On latest update performance seems a lot better with my system. I also updated my windows 10 to 22h2 manually (was on 22h1) and overall windows perf seems to have improved to. Not 100% sure if placebo or not.
Lower worker threads to something like 12 and see if there is any difference. Tbf it is laughable that hardware is which BETTER than the hardware I was thinking about upgrading to (3080) is giving this kind of frame rates deviations.
Yeah based on recommendations above I’m currently running on 8 with gsync off (the changing affinity to physical cores didn’t appear to have much of an effect on my rig). It’s maybe made a touch of difference overall, but I’ll re-benchmark a few missions tonight to get the actual numbers. It does seem to be some sort of deeper issue around series 3xxx cards and AMD processors though (from only anecdotal evidence reading through posts here and on reddit).
Generally AMD CPUs tend to be clocked lower than Intel. I would expect that in a game with a lot of enemies the CPU clock speed might make a difference for min/max fps.
We all have seen the blog from one of the Darktide leaders. Their assumption seems to be PC gamers don’t care about performance, which frankly is a wrong assumption to make in my experience…It could be just a lazy excuse on their part.
OP, just wanted to pitch in that I have a very similar setup (3080, 5900X), and I’m getting nearly identical performance–yours should be like 5 to 10% better than mine. I’m going to fiddle with worker count and affinity, but I’ll be keeping an eye on this thread since you and I will likely have similar fixes.
Could be something weird about the AMD + 3080(TI) setup?
I gave it a try and it seemed like it was baseline smoother. Sitting at about 80 to 100 in missions between hordes. I still saw stutters and dips, especially during hordes, but that’s nothing new.
Also, this is far from scientific or thoroughly tested on my part, but I also tried the Worker Count setting (currently at 10 but I’ll probably go with the folk wisdom of setting it to one per physical core), and it seems like my CPU was better utilized.