ammo pool diminishes a fun weapon in concept into something worthless in practice. The damage is also weakish, but that’s fine. It just runs out of juice far too quickly. As it is a Lasgun variant, it should pierce armor a tiny little more, if just by 5% points.
Shovel → Similiar to Clawsword. It’s weakish and also lacks cleave, both. It’s a fun defensive option, so it shouldn’t grow in strength. Make it cleave more or give it more push strength.
Slab Shield → Should be God-Tier of CC or Cleave for how cumbersome it makes you and for how little damage it has, but feels strangely limited in this regard.
Surge Staff → Too few Max Targets at full charge. Make it possible to zap even more enemies, maybe at the cost of increasing charge time further.
As for the game being too easy: It would be a start if things like Poxhounds and Muties and other enemy types wouldn’t get a nerf just because people demand it. Unnerf Poxhounds and Muties first.

