I won’t say about everything, but IMHO evi and chainaxe is a very effective weapon. It requires a combination of a push-attack and light/heavy attack according to the situation, so as long as you can keep the rhythm, you can hold enemies away from you.
I think one of the problem with the “weakness” of some weapons is that players don’t want to deal with game mechanics like push, push-attack, combination of light and heavy attack e.t.c That’s why “majority of the game” prefer weapons that works by just multiple LMB clicks and prefer blessings like BM which further simplify such use.
I prefer weapon like that. Not cause it is simple, but cause it is reliable. I don’t want to have to always wonder what will be the move if I want to do an heavy attack.
I understand that it comes from VT2 and several loved VT2… and I hated it, so much, that you can’t imagine it. Such thing, the attack chains, is one of the things I hated.
BUT… let’s be honest. I’ve never seen one player with Evis having a great score cause of the evis. What is true is that players that use evis are unicorns. You met one sometimes…
I would have love to play the evis… but the attack chain is really bad. I understand that you have to push, light, heavy etc. But, until we get an evis that has reliable attack chain… well evis will be still a big no for me.
I hate the judgements like a weapon does not require skill cause you have just to click LMB. Let’s be honest… if there was only weapons with attack chains like the evis, I would have not bought this game… And I would not be here, and I would have hated the game as much as I hated VT2… no let’s stay honest, I would have hated DT a little less than VT2…
Honestly, I believe you. I just play Devil’s Advocate here and go by my experience.
As I said, I have no full setup for a good Chainsword, because I never had a godrolled one.
Looking at the possibilities, I’d say Shred + Rampage would be the Blessing combo to get the most out of it.
Feel we’re going a bit off topic but honestly the only buff I could really think off is a rework to make it less clunky to use, or better without headtaker always being active. With the light attack doing 2 separate ticks of damage, but not on cleave it should be a single target shredder. Again I probably shouldn’t ve talking too much about it as I’ve hardly played it, but I’ll see if I can get a good rolled one on vet or zealot and see how I feel with it.
I have one rolled like that and in my experience it preforms worse than the Eviscerator, just based on damage. The extra mobility is amazing but thats about it.
I understand that. I meant that the low popularity of some weapons does not always mean that they are weak. And just buff this weapon may make it more accessible for players who wants to play simple, but also make it OP in hands who use it in the right way.
You may hate it but it’s true. A combat axe does take a lot less skill to use than something like a TH or Chaxe. I think it’s good to have easy-to-use weapons in the game, but some players unlike yourself like the more complicated weapons. For me, the problem comes in when more complicated weapons offer less than simple ones even when you are really good at using them.
I think the biggest issue is all weapons need 2 things.
Good damage most of the time.
Feel good to use most of the time.
TH feels bad except when you smash ogryns in 2 shots on dam and one shot specials.
Heavy sword amazing but you need to run with some AP range weapon/zealot or crushers are near impossible to deal with solo.
Caxe is great if it’s got BM and pretty good without it since having tons of dodge and high ST, AP and stagger.
Tax axes are also great just not as good as Caxe
Evis just feels great until damnation makes movement the most important thing.
Devil claws just kinda suck since they don’t have good damage even if the move sets pretty good.
Vet Shovel move set feel great to use but hits for 1000 stagger and 2 damage that makes the run feel sluggish after hitting specials for 10 hits.
Chain axe is good for the damage but the move set sucks compared to normal Caxe and it drags on enemies every single hit so it’s kinda annoying after doing it for 30 minutes straight.
Csword doesn’t quite feel that good move set wise or damage wise.
Every zealot main ever just died a little death on the sight of this topic. First they massacred our flamer boi and now they’re going for our melee toys.
I’d rather have them introduce more weapons and classes before they nerf the only melee weapon that i got a decent roll on in 200hours of playtime
That’s not a tirade… If, and I say if, weapons with BM are nerfed, you will break the balance between weapons.
An heavy sword cannot be OP cause… well it has a weakness against carapace.
The only weapon versatile like combat axe is the PS. So, if you nerf the CA, you need to nerf again the PS.
Actually, the only weapon that I think is really too strong is… the bolter.
I agree on this… the question is “How can it be designed?” and without nerfing it.
When you read the thread, several want to nerf it.
I will be honest… Actually I use a CA without BM (in damnation) and that’s just fine. I like the power that gives me the 2 blessings I have chosen but, off course it is a trade off. What I give up by not using BM is the efficiently against hordes. But what I loose against packs of enemies, I get it as more power against enemies that are not in packs.
When you think about the missions, hordes spawns are not happening so often. Also, you can, as a zealot, take something great against them, like a flamer .
But actually, I play with a shotgun and a CA without BM or, cause I was lucky enough, my first good heavy sword + boltgun (and that’s why I say that bolter is really extremely powerful, cause I tested it).
About the design, I think that they could have put a number of swings that depend of the tier:
BM T1: BM works for the swing were you cut a head and for 1 swing
BM T2: BM works for 2 swings after the weak spot kill
BM T3: BM works for 3 swings after the weak spot kill
BM T4: BM works for 4 swings after the weak spot kill
But… what I describe here is:
a huge nerf for a tactical axe
not really changing anything for CA
So, changing things for just changing things is not really needed (because you could also nerf things you did not see).
The Heavy Sword is also good, but it’s also overperforming because of two overtuned traits
The Ev is a meme.
Chainsword is kinda meh and doesn’t have any blessing that pushes it into overdrive
Chainaxe is stickier than cheese fondue.
TH is niche. (Lets not talk about the other knock down stick haha)
Combat knife underperforms damagewise and has no good blessings.
Catachan has absolutely no armour pen and pretty garbage blessings (heavy sword gets damage bonus, light sword gets impact? what?)
Axes are in a category where their damage is good enough vs everything to be noteworthy.
And ONE blessing at any tier lets it deal with the weakness the weapon had in previous tide games: enemy density.
All in all criteria for weapons selection (imho):
-Dps
-Mobility/safety
-Ease of use
-Access to armourpen
-Horde clear
If any weapon has all of those 5 criteria at once, I would consider it overtuned.
You could rank those 5 points between D and S tier.
PS
DPS: S-tier
Mobility: C-tier (balancing factor)
Ease: A-tier (used to be S, but requires cicler, would drop even further without it)
Arpen: S-tier
Horde: S-tier
I’m going to use the zealot maul as comparison:
DPS: C-tier (this thing just doesn’t hit well)
Mobility/Defense: B-tier (slow weapon, with slow movement, low dodge range)
Ease: C-tier (complex combo chains, self stun, etc)
Arpen: C-tier (meh)
Hordes: low A-tier (things are better dead than taking a quick nap on the ground, good CC weapon nonetheless)