Scriptures: FIxed spawn locations & present on every missions

In short.

  • FIxed spawn locations.
  • Present on all missions, not as a secondary objective.

With the itemization rework Scriptures are mainly for levelling up characters and for Penances. I don’t see why scriptures should not be guaranteed on all maps, like in Vermintide 2. It’s pointless to make players choose between playing on preferred difficulty or a mission with scriptures.

I also don’t see the point in having a rotation of spawn locations for them. It’s not adding any valuable variety to the gameplay, all it does is create players that fall behind because they are looking for Scriptures and players that run ahead because they don’t need them. Fixed spawn locations would shorten that gap and who knows maybe people that don’t need them are more willing to pick them up if they know where they are.

No thanks. Im V2 it was annoying that we basically always had to pick up grims and tomes to get a chance of better loot. I like how they don’t feel mandatory now.

How would they become mandatory?

Loot chests in VT2 get a whole lot better the higher tier they are, so if you’re playing Adventure mode on any difficulty other than Cataclysm you’re pretty much required to grab the tomes and grims if you want the chest to give you loot worth your time - even then, there’s a chance no loot dice will spawn or Ranald cucks you, so you end up with the second-highest tier chest instead of the best one.

I don’t understand what your point is.

I never said make scriptures like tomes and add a loot box system. I said, spawn them at a fixed location and always have them on mission, like in VT2. So the people that need them can easily get them without creating players that fall behind, players that rush ahead and players that play on lower difficaulty because they want scriptures.

It would not make scriptures mandatory in any way.

Well as often as I don’t complete a “get 16 tomes or grims” melk contract putting these in every game is going to result in more dora the explora types that spend 5 minutes combing over a room while everyone else is waiting to move the [REDACTED] on. It’s fine as it is.

I’m going to agree with this vocally cause it seems the people in here that have responded to it are having trouble reading, so would also like to agree and clarify:

Op is looking for Scriptures to spawn on every map in fixed locations, and for them to always spawn.

That’s it

No other change.

And I feel this would be great, because the only thing scriptures increase is dockets and EXP. Meaning they will very much NOT be mandatory in any way, but would be a nice boost for people who just want to grab them for aforementioned penances and the meager rewards.

Those that don’t care/have a more important resource on them leave them, simple as. Could be cool too as grims could stay as random optional objectives, and perhaps just replace 2 out of the 3 static scripture spawns. Maybe carrying a scripture with a grim then also provides a corruption resistance benefit, lowering the amount of corruption the grims give you like a curio but held. These are just MY spit ball ideas in this paragraph but it would be neat to see.

But yeah, I think it would be nice as it helps the leveling game tremendously while being a none factor in Auric + as you get a massive boost to dockets anyway and are already level 30 so who cares.

Not if the spawn locations are fixed on every map.