Rpg style revamp for this game in october, is this real?

It’s a nice surprise, but such slow news, with large gaps between content, and knowing of nothing to look forward to like this, has caused a lot of people to drop out of the Darktide news loop, so it wasn’t exactly cost free.

They’ll have to pay for that now with a bigger marketing campaign to get the news and word of mouth out.

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There is a difference between exactly showing what’s worked on and ending up with something else and receiving negative feedback at either of the points. And being somewhat transpartent with the community by simply saying “we are working/considering a change of featrue/mechanic xyz”.

Until the article was released you could have assumed anything, from moving on to a different project/game to anything else.

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That’s not true, they generally said every blogpost where they’re headed from that point onward.

This game has never been in a state of “We don’t know what’s happening next at all”.
People just forgot what was written inbetween blogpost and assumed the project dead, partially because they see what they want to and partially because they’re miffed. But it’s actuall false.

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What if the empty slots are “free pick” talents ? Like you have “common” talents that can be chosen from a list and then be placed as you want ?
Like those ones would be for toughness generation

And some classes would at time be able to chose more than 1 talent ?

Maybe Aura/Coherency

My reaction is more of an audiovisual one…

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This video makes me wonder how they’re going to handle matchmaking.

Right now, the system does some matching around classes to build a team of players on different classes in an effort to diversify strengths and weaknesses of the team. With as system that allows people to build their class into any role, that will no longer work.

Matchmaking based on people’s builds seems like a nightmare to implement…

It does? I was under the impression matchmaking was all random.

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Main thing I’ve noticed with matchmaking is it seeming to favour pairing you with the same archetype if anything. I play Zealot and suddenly I’m in 3 Zealot parties, I play Ogg now I’m playing in 2-3 Ogg parties.

So yeah from my experience either it’s just chaos and there is no match making system or it’s working so badly absolutely nothing would be lost by it being scrapped anyway.

This was happening to me every match just last week lol.

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I believe so. There was a time not long ago where you’d land in teams with none of a given class, all all of a given class, often enough that it clearly wasn’t accidental (there were threads about it, if you can be bothered going digging - I can’t), and then suddenly people stopped complaining about it because it stopped happening.

Or maybe I’m wrong, and just got lucky at some point and stopped getting teams with 3 of a single class every other run.

Huh, maybe I am wrong then.

The main point still stands though - If the system doesn’t try to diversify roles under the new system, that’s a potential problem. Right now all the classes are hybrids to a large extent and it isn’t the end of the world if you do land a team full of one class - If that video is correct, the new system lets people focus their specialisations to a much higher degree than the current system.

That’s an issue if the matchmaking is totally random because a team that’s randomly filled with specialist roles creates a game experience that’s unpredictable, and not in a good way.

It really feels like you’re just trying to find problems with this update. I don’t think this is much of an issue, coping with very unoptimal team comps is honestly half the fun of PUGs.

No it’s not lol, in case you haven’t noticed the vast majority of people already run generalist loadouts in PUGs because they don’t trust randos. This is literally 100% already how things work, worst case after this update people simply continue this behaviour. It’s fine now, it’ll be fine after this update. You squad up through discord or with friends if you want to do specialist loadouts and don’t want to risk reduced win rate. It’s not complex or problematic.

I’m looking at comparable scenarios in other games and presenting them as a topic of conversation. This game won’t be immune to them.

We’ve been told over and over how all the systems of the game are interdependent and player capabilities and map + enemy design are no exception. The more pronounced and random the variety of the former, the more often you won’t be able to meet the demands of the latter.

This game has had problems with overhype, either on the side of the devs or the players, with literally every one of its changes and content releases. I think it’s reasonable to temper my expectations and then be happy if I’m wrong.

The vast majority of people do not play as part of a discord premade. So if the vast majority of players are just going to build as a generalist, what are the trees even for?

Nah. Most people will want to specialise, whether that’s for performance or playstyle preference reasons. If people can’t play the build they want because some factor (including the random nature of QP) pushes them to play a different one, they’re not going to be happy about it.

You shouldn’t mistake my posts as being against the change, I’m not. I think the current system brings very little to the game. I’ve just seen more games have problems with these things than not, so I’m being realistic about the outcome here.

