this is the peak delusional elite player “game too ez” brainrot. Probably even on par with the brainlet who whined that heavy sword and THS are op lmao
This is the “pick me” mentality.
“I’m so good we need to gatekeep the builds I play so noobs don’t easily perform at my level”
What’s the point in having a personality or interesting opinions or suggestions when you can just say “nerf __” and someone else will applaud you here on forums for your unwavered bravery and intricate view of the balancing.
As for why FNP Shield shouldn’t be nerfed, it’s extremely selfless build where Ogryn sacrifices half of his damage so that his team succeeds. FNP Ogryns usually finish last on the team in terms of scoreboard, unless one of the other classes is played by a weak player who doesn’t use his tools to full extent.
Without good teammates you will still easily get overwhelmed if enemies don’t die fast enough, this is why Shield Ogryns like playing with good Vets and Psykers in my experience. They need someone to pick off distant targets, because as soon as you remove your shield to snipe that special or Reaper across the hallway, you lose your advantage of extreme tankiness, because one Gunner will drain FNP stacks in seconds.
I just think it’s bait
I really, really hope it is. Because of all things, we don’t need nerfs for one of the few builds which showcase how great of a teammate you are, rather than 90% of other builds which are pure selfish DPS counters.

Sorry for the animated gif (soft g as in Jif PB which it was named after) meme, but it was warranted here…right?
i like its push attack heavy 1 ‘combo’, especially paired with brutish strength and attention seeker, i love aggroing and debuffing everything
i also do like half agree with OP, shield ogryn is my ‘comfort carry’ loadout i use when i feel like making aurics easier on my teammates(i dont play havoc), or just easily solo carrying it if they all die ![]()
well… its easy until a trapper gets me from a BS angle ![]()
The highly skilled and incredible decision to charge through gunners is an incredibly high skilled maneuver that involves- oh I just held block and everything shooting at me is now going into melee. Well, even then sometimes they still keep shooting, so it’s very difficult to figure out how to navigate- oh I just taunted and everything took a light stagger and is now forced to retreat and reapers are stuck in their stupid reload animation for all eternity. Oh well, nonetheless!
I only played ogryn during 1.0 and it was definitely one of the easiest experiences in the game at that time. The initial ogryn buffs were definitely much, much stronger but I wouldn’t describe it as an experience defined by finesse, you had tools that turned off the situation just as well if not better than smoke nades.
the reality may be that ogryn as a whole has a skill floor far higher than most other classes on havoc but shield ogryn puts it on par with them
if some gigachad plays non shield ogryn a lot he is naturally going to feel that the shield is for toddlers
this may or may not warrant rebalancing because it’s probably fine to have easy build and hard builds so long as none of them totally destroy the game
Not to mention, playing shield + taunt is so…dull…(no offence for those who still enjoy it), but I musta played that for h40s for 8+months in sequence, bc no one else would and I was good at it. After the Paul buff and ogrynheimer sudden resurrection I felt like Sirius Black in that one meme.
And now they probably want to nerf “screen clearing builds” again all of a sudden while psyker and soulblaze enjoys more buffs.
You only played ogryn in havoc 1.0 and it was one of the easiest experiences? It’s fine to disagree with me but this is just re-writing history. Ogryn was universally considered the worst class at the time and you would face constant rejection in the party finder.
Are you real Apollo Ogryn? The one who posted yt Havoc duo 40 with 2 Ogryns?
Kind of a hostile response to my light hearted post.
I don’t really agree with your logic that selfless builds shouldn’t be considered for nerfs. If something is too strong then it’s too strong.
Your stacks of FNP don’t instantly fall away, there’s a delay and you can only lose 1 stack at a time. Beyond that you can get stacks back by pushing and hover around 8 stacks for the majority of the game.
I’m not exactly sure how you came to the conclusion you can get easily overwhelmed if your team doesn’t kill things. It’s too easy to just kite them around or even run to the next rescue spot while ignoring enemies. It’s going to become even easier when they reduce the number of crushers too.
Ya that was me playing with Stompt.
