Scab shooters without the gas mask not being highlighted by Veteran's Counterfire is "not-a-bug"

It’ll have pretty significant QoL impact.

I mean, anybody can equip a MG XII and clean house. Zealots can also eliminate the damage loss at close range if they take the bonus damage for enemy proximity talent.

bump

The devs should go to a real life firing range to see a real life carbine rifle and then ask themselves at what distance they would feel comfortable to be shot at with one. If the Scab Stalkers are not highlighted outside of that range, it’s fine.

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No matter the range, as long as it shoots, it is a “shooter” or not?

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I understand that they are more short ranged fighters. Kind of shock troops. But i still believe the ability should highlight them anyway. I am glad there are different behavior trees for different shooter types. But it is still a shooter.

And even in melee range, if you’re not melee in hand, they just shoot :slight_smile:

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Is it time to start using logic? I know it’s hard, but let us try?
What is the difference between ranged enemy in DT and melee one? - Pattern of behavior!
Ranged troops spread out into free cover near by and start picking shots, while melee rushing toward aggressor, trying to encircle.
Now what those scab gunners doing:
a) Rushing in with fixed bayonets.
b) Spreading out and engaging on sight.

But he switch to melee weapon, when player stick their melee weapon next to their nose…
… just like many other ranged enemies. Wow, huge success!

Now that there’s a mod that changes this behaviour, time to raise this topic from the past as it’s relevant again.

Ironically the scab shooters (gas mask lasgunners) have a longer melee activation range than the scab stalkers, I’ve seen them charge across a room to engage in melee. Dreg and Scab stalkers will keep shooting you for an extra burst or two despite you hitting them with melee before switching to melee.

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You’re right…

And that’s why I think threads should not close after 7 days…

Yeah, that closing and locking thing is super inconsistent.

This continues on. They clearly think this is a good design decision lol

In a way, Shootgunners are more short-range shooters then guys mentioned in bug…

yah, but they’re also elites, so they get highlighted anyways

not saying i think the other guys shouldn’t be highlighted, just saying that’s why they are

One good idea I saw floating around was instead of having a 2 handed lascarbine, they should have their melee weapon and laspistol out at the same time. That will definitely visually change up their silhouette and animations to something a bit more distinct, and having a different reaction time to being melee’d differentiates them mechanically too.

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This. And it is ok lore-wise (-ish, because troops in most cases go with standard weapon, not pistols… the “melee weapon + pistol” looks seem to stick only to Rogue Trader captains or higher officers).

These Guys are Stalkers, which use Swords at Close Range unlike Shooters which have Full Masks and only use Bayonet for Melee.
FS said that they will not be highlighted due to their Name and Function Buddy.

Hes a Stalker makes sense you cant highlight since they are good with stealth so to speak!

they shoot at you, even point blank. They’re shooters.

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Yeah I pointed out kind of the problem in another thread.

Their current design does not fit what the enemy supposedly does behaviour wise.

Except in game they tend to not work like that and they keep using ranged even fairly close. They sometimes keep advancing but that’s not always the case as often they will just sit and shoot you.

You can call something a fancy name and claim they function a certain way but if they function exactly the same as another thing 90% of the time you’re doing a terrible job at enemy design. Note that the Dreg enemy that shoots you is also called a Dreg stalker but is still highlighted.

And the model doesn’t reflect that at all. It would be different if they had a similar urban camo job like the sniper, a lighter helmet with a cover, a camo wrapping, etc but they don’t. Instead they look like any other shooter but they instead pair with the shotgunner.

What if i told you, that one of the two enemy types that get designated as „shooters“ by the feat, are actually also called stalkers?

There are three types of human sized non elite shooty bois

  • Dreg Stalker (the sand people)
  • Scab Shooter (green glowy eyes)
  • Scab Stalker (annoying cunts that do not get marked)

So the „shooter is not in their name“ argument does not work.
The ult says „all shooters“. Not „scab shooters and dreg stalkers“.