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No but it’s pretty trivial to find people to play with if you actually want to. Also I never said you can’t play a more specialist build in PUGs, you just have to accept probably having lower win rate. Wipes are the most memorable part of the game anyway, losing a little more is really nothing to fear. Again if people care that much about using specialist options without risking losing more they can spend like 15 minutes on Discord finding a group.

Surprising I’ve seen so damn many people complain about weapons being specialised over the last 9 months. I feel like we’re living on different planets, generalist options are vastly more prevalent in PUGs my experience.

A) There is more than one way to build while having good armour type coverage. Ideally you have different options that can compliment the weapon pairing you prefer

B) Pre makes do exist and giving more team comp possibilities is fun

C) Again you only have to stick to building generalist if you’re scared of losing a little more. Generally speaking the longer people play this game the less they fear losing runs.

That’s fair but I don’t think you are being realistic. I think realistically whatever matchmaking there currently is to try to balance team comp straight up doesn’t work whatsoever (or at least it doesn’t for me in the Australasia region, maybe your mileage there varies by region), so worst case it’s ultimately the same as it is now. I literally don’t see how it could be worse.

Your average player doesn’t want to have to go outside the game to find people to play with. The in-game social systems really should be high on the list of things to try and fix next…

Again, your average player won’t do that. If a game doesn’t give a person a reasonable success rate using the options the game seems to be pushing them towards, they’ll decide the game is bad and play something else. It’s really only the hardcore types that are happy to beat their head against the wall and fail over and over.

Generalist weapons are definitely the preference, I agree, but here we have an entire system that’s going to be dangling a ton of specialist variety over people’s heads and then potentially not letting them use it because they’re QP players and they have to play generalist or lose a lot more than they’re happy with. Right now there’s really only handful of weapons that are totally useless as generalist options, and between using the 2nd weapon to offset its weaknesses and having the rest of the team playing generalist means that a single person using a specialist weapon isn’t the end of the run - This system will be a pull for everyone. Most people are going to want to specialise.

I think there’s going to have to be some changes to the MM to avoid this.

I think I’m being very realistic about it, personally. Like I said, I’ve seen these problems with more games in similar scenarios than not.

Australia appears to have a crazy low population, especially on the Auric board. It often takes 15 minutes to even find another player to join an auric/maelstrom mission and you can go another 15 before you get a third player. I’ve seen more runs fail because the team is 3/4 than because a full team couldn’t do it.

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I would rather see them try this than not.

Like, what was the subclasses supposed to even look like? A button on the feat tree? A whole other character taking up the limited character slots?

It looks good. I don’t see how a meta invalidates a talent tree.

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Not everything needs to be watered down for people who won’t risk failure AND won’t spend 15 minutes finding finding people to play with. Half the charm of Tide games is how much the community relishes getting their asses handed to them. Better matchmaking would be nice for sure, I don’t think it’s a big issue and I really don’t see it getting worse because people have more options. I do definitely agree the current social systems in this game sucks and should be a priority.

TBC these were normal Damnation games and I was getting full lobbies without issue. Was still pairing me with a lot of duplicate classes.

Anyway the rest boils down to disagreements about how much the game should cater to people afraid of loss or who refuse to be social in any capacity. I think you’re being pessimistic and hugely overrating the effectiveness of current matchmaking, to me it couldn’t be worse, so won’t possible get worse. We’ll have to wait and see.

I don’t necessarily disagree with that position, but it’s just not a feasible one to take given this game’s business model. They really can’t afford to be deterring the more casual players by taking that sort of hardline stance. Those players have far less tolerance for these things than the more serious ones.

Also, don’t overestimate the number of people who find groups in discord (or any other external service) for any game. It’s like the official forums. It’s almost always a miniscule fraction of the total population and isn’t one that any developer should build core parts of their game around.

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Super exciting. Just need them to remove the restricting locks on crafting, performance tweaks, and I will for sure re-buy back into the game.

it does? i find that really hard to believe , does it go into talents/loadout because the different class’s are already very capable of being played very different, like the modern ogre who has his heavy stubber actually welded to his face and simply will not take out his melee weapon to the now almost extinct this is my shield and i plant it here guy.