Haha this is so fair. I completely understand why many wouldn’t enjoy shield ogryn. The attack pattern is braindead. You just have to genuinely enjoy playing darktide like an mmo main tank. Definitely not for everyone.
Sorry if it sounded hostile I’m just tired of seeing calls for nerfs to every single useful build or ability in Darktide.
Not every map has perfect routes for kiting at every single point of the map. Lots of dropdowns with no way to go back, you can get elites spawning with bosses and hordes from both back and front which block you from proceeding.
I see lots of Ogryns on H40 scared to dive into enemies who just camp bubble or only proceed as long as their team is right behind them, so I’m really not on the same page with you here where it comes to “FNP Ogryn is OP”. I also play Ogryn myself often both on Heavy Hitter and FNP, because it’s just hard finding a decent Ogryn player when you really need one for Rotten Armor map or something.
You judge this build based on your own perfomance which is wrong, because you’re one of the top Ogryns I’ve ever seen, and no build in the game should be judged based on perfomance by top players.
It’s too easy to just kite them around or even run to the next rescue spot while ignoring enemies.
You can get lucky if no enemies spawn on revive point, or you can get 20 Gunners and Reapers on standby, shooting you across the room as soon as they notice you until you clear them out or force them to move into a position where they can’t target you mid revive.
If you’re not trolling, I guess you can have that opinion, but yeah, I don’t think I can say anything that will change your mind if you think FNP Ogryn is comparable to Flame Psyker.
Hey buddy thanks for the apology and np! I’ve barely used these forums and just made an account so I’m sure you’ve seen some ridiculous posts here, I’m just new to it.
Being a shield Ogryn one-trick definitely skews my opinion of the class but I still wanted to have a chance to discuss it. I knew my opinion here would be generally unpopular so I thought it would be fun to make a discussion post.
You’ve made plenty of good points and you’re probably right that we wont change eachothers opinions but I still enjoyed reading what you had to say. When i compare shield ogryn to flame staff it’s strictly comparing how easy it is to win the game. No other metrics involved.
I’m a bit worried how much easier the game will be with the reduced crusher spawns but time will tell. Maybe they will tweak special spawns or gunners to balance it out. Anyway, thanks for posting and discussing it with me!
I really want Fatshark to take a look at the arbites shields and then rework slab shield to be more like them (I really like the arbites shields), such a boring weapon no combos other the block cancel h1 spam![]()
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But it’s far from easy… Shield Ogryn needs to parry every overhead to reduce how much stamina it drains on direct hit, because it will be the difference between eating just 1 overhead or blocking 3+. They need to use their stagger talents correctly so that enemies don’t surround them.
If you’re not using two offensive talents on the shield (skullcrusher + something), it means you don’t have enough damage to kill waves of elites quickly before other enemies spawn. But then you’re missing out on 30% less stamina drain blessing and other defensive blessings which let you kite for longer. Rotten Crushers, I believe, require like 6-7 shift+heavy hits where Ogryn hits them with the corner of the shield (attack with the most stagger I think?).
If you don’t have good players playing ranged classes, it means constantly switching to your ranged weapon to kill disablers and specials. If you don’t have Rumbler you also have atrocious 1vs1 boss damage as Shield FNP Ogryn.
Would you just change how taunt functions or move some talents on the tree? Or do you have other changes in mind?
I mean, that’s hearsay. Even fatshark mentioned that statistically they were not the lowest performing class pre-ogryn rework. It’s pretty easy when the biggest threat in havoc 1.0, guns, are nullified by using your shield and turning them all into melee chaff, and having taunt create huge stagger zones that forces them to divert. I remember the earliest duos in fact being things like smoke vet and tauntgryn, or bubble psyker and tauntgryn. There’s some really good reasons for that. If one person can just dps kill everything while the other sits there and negates all damage, pretty easy game.
There’s nothing you can really say to convince me that tauntgryn is not by far the easiest and biggest crutch in the game. It enables every single other crutch to skyrocket in value, and all you do is essentially apply a very large and powerful stunlock to an entire horde of enemies.
