The halberd makes up for it’s mediocre dodge-dancing with it’s absurd range, though. Any time I go back to the halberd, I’m able to safely kite hordes while decimating them with basically no effort, entirely because I’m able to out-range the enemies; there’s no risk of taking an off-hit from an enemy I didn’t cleave.
The 2H isn’t nearly as bad of a weapon as people think it is, it’s only major pitfalls being lack of AP, and range. The first can easily be offset by a ranged weapon; Huntsman, Bounty Hunter, and even Witch Hunter Captain can really shine with it. It’s range, however, forcing you to be at knife point with hordes using a slower weapon with a bad dodge, often leads to trading hits even when you don’t mean to without a lot of practice with the weapon.
The recent changes to Dwarf’s two handed weapons are encouraging, though. Of all the buffs Greataxe received, its slight buff to range was probably the biggest game-changer. Being able to stay slightly further back while fighting hordes, giving better visibility and less chance of a stray hit glancing you, is a big deal. Currently, all 2H Swords have the same range as most 1H weapons. Increasing their range would be consistent with the recent changes to the Dwarf 2H weapons, and I hope this is the direction Fatshark takes when they eventually get around to looking at the weapons.
And for the love of god, don’t change it’s moveset. It’s current swing is diagonal enough to easily headshot with, while still being horizontal enough to cleave through a horde. It’s a weapon that takes some finesse, but it feels good once you get used to it. It’s slow attack speed is easily offset by stacking attack speed, crit chance, and swift slaying, as well. If I had any recommendation for changing it’s damage profile, it would be to do more damage to armour on headshots. It really shouldn’t take 3-4 charged headshots to kill a Stormvermin.