Shade needs to be brought down

Shade shouldn’t be the only one capable of doing it, but people like you have already made sure HS got nuked and is the least picked career of all.

4 Likes

People like me? Huntsman is my 2nd or 3rd most played career, bub.

1 Like

Oh, I do think it should be a team effort, like anything. I don’t think we have the same understanding of what a team effort entails insert Inigo Montoya you keep using that word meme here. If I keep Shade’s back clear so she can do her thing, that’s pretty team-efforty to me. If you think it’s only a team effort if everybody get’s to whack the boss a little, then yeah, Shade can really rain on your parade. I do entertain, however, that the whole system with the different characters, different weapons, different carreers and different talent setups within said carreers SLIGHTLY favours my interpretation that team effort means everybody fullfills their role and helps others do their part by covering what they can’t do as good.

I remember being able to cheese so much in V1 and no-one complained at all :c

1 Like

Considering your replies in the relevant threads, the fact you think Merc and Kruber in general are the most balanced careers, it seems obvious you want everything brought down to same mediocrity and boring playstyle that is Kruber.

So yeah, people like you.

5 Likes

Yiss we are back at streamers!
Again Huntsman nerf style.
So your deep knowledge about the shade career is based on watching some streamers who did some sick stuff with her like they would with every other setup. But I get it. You didnt came here to argue (what is clearly shown in this thread) but to give your sage advise as demigod to te devs. Man this amount of self absorbed delusion and own ego inflation is outstanding even for the Fatshark forums.

1 Like

I would LOVE for other classes to be buffed to a point where they do more meaningful boss damage if they pick the right weapon/talents/traits/potions for it! I was never against that in the first place!

Yes - although that too is a class-fantasy and given that RC gets fixed stealth is going to require more planning for the people currently cheesing stealth with RC as well. I’m fine with them getting rewarded for using the talent, its a fun talent that rewards melee gameplay, but I also never said I’m fine with RC the way it is.

And trash mobs/bosses tracking is definitely still a problem.

Shade gets away from risk and then always gets back into the thick of it like other melee classes but gets to barrel in and out of melee just like a Slayer can with the lower ult CD if necessary - and doesn’t get the potential stun to go with it in order to disrupt mobs and reset all their swing timers; instead they all reset their own swing timers it seems, to hit her, when she exits stealth - which requires a little more thought than ‘‘how do I hit the most enemies with my jump without dying’’ if you really want to reposition and constantly be engaged with your team in fighting.

I wouldn’t want shade to have no risk either. I’d suggest they try to fix RC first, if thats still a problem review the CD and daggers a little but certainly avoid changing too much at once since it’ll kill the more rewarding feeling daggers have now since they did little to no boss damage before. Which is odd for such a pinpoint weapon.

You’re starting to grow on me, based Hedge :+1:
Also nice to see you monitoring the threads!

Pls nerf cuz j_sat is teh ownz.

President Fatshark! A man is having fun in Vermintide 2 in a different way than me!

NERF! DOWN! EVERYTHING!

1 Like

Meanwhile Fatshark staff is like ‘‘Ah jesus they’re at it again…!’’

Honestly hope they review the feedback with scrutiny this time however and don’t just compile a list of nerfs to dish out and instead if they do anything at all, do it in a staged manner so we dont end up with another class that gets kicked in the shins for a patch and a half

Not to sound rude though but as much as I love umgakposting and sometimes risk doing it as well let’s combine it with some constructive stuff as well <3 Otherwise potential trolls will get more material to derail the thread into getting reset as well and then we’ll get another topic made on this.

2 Likes

Yup streamers. They were a good resource to learn the game when I started out. I learned some useful tactics and how to handle some situations. Now after 400h+ of my own playtime, me and the people I play with came to the conclusion that Shade is one of the biggest outliers for quickplay legend for our games. Some classes may be worse (like proper BH or Pyro for example), but we got bored of them sooner because they’re mostly ranged, so we haven’t played them regularly for quite a few patches.

Ah, the mediocrity you say is present but I do not see. Rather than elaborating, you lash out. I guess you’re one of those people.

Fun to go down this route, right?

Mirror, please.

I guess I’m one of those who look at bosses, especially when facing them on legend, and think they should be a force to be reckoned with, made worse by the presence of additional enemies, hordes and specials. It just feels pointless to me to even have an announcement of their imminent arrival when they’ll just fall over flat within the duration of a potion.

