Separate Game mode idea - Imperial Guard long range bunker defense wave shooter

Because this would be active duty guard.

Rear is protected. All you have to do is aim careful at long range pox walkers trying to get through your barbed wire. You could bring a zealot, but he’d need to be in a uniform and he’d need a long range weapon.

Just simple, relaxing, themed sharp shooting. Cheap, easy, and appealing to what I would guess is going to be 80+% of the game population.

Honestly if fs managed to make a mode like this work all the kf2 orphans hungry for new things in the genre would flock to it.
I highly suggest to not be stuck too much on lore because although it is important all that matters in the end is gameplay, and if you could use the mode to boost the level of some characters you have that would be the best.

Thats where i disagree, if it is relaxing then its a snoozefest and 80% is a very unrealist prediction of how many people would be interested in this, unless theres something for them to get out of this (like xp or broken op weapons).
Good art makes you feel things, if you just sit there popping heads without any concern in the world like a zombie it would get tiresome exceptionally fast.

It has to be tense just so when you get some later op upgrades it feels cathartic because the struggles of previous waves would be rewarded by a temporary power creep (that would also become obsolete as more units gets thrown at it for a longer spam of time)
You can never ever aim for relaxing on a game like this.

I would think so. TBH, This would be the first time you get to do active duty Imperial Guard in first person. If someone doesn’t have anything but a zealot they could get a loaner or something.

No one has done active duty imperial guard first person, including Darktide, since we’re convicts.

But do you remember walking though that bunker as Captain Titus in Space Marine? On the way to meet the lt?

Just defending that bunker as one of the Guardsman would be a lot of simple fun with a theme. Doesn’t need to be complex. Just give us targets and lasguns like a carnival shooting gallery, and it’ll be a nice way to unwind.

And then after that… we can talk about more advanced modes. :smiling_imp:

Bro I’d play that A LOT

Love the idea, remember the same mode in first Aliens vs. Predator game on PC… damn I am old.

At that point I think it should just be a separate game altogether.

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We had ‘defend the square’ and ‘defend the castle at the crossroads’ in vermintide 1.

But this would be a little better, since you’d have real fortifications.

And if too many people don’t like ‘guard puritan mode’ well, just make that an option that can be selected by the host.

Yes, it did, but it also didn’t have arbitrary class restrictions apart from the usual one in VT (one of each class). That’s the bit I was referring to that should be a separate game at that point.

Mainly because if you’re gonna go big with a purely Imperial Guardsman horde defence game, you might as well go all the way big and have buildables, vehicles, deployables, NPC squads, etc. rather than half-arsing it into a game where a lot of the mechanics are wasted one way or another if you go one mode or the other.

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It would be fun and could be done on a microbudget.

You can make the difficulty slide / game mode work many different ways, but if Fat Shark did this, it would be the first Imperial Guard first person game, which would make it pretty special.

It would also be nice to have an actual fortress to defend, without a lot of 'is there a rat behind me? Of course there’s a rat behind me." That might add a lot to the regular game, but a fortress mode without it, would be nice for a change of pace.

You’re literally just repeating the same things over and over again.

It can still be “the first Imperial Guard first person game” and it can still have “an actual fortress to defend,” without the arbitrary class restriction. As I have already said, every archetype in Darktide exists in some capacity within official Imperial Guard units.

None of what you have said provides any reason why the other classes should be excluded.

Because zealot wouldn’t be very useful doing ranged.

You realize they have a flamer option in the full game, yes? In what bunker defense situation is a flamer not useful?

okay you got a point. But they have to DRESS THE PART.

And shine their shoes.

And not say anything heretical.

I mean I’m totally okay with everyone dressing the part. They could even give out unique, Imperial Guard-themed cosmetics for every class that you could earn through this special mode and take into the regular game with you.

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That’s a great idea. Mostly, I was thinking we won’t have more then four, and to be part of an imperial guard battle means as many lasers as possible. Ideally I’d like to up the numbers of people in the bunker as high as we can and be stable… and the number of enemies.

Legend has it the US Army, (fighting the PLA in Korea) and then still mostly equipped with the M1 Garand, were put into the position of needing to repel mass wave attacks. In doing so they would fire the Garand in such volumes the wooden handguards literally caught on fire, had water thrown on them, and returned to shooting.

I don’t know if that’s true, but it certainly creates an impression. (And the M-14 that followed the Garand and is almost the same design… used a fiberglass handguard.)

I’ve always associated the Imperial Guard with that kind of volume. Everything they do is just big BIG BIG.

Yes! Making it like conquers bad fur day, does anybody remember this gem?
image

For those that dont, this was a multiplayer mode where teddy bears defended against squirrels trying to make it to the tower. The squirrels could not shoot, only run and jump. The teddies had snipers in towers and it was a wave defence, ahead of its time, if i do say so.

I think Darktide could have an amazing spin on this concept, even if it is PvE. Give us a bunker, and throw hordes at us in the grim dark future.