Rpg style revamp for this game in october, is this real?

Obvious PR… just for the fact We have ZERO official post in forum at the announcement tab… Community Managing at the finest, game jurnos got first dip from the devs to boost sales, we got nExT wEeK from their mouthpiece…

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That is exactly it. I meant a lot more work, not a very long list of changes.

While those changes are essentially 4 bullet points and the game is “saved”, this likely translates to over a year or two worth of work before we get there… I personally don’t mind having to wait that long for the content but the crafting rework needed to happen 10 months ago.

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I hope to be pleasantly surprised, maybe they have been working on these things alongside the skilltree, but you might be right about how long this will take and the “soft relaunch” will be sometime next year at best.

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I can’t see them charging for this, not for the classes that already exist, anyway. New archetypes are a whole other story…

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Ah I was unclear in the part you quoted. What I really meant was that I was sure we would be paying for the two subclasses per archetype that had already been data mined. So happy to see those are coming as part of this skill tree rework.

How and what about classes/archetypes they decide to monetise in the future is pretty up in the air, though I do think adding more branches to those trees beyond the 3 we’ve seen would start to get unwieldy, so I’d personally be hoping for new archetypes over that as paid content (assuming they will naturally be pricier than subclasses would be if paid, under no illusions there). Not much point theorising about that before the full skill tree model is even live though.

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The presented thing are free, but future addition might be paid. Like a new column for the current archetypes.

As for new Archetypes it would need to be paid cause there are VA, new weapons, new appearances

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This is what I say…
They don’t charge for the 4 already existing class, they charge for a new one.
Easily, it could be something between zealot and veteran…

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Depends on how effective Darktide’s cosmetic model is tbh. If cosmetics make enough money they might be better off making a new archetype free so lots of people try it, find out they love it, then buy a load of cosmetics for it.

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Maybe, there is also the problem where if they sell the new Archetypes they can’t sell the cosmetics for it on Xbox/Gamepass

Can xbox/gamepass people not buy cosmetics? That’s weird

You can’t sell dlc for dlc.

For example the last premium skin cycle in Vt2 has skins for the WP and the GK. Xbox players got it for free.

Same way they can’t buy the dlc classes without thr cosmetics

I remember if bought VT2 Grail Knight career DLC, the cosmetic/challenges for it was additional cost. It was a paid DLC within a paid DLC.

Hopefully they will allow your skill tree to be respec and no locks.

DT really needs more unique varied maps. 5 maps for 7 months then 2 more. But they all share same visual look.

Totally agree.
Tbh, I am really surprised and also pleased by these features as it brings content…
And that’s exactly what miss in this game… More content.

I would love to see a semi veteran-zealot as a new archetype.

About dlc, all depends of what they have sold as cosmetics. They should have, now, an idea of the potential of this way to make money.
If it is good, then delivering this patch can bring more players and so be interesting is term of money earned by the company.
If the model cannot assure a decent income… They’ll have to rely on dlc model.

But nothing forbid them to release a dlc and want to increase the player base.

Tbh, if they sell a new archetype as a dlc… I would buy it

Feat/skill trees…

I might be cynical, but I don’t see the point of this?

Darktide is not a MMO or a turn-based CRPG or a ARPG where my number (gear) need to be bigger/stronger to beat your number.

This game is about shooting hordes of enemies dead. There is no uber tactical/thinking/strategic gameplay here.

I can’t wait to google; “INSANE Darktide BROKEN Veteran Highest Damage build” to see where I should put the points.

Most will just check the 'meta guides’of where to spec the points instead of wasting their own time in the meatgrinder trying out different “builds”.

Builds and choice are just a fallacy here.

The only choice I have is wether to use my revolver or my Power Sword to kill my target; which weapon loadout to use.

Looking at the feats this is my impression; if skill A is a DPS ability and skill B is a defensive ability I can bet on my 5 fingers that everyone will take the DPS ability because, again this game is a shooter, if you kill everything quickly then it 1. can’t hurt you and 2. let’s you clear content faster.

Maps (new themes), weapons, improvements to weapons is what I personally want to see coming.

Skill trees, just like feats and weapon stat farming is wholly uninteresting because in the end; crafting and feats play zero point in Darktide and it would have functioned EXACTLY the same without stat grinding (you just choose weapon) and feats.

What I am trying to say is that; builds, skill trees, weapon tiers and RNG stats doesn’t add anything to Darktide and the game would have been better with all of those features instantly removed.

Let us choose our weapon loadout and let us choose our ultimate ability out of 3-5 choices.

There you go, much better game and the same way which was done in multiple shooters before the looter-shooter era.

Heck, it’s the same way Remnant 2 still does it; no RNG on weapons; a gun is just a gun with fixed stats/mods.

Again; Darktide is NOT an RPG it’s a shooter where rpg systems doesn’t fit in.

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Stage 3 - Bargaining.

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  • Bring players that are not fans of tide games;
  • Bring a system interesting to players (and I am really excited by it);
  • Introduce the subclasses promised, all at the same time;
  • Try to stop the cycle of complaints that hurt a lot the game
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The system is a illusion of choice just like crafting, RNG gearing and feat selection

They don’t add anything in the larger scope because the game is not a RPG, a CRPG, ARPG or a MMORPG .

You kill things dead just like in a regular FPS game and that’s it.

There is no strategic or deep thinking depth here.

It’s barely about numbers and all about accuracy.

The people that you think is going to join is going to see rhat it’s an illusion and get bored just like how a lot of people got fed up about the RNG shop and crafting.

I love this game, but I need to call out bad ideas as well and fake RPG mechanics in a L4D-like shooter is a waste of development time.

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And this is wrong, good they are moving towards more mechanics and deeper gameplay (depending on how tree will be good or not).

Not like there is gonna be PoE tree, have you seen zealot tree pictures? It’s the same feat system, there are no 999 stats nodes.

Minmaxers will, just like righ now - “guys what should i roll/which weapon is better”. Having 2 viable builds better then having 1.

This game isn’t a shooter, it’s mixed combat. While DPS matters in Tide games, doesn’t mean there is no place for tanks/supports. Priest, IB, support SoT, Ranger in V2 works fine, priest even OP as hell. And it’s not an RPG elements problem, but design and balance.

Builds add depth, depth means more to learn and ways to refresh your game, which means thousand of hours, instead of hundreds, potentialy. While new maps are necessary, especially in new biomes, i think people who want only maps are those one who become tired from maps very fast and there will be never enough maps for them.

Well go play left 4 dead then man, i don’t see why modern game should abandon RPG mechanics and become plain simplistic, i played those games when i was young i don’t wanna play quake 2 or something again.

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I’m confident that this game is gonna get good now, I just don’t know how long it’s going to take, might be a few years.

Whenever that time comes, it will be a real brownpants moment for the haters lol

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On Xbox ? Or on Steam ?

From testers it is free to change as you want.

What do you mean a semi-veteran Zealot archetype ? Like a Zealot class that act as a Veteran or vice versa, or a bridging archetype ?

The talent tree is less like those games and more like Pay Day, where you can tailor your playstyle by choosing what you want to use.

For example, I like the Psyker’s current ability, but I dislike the Brain burst, this system would let me keep the ability but choose another Blitz.

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