There’s no defending it.
This game’s combat system is already really rough around the edges; ranges, timings, attack hitboxes, a lot of it is bad because it’s so weird. That’s not the whole story. So we allow some slack there for the other things this game does. This is not an esports game. Alright, but it’s already pushing the limits of reasonable on some things, however, on shields, especially with Dwarf, it just goes way beyond that.
With Dwarf and a shield, it is a total crapshoot fighting while moving backward. Dwarf has no range on his own hitbox. You have to be only moving forward (which is not possible), otherwise you trigger the game’s chase mode and then you’re totally screwed with how they attack you.
I don’t know if shields make your hitbox bigger, but I really think they do. I think this is how you made shields draw and wall. Well it’s not a good method or at least not how it’s done. I do know that Dwarf’s hitbox is bigger on its own. You have one character who is on a different playing field than the one the game is balanced for which the other four classes use.
When playing with a shield it stretches what you’re seeing on screen to broken territory.
It’s easy for this stuff to get mishandled when you have a load of children yammering about skill and so on. Noise entirely amplified by the bad balance all over the game earlier on, which wasn’t recognized at the time, and of which much still exists. When it doesn’t work, it doesn’t work because it doesn’t work right, not because it starts to after a lot of practice.
It’s just bad.