Shooting is objectively bad

Aiming down sights has to point where the bullet is going to hit, but it doesnt.
Neither does the crosshair represenat the actual accuracy.

The gun should never move relative to the center of the screen, the screen movement must represent recoil and the bullet must hit the center always.
And what’s the point of a crosshair if the dot alone is just as (not) represenative of the sway?

Not to mention it looks and feels awkward when the gun turns almost 50 degrees from the target and bullets curve when they leave the barrel. Damn, the hit/killmarker is a better crosshair than every last one of them in game.

Have you ever held something that desperately tries to escape your grip? That’s how the guns behave in this game. It’s especially problematic because only some lasguns have actual scopes, everu other weapon has a rediculously thick iron that takes more screen space that the sway itself.
You can look at the popular shooter games and say “Well, you’re clearly wrong cause they all have this type of shooting-” No. They are so popular because they have gambling.

I’m claiming objectivity and you can’t change my mind.

Then do a better job making your case.

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You’re here to change our minds, not the other way around. And you’re not doing a very good job.

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lol. Typical stuff. Reminds of Matilda. So One-dimensional and one minded.

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Nice pic. And people take it so close to heart every time. Like - “NO TIME TO EXPLAIN, I HAVE TO PROVE I’M BETTER THAN THIS PERSON” And just do the exact same thing.

there are infuriating issues with phantom hits and such, sure, but to say that it’s somehow connected to the gunplay is an awkward step sideways.