Hi Fatshark, please read this (I also did one on the steam forums so apologies if you’re seeing this twice)
Dwarf’s Shield Push chain attack (the follow up that you do if you hold the push input), isn’t really better than anything else you would do after a shield push. More importantly, it is actually a liability to even do it. It happens too quickly after a push, leaves you open, interferes with your rhythm, and generally whiffs due to Dwarf’s short range and the attack’s own faster speed.
I’m not asking for a buff, but rather anything else other than this useless option that is actually more trouble than it’s worth. Invulnerability on the attack might be the easiest way to improve it, but I do not like the attack itself very much. I think it would be nice if it had high cleave but low damage. I think a cleave hit on three base horde rats would be good, killing at least two. When the attack hits the next level of regular rats without shields, I think a kill of the 1 and another single 0 would be good, with at least a stagger of one more 0. I think it makes sense to have the attack mostly useless against any kind of armour (including small shields) to preserve balance.
Currently I see two uses to a dwarf for this attack.
First is when you are walling a dense horde of at least two or more waves and a push won’t cc enough and any kind of offense could result in an instant down. I think it fails in this case because of the basic fact that this attack leaves you open. It’s far better to backdash immediately following the shield push and do anything else, let alone not dropping your shield at all.
Second is for those times when as a Dwarf you are essentially trapped behind your shield because you have enemies at different distances from you, and clockwise positions. Due to the Dwarf’s high aggro and large hitbox, lowering your shield at these times to do anything can mean an instant ding in the time it takes you to carry out whatever action you were taking. The follow up attack’s whiff tendency and bad rhythm usually means a wasted push, which leads to more blocking or another push and burning more stamina.
I thought that this attack was safer so I started using it more this past couple days but today I got hit each time while doing it twice within a short time, and downed. There is just no good use for this attack. It’s just far better to use a push to set up stronger initiative and better positioning for anything else.
I think you could use this attack to solve the major problem with Dwarf which is that doing anything with it carries very high risk without strong initiative or when enemies have bad positioning to you or combinations of both. Other classes which can just stay relatively safe behind their light attacks, have much more mobility, smaller hitboxes, and less aggro don’t really have this problem.
Shield Kruber can operate with more freedom than shield Dwarf. I’m guessing this is due to Dwarf’s naturally larger aggro passive and hitbox being added to the one incoming with the shield.
Kruber’s Sword and Shield is a fun weapon to play with. The weapon as a whole is very nuanced, fairly effective when built and used well I think (still building Kruber), and just a blast to play. That has an excellent push follow-up which fits perfectly into that weapon and is a good fit within his moveset. Given Sword and Shield Kruber’s decreased effectiveness against armour from Dwarf’s, I think it’s good that his push follow-up is helpful with armour. It’s also acceptable against creeps due to its range as it doesn’t whiff, but I don’t think it’s made for that.
Sword and Shield Kruber is much more effective against hordes than Dwarf, due to a combination of his speed, range, decreased aggro and hitbox. It’s good that his push follow-up helps with with what he’s weaker at.
I think Dwarf should have the same treatment. Make his push follow-up useful against multi-enemy situations.
Hammer and Shield has this same problem but I don’t think it really matters because that weapon plays differently and you mostly just spam heavies all the time.
I haven’t played much of Kruber Mace and Shield but its follow-up looks like it might just be another like Dwarf’s. I don’t think it matters though because again, like Hammer and Shield, Mace and Shield is played differently and is just about cc.