mentioned it in another topic, but yep, this is a prime example of why Ogryns die in my team all the time.
Somehow the players get absorbed into the brainless meathead role instead of playing as a team where everyone can fill a role.
while veteran deals with shooters, psyker provides control and zealot does zealot things, ogryn can prevent melees from getting close.
granted, there are cases where rooms are filled with ranged only, but hey, thats when a melee-focused player has to take a step back and wait a second. same the other way around when a room is filled with melees. send in the big guy, while i shoot stuff at his back.
There seems to be alot of buggy behaviour where shooters tend to fire like 2-3 volleys more than they should and honestly they way they still seem do ignore the fact that you are smacking them in melee needs to be fixed.
Shotgunners can be some of the more annoying enemies to deal with in melee but those also are the enemy types which seem to frequently ignore the fact that you are in their melee range smacking them.
Toughness breaking also stunning you for brief period of time just needs to go away and i have not seen a single person who enjoys that. (There also seems to be no window of not getting stunned again, so gaining bit of toughness and losing it again can effectively chain lock you)
At the end of the day i can still realibly clear 4-5:s with ogryn. To me it seems like most of the people playing ogryn especially the shield variants are just not actually doing anything useful with it other than standing behind it.
No he can’t. Mobs spawn from all angles and you have no taunt. You can wail on the enemies coming from one direction until the damage dealing classes finish their enemies and help you clean up yours xD
You play Ogryn as a backliner? Well gee not much of a backline when you have to charge through your team to get to the enemy.
As a bonus, knocking enemies around just makes them harder to kill and potentially target other players who didn’t expect enemies to just run around the Ogryn.
You don’t have the ammo capacity to stand behind your dudes and shoot hordes or the trickle of normal enemies coming in either.
Ogryn can be fun, but does not work as intended or as you describe his gameplay.
Currently in all situations you’d be better served having an additional veteran on your team on higher difficulties.
Veterans killing potential is greater in both melee and ranged combat, he can deal with specials, bosses and elites, with his unlimited grenades he can dish out all the knockdown that is needed as well.
While you as an Ogryn are fruitlessly wailing on enemies, staggering them a bit, other classes just straight up kill the bastards.
well, i cant argue with that. Ogryn needs a bit of love.
waiting for the enemy to come to you is still better than rushing into a room filled with shooters, expecting to not take any damage and being able to whack them one by one.
thats not how this works^^
thats why i personally wish for a feat that would allow my Ogryn to draw more fire towards him, so that i can hold up my Shield while my Team can deal with the rest. So basically the opposite of Camo Expert.
this part you have to explain…veteran can only regen 1 grenade every 60s (or was it 90?). Ogryn is the one with the 20 or so Grenades.
Bonus beeg boi shaming near the end. Worth noting with the bulwark I was prioritizing keeping confident strike chained over killing. Specifically picked a ‘general’ clip over a ‘perfect’ one from a random run I just did.
Again, the point is that ogryn can handle situations fine. You have various options to do so, from knocking them down with your ranged, slapping them around with your weapon specials, straight up tanking them with a shield ifyouhateyourself, using your extremely strong toughness regen via confident strike and a cleaver to survive and kill them, general flanking, and knowing when to soak a hit with your health to get that toughness going again.
I disagree, on higher difficulties it all depends on yours and your team setup.
If you do not have someone designated to deal with range like Vet, you have switch things up.
Take a stubber or rumbler, heck even ripper is ok for mid-range.
I know if you join a game in progress you do not have much to say, I’d pick a load out that helps you deal with both ranged and close-quarter foes.
To be fair, all classes ae vulnerable to a death-squad when out of high cover, despite Ogryn being the biggest target.
Not saying this shouldn’t be tweaked somehow, but in all tides games as well as in L4D before, gameplay is about dealing with threats, if your team is good enough and equipped to do so, you will be fine, if not, well you may get lucky…
That is true, but then again, if I land in psyker/zeal/ogryn lobby on my Z, then I usually switch my flamer for a bolter or MkXII, just as I played Power Out Heresy with Autoguns and Lasguns for a light source.
I know there is an arguemnt, but I want to play this setup etc. Then again if that is the case you can run that on T3, if you go higher you should optimise a bit, on Damantion I 'd say that is a must.
Of course there are ppl good enough that can run it whith basic stuff, but for average player, your team comp, peronal traits selection and weapon blessings start playing a huge role.
For example if you are an Oggy with ripper, have a Born in Blood blessing (Toughness regen on close kills) then you may actually want to charge in to ranged enemy group and mow them down fast.
Just an example, but I am sure you get what I mean.
