Rushers

Today I played 3 games back to back with rushers.

They just keep going. Never look back. Then they die. And then they quit.

Why are many people doing that?

…anyway I had a terrible time and I feel frustrated. :frowning:

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I hope you’re looking forward to the class release, where the name of the game will be “the rush to Auric”

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Because most of the players in lower difficulties are really really incredibly bad at the game. Because they just started playing.

It’s not a mystery. This also isn’t gameplay feedback.

Am convinced we need a new specialist to counter speed runners and rushers or they could spam hounds and trappers at every corner lmaoo

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Get yourself a pre-made if you can, soldier. Most people under Havoc’s, maybe even Maelstrom’s (maybe), are trash. It’s the only way unless you’re a glutton for suffering.

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When you’re off playing Dora the Explora everyone else seems like rushers.

Tbh the worst players I see in auric are usually people with the havoc forged title, they fold quickly when there isn’t constant p1ss toughness and cuck bubbles. True survivors are usually much better but about half of them often join auric thinking it’s super easy (yes auric is to easy but overconfidence is a slow and insidious killer) and rush ahead on their own only to die and then rage quit.

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Generally, yeah & the @ss title, I’ve noticed even more so. I haven’t honestly seen too many people with the ‘True Survivor’ title that were super bad… minus Rotten of course, because that actually is tough, granted. I think I’ve only seen that a few times, but it’s rare af, that obviously they got carried for that title back in the day, most likely if they’re sht under Havoc’s. I’m at least grateful that the rules surrounding that title are much stricter now. So, it’s at least better in a sense. I mean, obviously the title doesn’t make the player, because that’s absurd, but it’s at least a better indicator knowing they can handle themselves. But yeah, when I do see True Survivors in anything under Havoc’s, they’re great generally. Always a smooth run, for sure, as rare as I see them playing games outside of Havoc that is. I swear, every time I play games outside of Havoc-40’s, I have to carry extremely hard, because those people are not as great as if I was playing with people in Havoc. Not to be super egotistic about it, but it’s just true.

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Some players are just oblivious to anything that isn’t directly in front of them. Yesterday I watched two players charge through a door and keep going. They’d completely missed the reaper and gunner in the corner. It’s baffling.

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Yeah that is the biggest problem I often see people that has good mechanical skill but they they aren’t aware of anything, when I play I just assume I will have to deal with every specialist myself.

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yep, last couple matches I recorded prior to my hospital stay, the literal first to alt+f4 was flashing the havoc 40 title.

havoc in itself is “hard” no doubt, but what rubs me the wrong way is the absolute dependence on other players/talents outside your own powers to make it through.

that involuntarily leads to people failing in “lower” settings once they become “useless” and rather share the same progress through the map, since one alone is perfectly able to freely play his style and pace to the max of his abilities.

one is a forced team effort that demands people to stick together and to some degree “hold back”

the other is “free of the leash”, everyone out for himself with the occasional dog or net pulled from each other.

so people used to excessive hand holding learn pretty fast the limits of their skills and it rather should be a wake up call when it comes to self-assessment.

as for the “pace” itself, let me put it this way:

after 1600matches of the same maps and the same setting (auric maelstrom) you’ve seen it all and done it all as well as clutched and carried in about every spot and possible encounter there is and will be.

naturally you’re confident in your abilities and know how quick a match “could be done”.

besides, keeping a quick pace is often times beneficial in terms of engagement pickings, placement, choke points etc., if you’re quick to a good spot you’re in a natural advantage over what the director is gonna throw at you.

there’s no point in plasteel or diamantine any longer and even med crates and ammo is a gamble if that means coming out of a swarmed encounter worse off than you entered and need to use them resources right away to get even.

if the team already has one crate of each, there’s no point in heading into a dead end that’s not already on route.

often times it’s those with a bad habit of having to open every crate that stray from the momentum that’s generated at the front, not only wasting the forward advancement already paid for with health and ammo but putting further costs on those having to rescue the the cut off members.

it’s baffling how few players actually keep up when all there is to do is run along and enjoy the free ride.

after all they proven to be unable to contribute to said advance hence are the ones getting carried.

at the fkking least let yourself get carried and don’t step on the breaks at every corner.

like riding a cab and constantly nagging the driver

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just maybe learn how to drive then? :man_shrugging:

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Me behind my computer screen wishing they’d just learn how to play the game, instead of thanking you for the carry at the end.

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when they get to much of a liability:

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I just had a game with a arbitrator that just kept dying over and over (weekend players lol) I’m honestly kinda impressed that he managed to play so poorly with such a powerful class but I got to play my favorite guessing game “how long ‘til he dies”:upside_down_face:

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Happens to me, after playing havoc without auric, i go to auric with some gimmick build/weapon, all is going well and too easy until it’s not, but I still pushing when I shouldn’t and go down or die. I basically need a warm up game or two.

Rushing is a high risk high reward strategy, but there’s also a sub culture of gaming known as speed running. So there’s always going to be rushing because it’s a cultural thing.