Scab shooters without the gas mask not being highlighted by Veteran's Counterfire is "not-a-bug"

Yes. The post I replied to said that Scab Stalkers aren’t called Scab Shooters so maybe that’s the reason they’re not highlighted. Then I said Dreg Stalkers are also not called Shooters but are highlighted.

That’s fair, but still semantics.

I think ultimately FS just wanted there to be a blindspot in the ability that can potentially highlight units for the entire team.

The name of the unit is semantics, the point of Scab Stalkers being non-ogryn enemies that shoot is a point that has been brought up in the original post, so I thought it was already implied for the entire thread.

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I personally think their ability designers and enemy designers don’t talk to each other.

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Well that is surprising, because communication has been Fatshark’s forte over the years.
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Too bad there aren’t mods, otherwise modding in the clown uncommon infected from L4D2 would be fitting.

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It’s pretty weird to have an exception like that, they should make the wording more clear, but honestly, the veteran is so busted that making the perk mark those enemies as well wouldn’t make that much of a difference balance-wise.

It’ll have pretty significant QoL impact.

I mean, anybody can equip a MG XII and clean house. Zealots can also eliminate the damage loss at close range if they take the bonus damage for enemy proximity talent.

bump

The devs should go to a real life firing range to see a real life carbine rifle and then ask themselves at what distance they would feel comfortable to be shot at with one. If the Scab Stalkers are not highlighted outside of that range, it’s fine.

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No matter the range, as long as it shoots, it is a “shooter” or not?

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I understand that they are more short ranged fighters. Kind of shock troops. But i still believe the ability should highlight them anyway. I am glad there are different behavior trees for different shooter types. But it is still a shooter.

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And even in melee range, if you’re not melee in hand, they just shoot :slight_smile:

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Is it time to start using logic? I know it’s hard, but let us try?
What is the difference between ranged enemy in DT and melee one? - Pattern of behavior!
Ranged troops spread out into free cover near by and start picking shots, while melee rushing toward aggressor, trying to encircle.
Now what those scab gunners doing:
a) Rushing in with fixed bayonets.
b) Spreading out and engaging on sight.

But he switch to melee weapon, when player stick their melee weapon next to their nose…
… just like many other ranged enemies. Wow, huge success!

Now that there’s a mod that changes this behaviour, time to raise this topic from the past as it’s relevant again.

Ironically the scab shooters (gas mask lasgunners) have a longer melee activation range than the scab stalkers, I’ve seen them charge across a room to engage in melee. Dreg and Scab stalkers will keep shooting you for an extra burst or two despite you hitting them with melee before switching to melee.

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You’re right…

And that’s why I think threads should not close after 7 days…

Yeah, that closing and locking thing is super inconsistent.

This continues on. They clearly think this is a good design decision lol