Shield stormvermin are tedious to fight

Dont mind me just reviving dead post here :skull::nurgle::nauseated_face:.

I just found another reason why they are annoying.
Their tiny wooden shield can block hero abilities.

They can completely block and ignore Krubers Valiant Charge or Victors L&L.
Not only they take no damage, they wont even get stagger and open their shield after these abilities.

Ok even though I am using Kruber to perma stun every boss in the game, maybe these stormvermins are really tough :sunglasses::skaven:. But Victor? That hand cannon :gun: has bigger spread than their shield is and it can take half HP from Stormfiend :skaven::rat::fire::cloud_with_lightning_and_rain:. I doubt that tiny wooden shield :shield: can survive this, not even talking about the :rat: rat behind it . :woman_facepalming:

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So easy to kill shield stormvermin with the beam staff. So hard to get teammates to stay out of the &%#$ way so you can actually beam them.

Totally unfair and boring… also shield breaking weapons need too hit.

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I have no idea why any of you have problems with this… I can only guess you’re playing some ranged character.

I just chop right through them with either the Falchion or Axe. Without even using the Flail.

I know Kruber lays waste to them with his Halberd.

I actually love to see them if I’m carrying any of those weapons, I consider them completely fun to just destroy.

Heck I can mow them down with Charged Shots from the Volley Crossbow or Brace of Pistols the same way. Sure it blows a lot of ammo, but wipes them out,

  • a great number of weapons can’t deal with them;
  • shield breaking weapons, like halberd, need too hit;
  • shield’s hitbox is just a fuc*ing 180° wall… attacking from sides is useless; ranged weapon is useless;
  • a great number of actives are useless: footknight’s charge doen’t break guard; a full charged huntsman’s arrow (with active) doesn’t pierce;

Fighting them when lonely are just boring… when they spawn with a crowd, melee pg with crowd control weapons can’t inflict rapid damage, ranged pg can’t aim to their heads…

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Honestly dont think this is supposed to happen.

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Because this topic is still relevant, i don’t see a problem in revieving this post.
Here are my thougts on Shielded Stormvermin (SSV).

I think the savest way to fight them right now is by spamming light attacks at them. That way they get constantly stunned and don’t get an opportunity to attack. Eventually they let their guard down and you can damage them.
Of course if you try to go for back attacks, you might in some situations defeat them faster.
But:

  • Often you can’t go for back attacks because of other enemys.
  • As long as other players attack them, they get pushed arround, making it really difficult to get behind them.

Now you could argue that people should just stop spamming them, but:

  • that means you don’t stunn them and give them an opporunity to attack.
  • Sometimes you are defending yourself against other enemys too and hit the ssv just by accident or because you want to stun them.

I think as long as frontal attacks are the easier and less risky solution, fighting ssv will stay boring like it is right now.
So if we want to make fighting them more interresting other tactics than spamming them must get more viable.
How:

  1. Frontal light attacks shouldn’t stunn them. (Makes spamming attacks less viable.)

  2. Their block angle should be reduced so you can attack them from the side. (Makes flanking them possible even if they are in a horde. Rewards good awareness or communication.)

  3. While a ssv is striking they should only be able to block attacks that come dirrectly from the front. That means, if you dodge their attack to the side, you will be able to hit them for a brief moment before they turn towards you. Of course that’s quite difficult to do because you would have to charge youre attack while youre dodging. That means if you fail with youre timing you will get hit. (This also rewards teamplay like point 2. Also it makes fighting are ssv without comrades more interresting. )

My solutions wouldn’t make them to easy to defeat and also wouldn’t take away their function as cleave stopper in hordes. They would just give a more interresting way to fight ssv’s

So thats my opinion. What do you think?

Assuming you can’t cheese them by killing when not aggroed, climbing, facing away. It’s still easier to 1-2 break guard 1-2 headshot.
I’ll usually clear every other enemy first because SSV has insignificant attack. It also makes it easier to just mob them in the cleanup.