Now I certainly wouldn’t want daggers to be useless, it is my go to weapon whenever I play any elf career, but it just does so much damage to bosses combined with shade active, and others who have done so have been given a slap to tone things down.
Don’t get me wrong, I’d love for every weapon to be viable, but with dual daggers/shade and the damage output right now, nothing competes. And I don’t think I’d like to see every weapon do as much damage with the active ability as daggers either.

Sure, I definitely agree that careers trade different tits for tats and different risks come and go as they do so. And that is good, in my opinion, but I don’t think shutting down a boss so fast as a single player in a team based game is great. I’m all for careers to do more single target damage, but the limit goes where its just one person assigned to deal with a boss, mini or not. I think so at least, and hey, I may very well be delusional.

I’d rather not limit myself to insults, especially when people are getting progressively more constructive and discussive rather than outright argumentative.

And see when you put it more reasonably (which a lot of people simply don’t, I won’t pick and pull but just a glance over the many replies and the tone is quite evident) then I find it far easier to say that yes it might be a bit much especially with access to a lot of CDR - but I still think at the very least caution when touching the class is warranted especially considering the Kruber fiasco (in my own opinion, though I disagree that he’s bottom-tier trash at the same time.)

I hope you get what I’m trying to go at with that, of course, and I’m sure you do understand - I also conversely understand that you put a lot of worth in the word ‘‘boss’’ and the weight it stands for - however at the same time I can’t shake the fact that Shade is essentially just doing what it’s meant to do, even if it’s doing it a bit too well at the moment. So that’s why I’m very defensive on this topic because a lot of the outcry is quite literally ‘‘nerf it, generalize everything’’ it seems, to me.

1 Like

I see that, 100%. And I’m against generalizing all careers, it is the worst thing you can do to a game that is supposed to cater to different playstyles for a variety of people, but there should be limits.

And it is too well, I’m afraid. I greatly enjoy shade being effective against elites and nothing should be changed there, but to shut a boss down within the duration of a potion is just unacceptable, it is way too strong. Just like volley xbow in v1 was way too strong against bosses, and unfun. (imo)

I was actually playing legend with two friends of mine the other day, one who just reached legend. Together, I (zealot), friend (shade) and fresh meat (knight) did a private game. Naturally shade got passed a conc potion, and eventually a chaos spawn showed up.

It died by the time the fresh meat had turned around after bashing in one part of the horde, not even a full wave as I took the other side, and he said after being told who and what had happened to the boss (who he undoubtedly had fought many… fun… battles against with pugs up to that point), asked “Why would you bring or pick any other career when shade can do THAT?”

I don’t only think that shade/dual daggers hits too hard against bosses, I think it inherently encourages people to flock to one thing because it can eliminate one of the perceived worst threats the game has to offer, even if it is actually additional enemies that makes it hard.

I should add, I’m not saying keeping a horde busy, or shooting down specials while someone kites/kills boss isn’t cooperation. A potion lasts what, 10 seconds or so, 15 or so with decanter trait? (I’m just guessing here)
Should a boss really be shut down that fast?

1 Like

Can people stop with the incessant crying for god damn nerfs? Why is shades ONE shining point upsetting you so much?

8 Likes

I wish I could give you a hug. I very much agree. I do want to nerf one thing… this thread.

7 Likes

I don’t really agree with that, the elf in general is well rounded, shade excels at deleting large targets but other classes are better at everything else she brings to the table. While she is strong, with nerfs to other anti CW / Boss damages in the game such as Huntsman’s active and damage cap on bosses, frankly I don’t have any desire to slog through trivial content at a slower rate. Nerfing shade’s active to be as sub par as Huntsmans is now would prolly just gut the class, and open up a floodgate of more progressive nerfs till every class is indistinguishable dogsh*t

8 Likes

Fact of the matter is, fighting CWs is easy, fighting multiple CWs is still easy, but no one wants to bang on giant tin cans for 10 min and slow down the pacing of the map, its boring, super boring

7 Likes

Because we want this game to be fun and entertaining, and while it’s quite right that different careers should have different specialties, being too good at that specialty makes certain aspects of the game too easily dealt with, and stagnates the career choices. Imagine Sienna’s Conflagration buffed to the point of killing even Fanatics on one casting, or any particular melee weapon being able to kill Chaos Warriors on one hit by itself. Exaggerated examples, true, but if something is too strong, it needs to be toned down (I actually dislike the term “nerf”, as it has somewhat negative connotations), both for general game balance and simple entertainment reasons. At the moment, those feelings of things being too strong hit Shade for many people.

Nice to see this thread returned to more constructive mindset, btw.

1 Like

COMING SOON

3 Likes