For example, one character gets a weekly objective of collect 25 scriptures. Ok.
3 scriptures spawn per mission. Ok.
If I want to focus entirely on scripture collection, and pray to the emperor that the rest of my team is also willing, we would have to play 9 missions, 8 of which we must collect all 3 and the 9th mission would be only for one scripture. Annoying.
let’s lowball it and say it takes 10 minutes of the entire team knowing every scripture potential spawn and we skip searching for materials. Ok.
So now for the math, 9 missions at 10 minutes per mission is an hour and a half. Annoying.
But then there’s the rare bug that progress is not recorded. Which can pad playtime potentially forever if the progression is simply not tracking, Not ok.
The above example is one extreme of one possible objective out of 5 in total. Per character.
I know this is an opinion, but isn’t this a bit much to assign to a player with multiple characters? Should i just grit my teeth and no-life this game until all 5 characters have completed all weeklies? I speak for myself when i say that this game gets exhausting when playing pugs.
I like it, but i also dont do it for more than one Character per week and i’d guess this is how it is intended.
To give the players that play one Character enough to do for a week.
Would be a little bit too easy if the weekly contract is done in a day or two.
I also play(ed) all characters.
Think of people who play only one character, they would run out of contracts in 1-2 days already and then it would be more of a daily than a weekly.
I think it’s at a sweet spot tbh, but FS could look at their Data and see how many chars the average players plays in total and then measure it around it.
I cannot imagine the majority plays all 4 classes, but i may be wrong.
It is absolutely not at a sweet spot. It is absurdly grindy, especially considering that the currency only gives you access to a second RNG store, which is 99% likely to only have crap. And it’s all siloed, so doing it on more than one character becomes a full-time job. Just imagine when (if) FatShark actually manages to spew out more careers. Then we’re talking about trying to do these contracts for 5…6…7…8…9…15? characters.
Just like crafting materials, it is way too grindy, and the siloing makes it tenfold worse.