Scab shooters without the gas mask not being highlighted by Veteran's Counterfire is "not-a-bug"

According to a post by a community manager ( @FatsharkQuickpaw ) in several threads in the “Bugs” subforum; Apparently this is intended. The Scabs armed with Lasrifles and Dregs armed with Autoguns are highlighted, but Scabs armed with Lascarbines are not.

Allegedly this is due to Scab Lascarbiners being a considered a more “Close-range” threat than the others. Dregs (Currently?) don’t have an equivalent enemy type, which is why this only affects Scab encounters. (Though the layout of the enemies in the Psykhanium suggests that they ARE the equivalent of Lascarbiners, and we havent yet seen the “long range” dreg variant. Long rifle users, perhaps?)

I’d ask that the design team rethink this decision, Lascarbiners (Do these guys actually have a name?) are functionally equivalent to Las/Autogunners in that they are ranged threats that the Veteran is best suited to dealing with. They really ought to be highlighted in the same way. You are presently penalised for dealing with Lascarbiners during a “Counterfire” Volley Fire, despite the fact that they are the first non-elite shooters you should be dealing with.

I would genuinely prefer a reduction in the weakpoint bonus afforded by “Counterfire” rather than the omission of Lascarbiners if balance is a concern here, though I don’t think it would be gamebreaking regardless.

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