Agreed

It’s already quite easy to flank them with +movement speed or +dodge

I think that maybe they could give them a vulnerability window in their attacks, however to balance it out I think they should charge their attacks faster and also use more their shield bash.
In 200+ hours I think I’ve been hit by a SSV attack maybe once. They are weak.

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in honesty, if ANYONE should have at least an unbreakable shield (not guard, SHIELD!) it shouldn’t be the Stormvermin, it should be the Chaos Warrior…then again…imagine how that would be…

While youre already on it, could you revive my old posts too? :smiley:

The people in this thread who are trying to lecture others on how easy it is to kill shielded stormvermins are missing the point entirely.

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I honestly don’t find them that difficult. Do a block push attack then a heavy attack, gg. The push and follow up hit break their guard then you hit them with the next attack. With a glaive for example, the follow up heavy is normally enough to 1 shot them…

After many months of fighting them:

  1. Push them until they spread their arms and their shield moves out of the way. This usually takes around 2 pushes.
  2. Heavy attack, aim for their head.

Repeat until they are dead.

It can still take forever sometimes, especially if you are fighting other enemies at the same time as you probably will be. If that happens kill everything else first, then the shieldvermin last.

It’s not that they are that hard to fight. They are just tedious and counter-intuitive, considering shield-breaking weapons cannot break their shields. Simply not an engaging enemy to fight that is just a roadblock to the game’s overall flow.

3 Likes

Yap. I completely agree with you @guoh. I find them most annoying enemy in the game. Not difficult at all, just annoying. It takes some time and 0 brain effort to knock them off.

I would change the setting in a way, that you can still headshot them when they are moving, but much more difficult to actually hit that small part which is exposed. I’m always ranting to myself, when I give them 3 or 4 spot on headshot (with drop off calculated), that hit the small helmet part, but game registers that as shield strike. Okaaay…

GAME, REGISTER TAHT EFFIN HEADSHOT, PLEASE, FFS. Redicolous.

When I played ELF shade a lot, coming out of shade (behind them), with vertical hit or horizontal backstab strike, I always hit that ‘‘Trash bin’’. Never could take out a shield storm with ‘‘Shade critical hit’’. Then a guy tells me, I have to be standing right behind them to kill them with shade crit hit.

DUDE I’M STANDING EFFING 100% BEHIND AND THIS SH!T NEVER REGISTERS FOR A KILL. It just always plays the sound like I’m banging a trash bin (hitting front shield). The only thing that worked for me was, getting two front power strikes to the body, for them to spread their arms and shield, taking a bow and serving them right in the head. This worked, but lately I was getting shield strikes even wit that. It seemed to me, like they disabled this ‘‘quick kill tactic’’, and made them even more annoying to kill.

There were also instances, where I’d make them spread their shield, then hit their head couple of times (to get that cracking watermelon sound), still no kill… :smiley: Umm, game maybe it is time for this strom to go, what do you think?

Game: 0 damage registered, ZERO DAMAGEEEEE, YOU CANT HURT US, WE ARE SHIELD STORMS!!

:smiley:

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Whats issue?
Start spining power attack pattern, and you wiil catch him offguard, hit him with power attack while moving left, then another attac while moving left, for third attack he woud be exposed

In all seriousness, you should be able to shoot them in the face over their shields. It’s cool that handguns ignore shields completely, that’s their shtick, but it’s counter-intuitive that their clearly exposed head is auto-blocked by their rather small shield. The funny thing is that headshots even register, you get the headshot sound and crosshair effect, HS-headshot-talents proc, but it does nothing.

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I just thought it would be interesting if they had two different stances:

Shield Wall stance in which they are like now but with different animations (head lowered behind shield), their movement is slower and attack range shorter.
But when they are close or simply brave enough they change to an offensive stance, faster but headshotable and more narrow shield arc.
Something between the current SSVs and regular SVs.

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Also it makes no sense that shielded SVs are master blockers while their brethren with polearms can’t parry a thing at all.

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