I’ve had the patience to watch the first minute of that video (sorry but not sorry, you cannot fault me for not feeling like watching some guy’s gameplay), and during that time you have never had the main problem that I have with ranged enemies in this game, them being spread out over a large area. You’ve always had all of them in front of you. Dealing with ranged guys inside a tight corridor isn’t an issue for anyone.
If you’ve let various ranged enemies scatter to the four winds, you’ve (/your team) already screwed up in the first place in the vast majority of scenarios. Your top priority should be forcing them into melee prior to them engaging, and if they’re already aggroed/there’s not a safe way to approach you should make it your top priority to suppress them/knock them on their butt with ranged so you can either approach or they can get picked off.
There’s no one size fits all solution to every scenario, and if you’re just going to cherry pick anything I bother digging up from various clips as not being valid and insisting ogryn can’t deal with things then you’re clearly not looking for discussion, simply validation for your complaining.
You don’t have to watch the videos and whatnot, but it’s getting extremely tiring how you seem to not be able to accept you just might need to flat out get better.
If we’ve “let” them? That’s how the encounter often starts, there is no room to not “let” them scatter.
That’s what I usually try to do but it’s difficult when I get shot from X different directions at once.
Kind of. Usually I am up for a discussion but this is one of the cases where I am just right and people arguing otherwise are wrong. It’s rare but it happens. Edit: from my perspective it is you who tries hard to look good instead of just accepting that the game’s rigged.
I’m no master of Darktide, I could be better, but in a situation like “my character is mainly melee and gets punished for it by having to deal with bazillion of spread out ranged enemies”, there isn’t much room for “git gud”, it’s bad game design that punishes me.
Edit 2: also, good for you that you have a good melee weapon with Confident Strike. I don’t have one. Maybe I would if the game had complete crafting system…
I am sorry but if you are set up for melee then you cannot deal with ranged, that is kinda self explanatory. Either set yourself up to deal with both or let the team do that for you, while you deal with other threats.
I mean hey, ranged groups are annoying for any one character if focused, but these are neither gamebraking nor invincible.
And yet it’s clearly very much possible to deal with it, since I do it constantly. So no, it’s not a matter of being ‘right,’ that’s pure arrogance. Calling it ‘rigged’ is ridiculous. As I said, I do even agree that shooters need adjusting. But sitting here whining and claiming you’re the end all be all and right despite it simply not being a factual thing is absurd. If you want to say you just disagree on ogryn needing buffs (I think his feats need adjusting so there’s more viable options for sure), fine, but you’re insistent on your opinion being fact, while I am arguing for actual objective facts. (IE: It’s possible to deal with these supposedly ‘rigged’ scenarios)
Groups of ranged enemies tend to spawn in clumps of anywhere from 3-12ish. (12ish being a patrol, usually accompanied by various elites) If they’re already all aggroed and spread out throughout the room then somebody pissed them off in some manner, be it shooting in their direction (sight lines matter) or simply getting too close. If you hear horde rumblings expect them to get pulled as well and either prepare to deal with it and jump them to burst them down first or back up out of their line of sight.
Then shoot them. Ogryn is a hybrid flex character, not purely melee. No character is. It’s genuinely frustrating reading what you’re saying because you do not seem to want to genuinely improve, simply blame the game for everything.
So do I, it’s not like every single spread out bunch of riflemen ends me. It’s just that the process is frustrating and punishing and not fun.
Said right after I myself say that I am no master of Darktide, sentence which you even quote afterwards. Mkay.
Yeah, and? Nothing I can do about it, it will happen even when playing with a group of coordinated friends, let alone with random players.
Then give me a gun that can reliably deal with thinly spread out riflemen. GG is good but has low clip and long-ish reload, heavy stubber will not hit the wide side of barn unless you roll a really good one, ditto for ripper, Knockback doesn’t need a comment, Rumbler is good for clumped up enemies but not for when they’re spread out. I don’t have Vet’s lasgun (nor do I want one, now that would be an un-Ogryn thing to have) to quickly pop half a dozen or more heads.
I want to improve as much as the next guy, but this specific situation, thinly spread out ranged enemies, is simply something that Ogryn does not have a good way of dealing with. The only ways he have are either un-Ogryn and possibly detrimental to the team or punishing for the ogryn.
Yes, I can just hide behind a corner and wait for the rest of the team - assuming they have ranged weapons that deal well with spread out single targets - to do that for me, but primo, that is boring, secundo, that is un-Ogryn, and tertio, if they don’t shoot at me then they shoot at them, and other people getting shot up instead of me is not that good of a trade.
Well you can also charge in and force that specific group to switch to melee, while hoping the team will cover you from the rest.
As said before I get what you are saying adn understand the frustration when it happens, but this is Darktide adn we have ranged enemies as well as we can dish out some good ranged punishemnt ourselves. On higher diffs you have to prepare and then adapt during the mission.