Saltzpyre new patch and unnecessary changes in BH and WP

ok, let’s go…
I don’t like this thought that if something is good then it has to be destroyed, I think that, if it is fun and strong without being overpowering, it has to be kept in the game.
When it comes to talents, we have to think about the following, the double shot could just nerf the damage a little and not destroy the talent, so that it becomes mediocre like the other two at level 30.
It would be much better to have a buff on the other two talents at level 30 so that they are useful or have something stronger than double shot, for example, “indiscriminate shooting” even with 20 stocks is NOT a legal talent, it boils down to Being a griffin foot shot, the “fair reward” talent is interesting but would need a small buff, as 20% recharge every 10 seconds is not that interesting. So when I talk about balancing, I don’t ignore the other careers and I think that “Victor’s class has to be superior” or “Bardin’s class has to be the strongest”, I always think about the general balance along with the fun, after all, this is a game with different skills and not a “shoot and hit forward” as many say here, it has to have cool mechanics and not “cause a critical and more damage”, “according to the size of the magazine more damage”, “every 10 seconds do not waste ammo”…
I always talk about balancing knowing that other classes also need nerfs, buffs or reworks.
for example, let’s suppose that the ideas I mentioned about BH are implemented in the game, would that be fair with the veteran ranger’s current talents? Of course, not after all, the veteran’s level 10 talents are negligible: “power when running out of ammunition”, “5% attack speed”.
the careers deserve a general change, and add more and more personality to the 5 characters (as they did with the pyromancer) and not just nerf “because it’s good”