Heyo, took a break. Saw the latest update and some friends wanted to play, so figured I’d join. Haven’t played for a while. Overall I feel the game is in a much better place than it used to be, which is great to see. I still have a couple big issues though that hopefully can be addressed at some point.
Game itself feels better to play than when I left, so that was nice. Things felt less janky and it just felt like things were working as intended so I had a good time. So good job, the best part of the game got even better so that was cool to see. I was mildly frustrated to see that I still couldn’t pick what levels I wanted at what difficulty, but at least the increased number of available missions meant my group and I didn’t play the same levels again and again which is what used to happen. Although we did want to try some of the new conditions, but none were available so we couldn’t try those which is too bad. Kinda feel like there should at least be the chance to choose whatever conditions you want if your game is private. I feel that if the lobby is private, we should be able to pick whatever we want.
The crafting locking perks and blessings still isn’t particularly what I would have liked, and I definitely don’t like how I’m max level, Brunt’s Armory is still selling me garbage. It’s just very frustrating that I’m spending money on weapons that I’m just not going to use because their stats are terrible. I suppose there’s an argument that maybe they have good blessings and is cheaper to consecrate to check. But then I feel that it’s not worth my time to try. I’d spend my time to get resources, to upgrade a garbage weapon to see if it has good blessings - but if it doesn’t, then it’s just an absolute waste of time. I’ve achieved nothing, I’m back at square 1. This doesn’t feel good. This doesn’t make me want to engage with the system. It doesn’t feel meaningful. Why would I want to engage in a system that there’s a decent chance that the outcome was just 100% wasted time? Doesn’t make sense.
I like that Melk’s blessings are above average and that the weeklies aren’t nearly as irritating anymore - so lean into that. It would feel so much better if Brunt’s sells me something between 350-380, IE, always actually useable at the difficulties I want to play at, then keep an eye on Melk’s for blessings I may want. Removing that first layer of RNG would help a lot because then I don’t feel like my time is wasted immediately after hitting the buy button.
The other thing that’s still just killing me is the lack of shared currencies. I really, really dislike that if I play my Ogryn, I don’t feel like I’m progressing in Darktide - I’m just progressing this character. It feels claustrophobic. I loved that in VT2 that if I was playing one character, I felt like I was making overall progress because I could take some of that progression and jump right to another character. It was freeing and encouraged me to play more because I’d want to play all the characters. If I was getting a little tired of playing Kruber, I knew I could jump right into Bardin and that would be a seamless transition. Because when you play one character, you progress the game as a whole.
Right now I don’t want to play my veteran or psyker at all, because they’re all out of currencies and I know I’d have to start from the bottom again. I want the Dockets, Crafting Materials, and Melkbucks to be shared because that actually makes me want to play more of the characters - and in turn makes me want to play more of the game in general. Even if maybe I’m not interested in playing my Veteran, I would know that playing them for the weeklies would get me more Melkbucks and currencies would help with my other characters so I’d be more inclined to do so. Right now my interest is at 0, which isn’t ideal for long-term game engagement.
Anyway, hope posting my thoughts here helps adds to the voice of these issues which means they’ll be addressed at some point.